#367 posted by Zwiffle on 2004/11/30 16:29:11
I'm still waiting for more screenies!! Update the screenies plz!
Smooth Movement
#368 posted by Preach on 2004/11/30 20:51:55
I reckon you'd only notice the jumping if it was a networked game, in a single player game it should be smooth if updated every frame(like using playerprethink to update it, not the player animation frame macros). Of course, if you're updating the origin directly you'd have serious collision checking issues, so it'd probably be best for the object to be non solid as you go. It'd be easier to have the item act like a key, with a little bit of the hud lit up when you carry it, and then when you enter the trigger to just respawn the item in the correct place. Less aesthetically pleasing but a load simpler.
Personally I reckon a good ritual would be a blood ritual, where you needed to 'sacrifice' a certain number of monsters in some kind of ceremonial chamber to perform the magic. You could even have a fake blood brush(just make it non solid with water texture)that rose a bit with each kill/damage. ALthough that might look tacky, especially if it rose loads for each wound. Once the required level was achieved you'd be able to progess - the ritual would open the portal/summon the boss monster/etc. Then again it sounds kinda simple, so it's possible someone's done it and I'm just remembering the idea...In fact I do remember this in a map, but not as a combat where you fought monsters for the sacrifice. Ah well...
#369 posted by anonymous user on 2005/01/05 00:50:41
#370 posted by anonymous user on 2005/01/07 00:24:57
There!
#371 posted by metlslime on 2005/01/07 02:40:01
there are your phantom posts. For some reason there were like 8 posts in the database that had invalid icons, so when i cross-referenced them with the icon table, they would vanish. The good news is that no real posts were lost; they were all blank posts. The bad news is, where are they coming from?
Bad Posts
#372 posted by pushplay on 2005/01/07 04:49:03
What happens if you submit a post and then hit stop really quickly? Will the browser tell the server "here I have some stuff to give you" and then not give it anything?
I Don't Know...
#373 posted by metlslime on 2005/01/07 05:13:05
if it's possible for the browser to send half an http request, the server probably ignores it.
#374 posted by - on 2005/01/08 04:19:38
possible certain unstandard browsers are sending empty data rather than someone's post?
Hmm...
#375 posted by metlslime on 2005/01/08 19:49:36
one encouraging thing is that nobody has actually complained about their own posts being missing... so hopefully no data is being lost.
.
#376 posted by necros on 2005/01/08 19:52:27
maybe they go missing with their posts. that would explain why they don't complain.
:o
#377 posted by Zwiffle on 2005/01/08 20:09:26
Then who's next??
/me hopes it's Scampie.
#378 posted by anonymous user on 2005/01/09 04:12:10
Another One! Fuck
#379 posted by metlslime on 2005/01/09 05:35:09
Hrmn
If i made my own external php script (for a new post) and POST'ed it it to your handling script, but with invalid icon id, would it give the same results? (cross site scripting, i guess would be the term)
Maybe...
#381 posted by metlslime on 2005/01/10 00:22:40
I have some server-side validation, but not enough. One of those "to do someday" items.
NotoriousRay
#382 posted by mwh on 2005/01/10 11:06:33
That's hardly what people usually mean by cross site scripting.
Did I Ask You?
Just trying to help. Go piss on someone else, smartass.
Ah
#384 posted by Tronyn on 2005/01/10 15:24:01
Just for a post here that's actually to do with this project, here's what's up with me:
One map 65% done, another 30% done.
I guess FC, you're still doing the pack and the start map?
Pulsar and Dylan, are still involved right?
Right now I'm projecting 3 maps plus the start, is that correct?
That's The Intention
#386 posted by anonymous user on 2005/01/11 00:31:46
Yep
#387 posted by dylan on 2005/01/11 00:33:27
just slowed due to computer difficulties
Post #386
#388 posted by pushplay on 2005/01/11 17:51:32
:o
Not To Mention #378
#389 posted by Hrimfaxi on 2005/01/11 18:01:55
:o
Yeah Yeah....
#390 posted by metlslime on 2005/01/11 18:35:06
this thread is CURSED!!!!!
Well...
#391 posted by R.P.G. on 2005/01/11 18:44:18
The thread title is "Arcane Wizard" after all.
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