Thanks For Feedback!
#15 posted by
Snaga on 2003/01/17 12:12:14
I�ll continue to work with the lighting problem I have using Q1rad. Keeping contrast seems to get harder the more complex the maps lightig gets.
daftpunk :) glad to hear that! No outdoors though, this map is actually ready for betaing as soon as the lighting get acceptable.
And just for the rec. Shot 1 and 2 is opposite of each other so the light should really be about the same.
I also have a fiew tec. questions but I�ll post them in the right thread (we got to keep this mint Qmap kleen yall ;) )
Send
#16 posted by
daftpunk on 2003/01/20 07:58:02
it to chris-catto@libero.it
when you finish it! you got exams like me in this period? bloody university...
Map Is Betaredy (shots Above) DEATHM
#17 posted by Spee on 2003/01/22 00:48:22
mail speeds@bk.ru
Q3 Map Updated Beta
#20 posted by
nitin on 2003/02/12 03:57:56
*extremely* impressive, visually anyway.
http://www.quake3world.com/ubb/Forum6/HTML/024871.html?
And it plays quite reasonably in FFA too.
Blah
#21 posted by
cyBeAr on 2003/02/13 05:36:43
http://www.planetquake.com/cardigan/images/screens/estatica/estaticab2shot4.jpg
that shot was rather nice but otherwise I don't see what's so impressive (from the screens anyway).
Cybear
#23 posted by
nitin on 2003/02/13 05:59:44
um yeah sorry my fault, I didnt mention that it actually needs to be downloaded rather than just the screenshots. The map features a rather neat but well pulled off idea of being set in frozen time during a rainy night and a lightning strike. So basically its like running around in a freeze frame at the point the lightning hits the top of the light tower. And the shadow work and general lighting is impressively done.
HAHA TOO SLOW!!!!
#24 posted by
R.P.G. on 2003/02/13 13:18:21
I was going to do the same thing in a Q3 map, except I was considering making a city where everything was stopped, with random bits of paper flying through the air, a gas explosion destroying a building, etc etc.
HAHA I AM TEH TOO SLOOOWW!!!!11
0wned.
On The Contrary
#25 posted by
daftpunk on 2003/02/13 15:03:12
if you work on it 2nite for 12 hours you'd do quite fine. i think you should work on it mate
I Think YOU Should Work On It
#26 posted by
metlslime on 2003/02/14 00:38:34
since you can make a great map in a single weekend.
I Dled It
#27 posted by
cyBeAr on 2003/02/14 14:23:10
and my opinion is unchanged, no spectacular mappage.... move along
wrath: true
Fair Enough
#28 posted by
nitin on 2003/02/14 20:14:44
I thought it was quite original and well implemented though, each to his own I guess.
What Is Mappage
#29 posted by
Vodka on 2003/02/14 23:24:22
It is indeed original and looks pretty imo
Hmm
#30 posted by
nonentity on 2003/02/15 11:06:18
The lighting is well done. Beyond that, no.
Lets Try Again
#32 posted by
Vodka on 2003/02/17 21:19:59
Iv made a picture of many cool loking map screenshots tiled together. Custom maps from different fps (quake, q3 and ut mostly)
It looks nice, can be your backdrop, give some inspiration or just make you wonder what maps are those.
smallish preview
http://www.planetquake.com/speedy/screens/shotiles_thumb.jpg
800x600
http://www.planetquake.com/speedy/screens/shotiles_800.jpg
1280x960 (get this)
http://www.planetquake.com/speedy/screens/shotiles_1280.jpg
Blah
#33 posted by
nitin on 2003/02/17 22:02:35
speedy, any chance you could make a list of the maps invovled, I believe there's a few ther that I havent come across before.
Map Shots
#34 posted by
pushplay on 2003/02/17 23:11:28
Those look great, but man do you have to much free time or what?
Too Much Free Time
#35 posted by
Vodka on 2003/02/17 23:22:21
yes, and I love to play with photoshop
Since it was requested by several people, I might make the list of maps I know. There are many betas/unreleased works.
Wow, Speedy
#36 posted by
Dilvish on 2003/02/18 02:17:09
Love the 3rd and 5th pix in the first row (in 800x600)! Is it Quake 3? Reminds me of the drawings I used to do when I got bored at school twenty-five years ago!
Hmm
#37 posted by
H-Hour on 2003/02/18 09:00:31
Those pics make me wish I'd followed Q3 when it came out. Some really beautiful stuff in there.
Speedy...
#38 posted by
Kell on 2003/02/18 12:31:33
We need a list of what those maps are...I'm going nuts trying to put (file)names to (brush)faces.
And WTF is that mecha looking thing with the spines, 6 across 3 down, it looks farking amazing?