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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Photorealistic Textures 
http://www.planetquake.com/berneyboy/tumb_textures/tumb_brick.htm

Dont know if they're of any use or even if they look good in-game but there's meant to be 200o+ textures made by BerneyBoy. 
2054 Textures To Be Exact 
Most are jpg, with some tga in there too. File size is around 124mb. Unsure whether they would suit peeps around these parts, but they may, there are some nice ones in there. depends on what your after really. 
Nitin: 
judging from the high-res preview images, some of those are really nice. Downloading now. 
Hmm 
they arent royalty free etc, bit of a shame, as they would be great for photosourcing textures...and they mostly arent so hot as game textures 'out of the box' so i suppose they would only really be useful for prerendered stuff 
Hmm 
Some look nice, some fairly average and some crap.

Oh, and there's only a 1/3 the number of textures he says, the rest are just the same but hue shifted to either red or blue. 
Starbuck 
what does that mean?

metlslime - yeah, you're right. After I finally got some of those to load up, I checked a few out. Some of the bricks etc look pretty decent and could be used in a lot more than just urban themed maps.

noentity,

that's still 700+ isnt it, worth checking if there's some decent stuff I guess. 
Nitin 
i mean that you can't use them as a base for making textures, which would have made them a very useful resource. 
Photo Src Sites 
why would you want the textures nitin,
are you mapping

Starbuck:
http://www.imageafter.com/
http://www.mayang.com/textures/
http://www.morguefile.com/ 
Speedy 
no, I just thought I'd point it out in case anyone wanted some new ones. 
Ta Speedy 
id seen the mayang site before (its probably the best ive found) but the others were new to me, morguefile.com in particular looked rather good! 
Not my map, but I thought I'd bring it to everyone's attention. Black Town: http://planetquake.com/lvl/screen_shot.asp?shot=x_blacktown

Review, comments, and download: http://planetquake.com/lvl/comments.asp?id=1619 
1337.... 
....vibe a little bit like alice. Cool lighting,. 
Black Town 
*jaw unhinges*

Wow. 
Pushplay... 
...good thing too - it was getting rather tight for my mansausage in there! 
Hmmmm 
That is one screenshot I don't want to see. 
Black Town 
I take it back. If you can't be bothered to do the simple things like seal up your map then your map isn't worth jack no matter how pretty it is.

http://www.cursesandepithets.com/photos/blacktown.jpg

I didn't even trick jump, I just walked into a corner. 
Lol ROFL 
pushplay uses Orb model!!!! 
Actually 
That's Orb's head on Visor's body. 
Hmm 
Visor has a Big Head. 
Big Head 
Well the massive scores I rack up would give any model a big head!

Take that which ever way you will. 
Black Town... 
Seems like an exercise in public masterbation to submit it to LvL... there was obviously no attention paid to making it a 'worth-playing' map.

Yes, it's kinda pretty, but there are so many errors, and horrid mapping in it, that it completly distracts from how nice it should look. The map doesn't 'push limits' it just pushes r_speeds.

And beyond that, just throwing some random song that doesn't fit the theme, and you have no permission/right to use it is just blatently stupid.

Still, it's worth looking at just for the theme and all the little nice details. 
Lol ROFL 
pushplay plays Q3!!!! 
Cave Like Map For Ut2k3 
screenies look quite good :

http://www.planetunreal.com/phalanx 
Geocomp For Q1? 
hm...
tell me what you think. personally, i think the lighting still needs a bit of work to get a little more contrast out of it.
features aguiRe's super cool light program with the smoothing feature which helped out a lot with all the angles involved with the brushes.

http://www.planetquake.com/necros/levels/nesp16/nesp16_1.jpg
http://www.planetquake.com/necros/levels/nesp16/nesp16_2.jpg 
Color Scheme... 
The Blue and brown just is not working. Try some of the textures with more orange in them to contrast the blue mayhap? Of course I was never a huge fan of the blue textures. 
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