
Well
#14 posted by
PuLSaR on 2008/02/27 18:09:44
you know I'm a fan of puzzle maps/games. fps without monsters and lots of puzzles/physics was my dream until Portal came out. for now I'm thinking of haunted house game idea where no monsters exist to affect the gameplay but the entire house is alive and scares and tries to kill the player. this should be kinda atmospheric horror game with lots of sounds/effects/physics/dynamic lighting to scare the player instead of monsters. another feature of such game is different types of sight or even movement in different location (rooms). complete chaos everywhere. some time tricks also possible.
that's my idea

PuLSaR...
#15 posted by
distrans on 2008/02/28 02:49:46
Like the haunted hotel in Vampire: The Masquerade?

Distrans
#16 posted by
PuLSaR on 2008/02/28 11:16:18
something likу that but even more weird and much longer

Scampie's Idea Rocks.
#17 posted by biff_debris. on 2008/02/28 11:32:43
That would be a great game -- you'd have the core gameplay of guiding some Mr. Magoo-esque character, who is given to wandering into trouble, and could have all kinds of side characters and incidents. I'm speaking in general, not just in Starbuck's case.

Yeah
#18 posted by
bambuz on 2008/02/28 16:41:58
reminds me a bit of all those garrys mod videos and the chains of objects triggering each other (can't remember the term for it)...

You Might Find This Interesting:
#19 posted by bear on 2008/03/12 20:26:17
James Salt from DICE talks a bit about their design process for battlefield heroes:
http://www.fz.se/filer/?id=5396

I Didnt Read It
#20 posted by
DaZ on 2008/03/12 21:52:55
"well we liked TF2, and we haven't made an original game since bf1942 so we figured we would just rip valve off totally"
Sorry, its been a long day :/

Well It's A Movie Clip
#21 posted by bear on 2008/03/12 22:27:40
and it's mostly general dev tips with heroes as an example.

So
What happened to this project?
#26 posted by
Izhido on 2016/06/24 16:11:48
I'm a bit more interested in understanding what line of thought moved these guys, who explicitly stated not to be interested in "generic shooters", to ask this very forum for help...

OP I Have An Idea
a generic shooter is fine, but after every kill you need to attend the funeral of the person you killed.
it's edgy enough that the anti-video game violence people will love it.
goals include:
- console the widow of the soldier killed.
- write a moving eulogy to bring the hardened uncle of the soldier to tears.
- become a good male role model for the soldiers children.
#28 posted by
Izhido on 2016/06/24 18:10:30
A good role model for the children... whose dad you just killed? Boy I'd like to see that...

...
#29 posted by
bal on 2016/06/24 18:13:18
You guys do realize this thread is 8 years old? :)

#29
#30 posted by
khreathor on 2016/06/24 18:44:23
we came with fresh ideas after 8 years of research

@bal
no... no I did not.
brb making a widow-consolement simulator.

Time Spent
#32 posted by
Qmaster on 2016/06/26 02:00:50
Spend 80% of the time planning, 15% making the game, 4% bugfixing, 1% cramming for release.
#35 posted by
metlslime on 2017/07/10 06:37:15
that was a weird one. It was clearly spam, but it was advertising a pretty good flash game from about ten years ago that i probably posted about in the browser games thread, (or the pc games thread before it was called that.)
#36 posted by
[Kona] on 2017/07/10 23:44:16
It could have been an alternate dimension metlslime that never gave up on promoting that good little flash game.