#349 posted by - on 2014/07/27 15:10:09
I have a start/end area to make today, and a bunch of enemy scripting to put it... Hopefully will leave me with a couple hours to test the map tonight, but we'll see.
Ya...
#350 posted by distrans on 2014/07/27 15:22:13
...if one of those projects is ITS then I might have to load Finale Notepad and SoundForge before Worldcraft. ;-)
Hi Sock
#351 posted by Tronyn on 2014/07/27 15:40:49
I know I said I'd have a playable test ready a couple of days ago, but as usual I underestimated how much work I have left to do. Nevertheless, I am close. I'll email you with further details soon.
I Am Making A Map As A Result Of This Jam
#352 posted by RickyT33 on 2014/07/27 18:01:29
But i'll just release it at a later date I'm afraid. I started out too ambitiously then slowed down.....
#353 posted by RickyT33 on 2014/07/27 18:08:29
Wow..
#354 posted by mfx on 2014/07/27 18:14:58
a whole cityscape!
Wow
#355 posted by Tronyn on 2014/07/27 18:38:17
Holy Minas Tirith!
RickyT23
#356 posted by Cocerello on 2014/07/27 19:28:04
That's too good to not release it on the jam. So apply Lunaran's rule and release it:
This is how a jam works: if you finish by the deadline, you release, and if you don't finish by the deadline, you still release.
Everyone's allowed to build on what they made or polish/finish/change it and re-release independently later, but you can't post in the thread over and over that you're working on something terrific and then just withdraw it and keep it a secret because you're too good to let anyone see your work in progress. This culturally prevents the all-too-likely scenario of a promising bunch of community work all evaporating at the last second and turning into a "pack" with two maps.
It's not a photo of you in the shower, it's just an unfinished level. Put an exit trigger in it and throw it in.
@RickyT23
#357 posted by sock on 2014/07/27 19:42:18
But i'll just release it at a later date I'm afraid. I started out too ambitiously then slowed down.....
That indeed is a great shame. I heard you wanted more time which is one of the reasons I extended the deadline. the screenshot looks totally tronyn epic outside horde style battle like!
Why don't you pick one of these skyboxes and setup a giant outdoor battle instead. It looks like you have the main architecture already built.
Yeah - It's OK
#358 posted by RickyT33 on 2014/07/27 19:57:25
I'm not motivated to map at the moment, got some things happening in 'real life'. And I don't want to ruin the work I've put in by rushing it and doing a half-assed job. Whats the deadline now BTW? I thought it was tonight?
Oh, Tuesday
#359 posted by RickyT33 on 2014/07/27 20:00:07
OK, well I'm still not sure if I can really bring myself to sit mapping for the next three nights, I'm just being lazy :P
but you can't post in the thread over and over that you're working on something terrific and then just withdraw it and keep it a secret because you're too good to let anyone see your work in progress.
This is true, but to be fair I only really posted a week ago or something that I had blocked out a massive layout and didn't think I was gonna finish in time. I just posted this screenie so you guys know I'm not making it up. But I will probably finish some time, I just don't know when....
Blame My Bitcoin-mining Friend
#360 posted by RickyT33 on 2014/07/27 20:12:42
'Xander'. He retired a pair of R9 280Xs on Friday. Just because their value for mining has dropped off. Sold me one for �120 which is awesome because they still retail for �200. HOW WAS I SUPPOSED TO SAY NO?!?? So I got that yesterday morning and naturally have been gaming rather than mapping
Sorry...
I've not worked on my map at all but that's because I've recently met someone and spent a lot of time with them. I'm off today but a bit hungover. I feel bad for not releasing and working lates next week means I can't do much there either.
To do -
item placement
final arena fight and texturing/lighting
Some moving brushes like lifts connecting areas.
Starting area needs a couple more rooms.
Sorry guys, feel like a let down.
You Fucks
Just seal them and put an exit. That's exactly what I did in jam1.
Yeah....
#363 posted by Shambler on 2014/07/27 20:38:23
We can tell ;)
P.S.
#364 posted by Shambler on 2014/07/27 20:39:35
Fifth, congrats, is he hot??
#365 posted by Lunaran on 2014/07/27 20:43:23
I have a shitty thing in a shitty room and it's shitty. I'll be practicing what I preached (praught?) and adding an exit but right now the best thing about it is the name.
No Shit Shambler.
n\t
Hey Now
#367 posted by Tronyn on 2014/07/27 20:59:57
no making fun of having relationships or being hungover. Sure, our patron saint HPL hardly if ever did either, but we can't all have that level of misanthropic puritanical virtue can we.
Lol Shambler
#368 posted by mfx on 2014/07/27 20:59:57
exit triggers is what counts, nothing more.
Important Question
#369 posted by - on 2014/07/27 21:40:42
is anyone else using a rune in their map? I have the episode 2 rune in mine, and it occurs to me that I don't think it spawns if you already have it... It's kind of important it does.
Shambler...
if only a bear like me could attract a beautiful smooth skinned young lad to call my own... but no, I'm a hairy metal head guy with a penchant for tubby girls.
Ericw has offered to help me finish the map. So hopefully he'll be able to make something close to my vision of the map. Or hell, make it better. His Jam 1 map was short and sweet and my jam 2 map is similar.
Aww..
#371 posted by mfx on 2014/07/27 21:58:03
Rune Doesn't Matter
There's no start map.
Isn't There?
#373 posted by Cocerello on 2014/07/27 22:25:34
I was expecting one.
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