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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Zwiffle 
I did not know with AD. I spend a lot of time to study it. I think need use original Q 
Digs 
I could make next week a little something for vanilla Quake gameplay? not AD. Have any ideas about themes? 
 
Spoons 
Distrans 
Spoons? I can not imagine what I can do 
Theme 
How about surrealism? 
Escheresque Theme 
Shamblernaut 
Nice idea. I like It 
Shamblernaut 
Interesting. I like ait theme. 
Shamblernaut 
Go! 
I am start theme "Escheresque". Dead line next weekend 
More Escher 
Negke 
There's only one map corresponds to the chosen theme. I think we will do it in good quality 
What About... 
maps based off of the Quaddicted twitter feed?

There have been a few nice screenshots posted there recently. 
So 
Escher it is. Interesting!

Good idea on changing the title of the thread for people noticing. At first didn't catched it and thought it was discussion for a new jam pack.

I am having problems thinking of gameplay for that theme, but it is progressing. Probably bacause of not being able to map for the past two years. It is going to be good for mapping rehabilitation. 
Sm177 
My map.

http://digspt.ru/quake/sm177_digs.zip

There is a problem with Darkplaces. For:
"angles" "90 0 0"
there is a reversal of the object in the wrong direction. In other engines displayed normally.

Who else makes the map for this event? 
Digs 
Cool map ! This map is very imaginative and innovative ! I felt very disturbed by the architectural orientations.

This theme is pretty "Quaky", in some way. There should be more often of these "twisted" and fucked up dimensions, in Quake.

My criticisms : Maybe the light is too strong all across the map. Use some fog, maybe ?

Try a version with a VERY STRONG fog. 
 
digs, does 89.9 or 90.1 fix it? you might be able to trick darkplaces while not affecting other engines. 
I Am Dropping From This 
I forgot to check if the idea i have is possible in Quake first, so now i have to change lots of things on it.
I expect to have it in around 24 hours, so it will be released later. I don't know if as a speedmap or not, time invested on it will decide. 
Sad 
the deadline is this weekend digs!
I'm just half way there
MadFox And Digs 
Take your time.

I suggest to push the deadline for a few days (a week ?).

Digs, your trees suck. (trees in Quake1 always suck anyway). I suggest that you change them for trees without any leaf. Or some weird evil twisted sculptures instead.

Please, add more details ! 
Seeing That Thread Made Me Want To Refresh My Mapping Skill 
...since I've been stuck with a single map of Schlossher for months, but with the deadline being today, blech... 
 
I guess a mapping deadline is a lot like planned game release dates. 
 
Mapping deadlines tend to shift on amateur projects a lot worse than commercial IMO. 
Ok 
I think we can take a few more days. MadFox how much time you need to complete?
Cocerello, we will wait for you.

Trees is difficult. I'm not sure what I can come up with something.

Necros: I'll try your idea

Barnak: I have tried to make the fog, but I did not like 
Necros 
No, it does not work. I tried different combinations, "90.1 0 0", "270 0 180" and so on. But all in vain 
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