The Link Again
#3953 posted by naitelveni on 2017/12/27 16:07:17
@Nait
It's a great idea but I cannot participate in this one. Looking forward to seeing what people come up with.
Made A Much Expanded Wad With Textures From AD, Rmq And Some Dm Maps
#3955 posted by Danz on 2017/12/28 14:09:50
SM181
#3956 posted by SavageX on 2017/12/28 14:10:10
I'll try to come up with something for SM181.
Just a question regarding the rules of such mapping adventures: Is one restricted to use copper.wad *exclusively*?
Not Really
#3957 posted by Cocerello on 2017/12/28 14:14:44
but the more you stick with the theme the better. There is also many cases and its encouraged a lot, about using speedmaps from other sessions, even if the theme doesn't match.
Going To Play Through A Few Of These
#3958 posted by ionous on 2017/12/29 05:26:04
https://www.twitch.tv/ionous
Starts in ten minutes or so.
Slow Progress Is Progress
#3959 posted by SavageX on 2017/12/29 18:18:25
I never worked with these textures and am new to speedmapping... things will certainly look rough and unpolished.
Nonetheless a few peeks at my entry "Santan's Farty Underpants": https://imgur.com/a/RbgQJ
Typo...
#3960 posted by SavageX on 2017/12/29 18:31:35
The map is, of course, titled "Satan's Farty Underpants"...
Of course, "Santan" could be a weird Santa/Satan hybrid creature...
Promising Indeed.
#3961 posted by Shambler on 2017/12/29 19:09:43
#3962 posted by Cocerello on 2017/12/29 20:32:19
things will certainly look rough and unpolished.
Then its going to be a genuine speedmap, so don't worry and make it fun for you.
Ye,
#3963 posted by anonymous user on 2017/12/30 04:38:33
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too
On At Least
#3964 posted by Cocerello on 2017/12/30 10:40:26
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago.
Progress...
#3965 posted by SavageX on 2017/12/30 19:06:42
Small update: https://imgur.com/a/gQLR9
Some corridors remind me of Unreal...
Sm181
#3966 posted by DOOMer on 2017/12/30 20:09:10
I will be trying make small map for sm181.
When is deadline? 7 Jan 2018 or or sooner?
#3967 posted by Breezeep_ on 2017/12/31 00:39:44
deadline is 7.1.2018 sunday
You'd better get going!
#3968 posted by muk on 2017/12/31 00:41:39
you have all the way until july to get it done. no worries!
Ya I Thot That Too
#3969 posted by Qmaster on 2017/12/31 01:27:02
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y).
Depends On The Area
#3970 posted by Cocerello on 2017/12/31 09:22:12
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.
It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around.
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.
YYYY-MM-DD
Of Copse And Stone
#3972 posted by Qmaster on 2017/12/31 17:34:15
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).
Screenies soon...so long as my little brother-in-laws don't keep piling ontop me.
Doing Some
#3973 posted by Cocerello on 2018/01/01 19:07:02
for this session.
Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters.
More Progress
#3974 posted by SavageX on 2018/01/01 22:22:26
More days to go, but here's an update:
https://imgur.com/a/8IkK8
Nice Start.
#3975 posted by Shambler on 2018/01/01 22:28:54
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
@FifthElephant
#3977 posted by SavageX on 2018/01/02 14:42:34
That looks like some *very* nice geometry!
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