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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hmmmm 
That is one screenshot I don't want to see. 
Black Town 
I take it back. If you can't be bothered to do the simple things like seal up your map then your map isn't worth jack no matter how pretty it is.

http://www.cursesandepithets.com/photos/blacktown.jpg

I didn't even trick jump, I just walked into a corner. 
Lol ROFL 
pushplay uses Orb model!!!! 
Actually 
That's Orb's head on Visor's body. 
Hmm 
Visor has a Big Head. 
Big Head 
Well the massive scores I rack up would give any model a big head!

Take that which ever way you will. 
Black Town... 
Seems like an exercise in public masterbation to submit it to LvL... there was obviously no attention paid to making it a 'worth-playing' map.

Yes, it's kinda pretty, but there are so many errors, and horrid mapping in it, that it completly distracts from how nice it should look. The map doesn't 'push limits' it just pushes r_speeds.

And beyond that, just throwing some random song that doesn't fit the theme, and you have no permission/right to use it is just blatently stupid.

Still, it's worth looking at just for the theme and all the little nice details. 
Lol ROFL 
pushplay plays Q3!!!! 
Cave Like Map For Ut2k3 
screenies look quite good :

http://www.planetunreal.com/phalanx 
Geocomp For Q1? 
hm...
tell me what you think. personally, i think the lighting still needs a bit of work to get a little more contrast out of it.
features aguiRe's super cool light program with the smoothing feature which helped out a lot with all the angles involved with the brushes.

http://www.planetquake.com/necros/levels/nesp16/nesp16_1.jpg
http://www.planetquake.com/necros/levels/nesp16/nesp16_2.jpg 
Color Scheme... 
The Blue and brown just is not working. Try some of the textures with more orange in them to contrast the blue mayhap? Of course I was never a huge fan of the blue textures. 
 
yeah the textures look completly unattractive
seems the relation of scales could be better, but
cant see much from your screen 
Dsf 
necros: the textures are horrible.
and the geometry sucks too, its all square?? and you are trying to create textures with brushes, that wasnt the point of the contest 
Also 
those dont look like geocomp textures to me, if you use rivets and stuff to make textures and trims it looks too much like a normal map (but more boring) 
Whoa I Guess Nobody Liked It 
I thought the first shot was kinda cool. 
Bleh... 
well, it's not really a true geocomp map, just that i concentrated on making cool geometry.

guess i suck though. 
Necros 
I like the first screenshot too.

BTW on above, that cave level is quite nice looking! Very moody and atmospheric. Good use of blue fog/lighting, methinks. Hope it play well... It's too bad there has to be such a wide line between beauty maps and gameplay maps. I love the few that do both. 
I Recommend Not Using Tyrlite Skylighting 
Instead just put lights along the sky brushes, that way you'll get better lighting contrast, I recon. (Or maybe aguire's 2-skylight thing would help, i dunno, i havent played with it) 
Level Pak For Quake 2 In The Progress 
On website here are shots about some levels in progress, is taking me too much time though.
Custom textures.
Custom sounds.
Models form the reckoning level pak.
Still in mind using the Knightmare engine. 
I Forgot The Wbsite. Opss . 
www.geocities.com/amaryl_1

also there are two former maps to play with standard textures though. 
Good 
Some neat stuff in there. It looks like most of it is corridors, though. Try mixing it up with some larger, taller rooms. 
Got It 
bigger rooms still in progress and not compiled that is why I didn�t posted any.:) 
Looks Nice :-) 
Make sure to submit it on here when it's all done with, I love Q2SP! 
Some Funk Usage Of Darkplaces For Q1 
Very Cool 
funky indeed. :) 
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