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Vondur + Czg = New Spq Map
You might remember I stuck many of my old map sources onto a page some time ago, in the hope that they wouldn't just be wasted time. Thankfully, my hopes came true.

Vondur picked up the remains of an old e1m1 remake I did, and decided it might be worthy of a polish. He didn't finish the map though, but handed it back to me so I could see what he was thinking about it. I made some new bits on it, and passed it back, and so on and so on, until today when we've got a finished map to show you all.

So yes, finally we ended up with a nice modern upgrade of the good old Slipgate Complex, which we have dubbed The Slipgate Duplex.

Screenshots and info:
http://vondur.net/maps.html
Vondur.net download:
http://vondur.net/maps_files/e1m1rmx.zip
Fileplanet download:
http://www.fileplanet.com/dl.aspx?/planetquake/greyvoid/e1m1rmx.zip

Please enjoy and tell us what you think!
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Vondur In Idbase Shocker! 
owny map, guys. idbase forever :) 
Speed Run 
Easy run in 0:28.

http://www.planetquake.com/sda/misc/e1_028.dz

You will probably see this map added to SDA in the near future... 
Sweet 
Really loved this one, you guys reworked that map perfectly. Great brush work from top to bottom. Really some quality work in here. You can't tell 2 people worked on it, you melded your styles so well. Congrats. 
Played 
liked.

couldn't find the last secret though... i got all the regular ones, i think.

this is a vast improvement over the original map, and the extra areas are all nicely done, blending in well with the original level.

good work, guys!

ps: wow, so much quake these past few weeks! how exciting!! :D 
Extra Secret? 
Is there an untagged secret? I got all six and it was just like E1M1. I don't want any clues, I just want to know if I should continue looking for something beyond the six I found. I say this only because of some of the comments above.

I super-enjoyed this beautiful map. It's so cool to know the layout in advance yet it looked so much different! Excellent experience. The build quality and lighting make this a joy to explore. Also, you can't tell that two mappers did it - it's consistent thoughout.

Okay - we won't get all of Quake but if I had to pick another map to get this extreme makeover, I'd vote for Gloom Keep. GK just did something for me in my Quake infancy.

Thanks Vondur and CZG! 
There Is A Secret Secret Area... 
I only found it when looking at the .map file, but I'll give you a hint: You find it from one of the tagged secrets. 
:D 
Thanks for the comments guys! We're really glad you liked this map!

For some of you wondering about the secrets: all the secrets are the same as in original, and yes, there's one new area but we won't tell you how to find it :)

Hehe, funny demo Windlash, it looks like the map is monsterless on easy. Especially if to compare with modern custom maps :) 
/me Wipes Away A Tear... 
Aww, you guys rock. So hard.

btw, that tele at the beginning is my fave part. 
Found It! 
I just found the super-secret area - man, that's clever. Really worth seeing, too. 
About The 7th Secret 
it was pretty obvious to me playing the map how to get there, in fact i noticed how to get there without thinking about it! but yes it was delightful, nice brushwork in that area as well 
Nice Looks 
very cool update guys. But why didnt you update the gameplay too? I know it would have tinkered with the original but it would have made it more worthwhile.

7th secret area was cool too, I just kept on looking for something to shoot :) 
Nitin 
gameplay messing left for those who'd like to mess with the .maps ;)

the idea was to improve the geometry/layout w/o touching monsters and items (some items were added tho) 
Note 
Download this, there is coolness inside (and outside). 
 
This is what Quake E1M1 should've (and probably could've) been. I really like the idea of remixing levels, and I think we should organize an entire episode remix (or the whole game). I'm not even really a fan of remixes in any medium but this was just cool. Inspiring too. 
Found It 
Found the 7th secret.

Nice extra chunk of map to explore.

Found it without reading hints (I turned my head from posts here.)

I feel complete. 
 
I added 50 monsters - now its fun 
 
great job czg + tovarish vondur 
����... 
nt 
Speedy 
care to share?

Vondur,

yeah I realised that you only wanted to tinekr with looks but it would be cool to see what new gameplay/monster positioning you could come up wiht using the same layout. 
Kell In Positive Feedback Idbase Shocker! 
This map rocks so much it actually makes me like idbase. That's how good it is.

Spent stoopid amount of time looking for super secret, then realisation dawned like the first day of spring.
You guys own me totally.

But yeah, I'd really like to play the map against a larger task force. 
Beautifull 
humm as usualy vondur and cgz are amazing...greet work keep doing to still make this great game alive!


Quake Foreverrrrrrrrrrrrrr

http://trinca.no.sapo.pt 
Errr 
E1M1 is the first map in the game -- or in this case, the first map in a possible series or remakes. It's supposed to be easy. 
Very Nice :) 
Just shows what aligning your textures can do for a map! ;-) Amazingly I've never before noticed that shootable door in the first MH area. 
I Was Just Wondering Something... 
i've been toying with the idea of doing a map like e1m1rmx of e1m5 since alot of people have shown interest in that one.

what i'd like to know is what is it you like about the map in the first place... is it the layout, architecture or textures? i wanted to do an arab textures version using the kjsp1 textures, and wanted to know if anyone thought that would be good... 
Wow nicely done.

All your base are belong to Vondur + Czg 
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