Vondur In Idbase Shocker!
owny map, guys. idbase forever :)
Speed Run
#15 posted by windlash on 2004/04/26 21:30:52
Easy run in 0:28.
http://www.planetquake.com/sda/misc/e1_028.dz
You will probably see this map added to SDA in the near future...
Sweet
#16 posted by ProdigyXL on 2004/04/26 23:17:47
Really loved this one, you guys reworked that map perfectly. Great brush work from top to bottom. Really some quality work in here. You can't tell 2 people worked on it, you melded your styles so well. Congrats.
Played
#17 posted by necros on 2004/04/26 23:24:25
liked.
couldn't find the last secret though... i got all the regular ones, i think.
this is a vast improvement over the original map, and the extra areas are all nicely done, blending in well with the original level.
good work, guys!
ps: wow, so much quake these past few weeks! how exciting!! :D
Extra Secret?
#18 posted by Scragbait on 2004/04/26 23:24:49
Is there an untagged secret? I got all six and it was just like E1M1. I don't want any clues, I just want to know if I should continue looking for something beyond the six I found. I say this only because of some of the comments above.
I super-enjoyed this beautiful map. It's so cool to know the layout in advance yet it looked so much different! Excellent experience. The build quality and lighting make this a joy to explore. Also, you can't tell that two mappers did it - it's consistent thoughout.
Okay - we won't get all of Quake but if I had to pick another map to get this extreme makeover, I'd vote for Gloom Keep. GK just did something for me in my Quake infancy.
Thanks Vondur and CZG!
There Is A Secret Secret Area...
#19 posted by Zwiffle on 2004/04/26 23:37:25
I only found it when looking at the .map file, but I'll give you a hint: You find it from one of the tagged secrets.
:D
#20 posted by Vondur on 2004/04/27 01:37:56
Thanks for the comments guys! We're really glad you liked this map!
For some of you wondering about the secrets: all the secrets are the same as in original, and yes, there's one new area but we won't tell you how to find it :)
Hehe, funny demo Windlash, it looks like the map is monsterless on easy. Especially if to compare with modern custom maps :)
/me Wipes Away A Tear...
#21 posted by biff_debris on 2004/04/27 05:46:14
Aww, you guys rock. So hard.
btw, that tele at the beginning is my fave part.
Found It!
#22 posted by LTH on 2004/04/27 07:00:48
I just found the super-secret area - man, that's clever. Really worth seeing, too.
About The 7th Secret
#23 posted by inertia on 2004/04/27 07:27:49
it was pretty obvious to me playing the map how to get there, in fact i noticed how to get there without thinking about it! but yes it was delightful, nice brushwork in that area as well
Nice Looks
#24 posted by nitin on 2004/04/27 07:37:44
very cool update guys. But why didnt you update the gameplay too? I know it would have tinkered with the original but it would have made it more worthwhile.
7th secret area was cool too, I just kept on looking for something to shoot :)
Nitin
#25 posted by Vondur on 2004/04/27 07:39:19
gameplay messing left for those who'd like to mess with the .maps ;)
the idea was to improve the geometry/layout w/o touching monsters and items (some items were added tho)
Note
Download this, there is coolness inside (and outside).
#27 posted by . on 2004/04/27 09:10:21
This is what Quake E1M1 should've (and probably could've) been. I really like the idea of remixing levels, and I think we should organize an entire episode remix (or the whole game). I'm not even really a fan of remixes in any medium but this was just cool. Inspiring too.
Found It
#28 posted by Scragbait on 2004/04/27 17:48:25
Found the 7th secret.
Nice extra chunk of map to explore.
Found it without reading hints (I turned my head from posts here.)
I feel complete.
#29 posted by Vodka on 2004/04/28 03:45:44
I added 50 monsters - now its fun
#30 posted by Vodka on 2004/04/28 03:46:30
great job czg + tovarish vondur
����...
#31 posted by distrans on 2004/04/28 04:00:38
nt
Speedy
#32 posted by nitin on 2004/04/28 04:25:40
care to share?
Vondur,
yeah I realised that you only wanted to tinekr with looks but it would be cool to see what new gameplay/monster positioning you could come up wiht using the same layout.
Kell In Positive Feedback Idbase Shocker!
#33 posted by Kell on 2004/04/28 07:29:47
This map rocks so much it actually makes me like idbase. That's how good it is.
Spent stoopid amount of time looking for super secret, then realisation dawned like the first day of spring.
You guys own me totally.
But yeah, I'd really like to play the map against a larger task force.
Beautifull
#34 posted by Trinca on 2004/04/28 08:05:10
humm as usualy vondur and cgz are amazing...greet work keep doing to still make this great game alive!
Quake Foreverrrrrrrrrrrrrr
http://trinca.no.sapo.pt
Errr
#35 posted by R.P.G. on 2004/04/28 10:50:37
E1M1 is the first map in the game -- or in this case, the first map in a possible series or remakes. It's supposed to be easy.
Very Nice :)
#36 posted by glassman on 2004/04/28 14:37:06
Just shows what aligning your textures can do for a map! ;-) Amazingly I've never before noticed that shootable door in the first MH area.
I Was Just Wondering Something...
#37 posted by necros on 2004/04/28 21:49:56
i've been toying with the idea of doing a map like e1m1rmx of e1m5 since alot of people have shown interest in that one.
what i'd like to know is what is it you like about the map in the first place... is it the layout, architecture or textures? i wanted to do an arab textures version using the kjsp1 textures, and wanted to know if anyone thought that would be good...
.
#38 posted by [Jimbo] on 2004/04/28 22:26:51
Wow nicely done.
All your base are belong to Vondur + Czg
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