In between essays, work and ennui, I've been poking at the QC.
still will not page past "page 1", and I can't figure out why; the code looks okay, for crying out loud. It might be that you could well be limited to Unreal-style messages - one small page of text. Yuck.
I'm also in two minds about implementing explosive shells. I can't see the point, and it's getting to where my brain hurts thinking about doing so.
So the feature list is as follows:
* Chainsaw replaces Axe
* Multi-rockets (need testing)
* Lava Nails (need testing)
* Acolytes, Sorcerors and Warlocks
* Ritual Gremlins
* Rogue Wraths
* Zerst�rer Troglodyte
* Rogue Dragon
* extra keys
fields for several entities
? trigger_read (still buggy)
These are described in more detail in the a_docs.html
file in v0.9 of the resource pack, which is can be downloaded from http://www.planetquake.com/fatty/smile/betas/arcane_v0-9.zip
BTW: func_ladders rock.