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Idbase Replacement Textures Released By Starbuck
Well I've finished, finally. These textures replace idbase textures wherever they find them, in their eternal mission to make base levels look sharper and prettier.

Currently there are 300 textures in the gang. They are all TGAs. The plan is to take on one map at a time. So far the maps that have been dominated are:

e1m1 e2m1 e3m1 e4m1 dm3 aerowalk e1m1rmx

Note: These maps are only a few of the manythat work, I haven't had time to check many maps thoroughly. Other maps that look good include Slipstream by Inertia, and Agressor by Tyrann

Check out screenshots at my QExpo Booth:
http://www.quakewiki.net/archives/starbuck/

The direct download link is here:
http://www.quaketastic.com/upload/files/texture_wads/DebaserTextures_v1.zip
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Another Beer For You 
Excellent work starbuck! 
Hmm! 
this is the second idbase texture pack that doesn't suck! (first one was by gibbie)

i liked that they really look crisp and quakeish, not plastic and lifeless as lousy texes by retexture project which i loathe. you hit the point here, starbuck!

very well done! now proceed with wizard.wad please ;) 
That Doesn't Suck! (first One Was By Gibbie) 
Is that texture set still available somewhere?

Back to thread:

Btw, great work Starbuck. I'll have to check that out.

(I never would have guessed that a replacement texture set would come out of the blue with 300+ textures!) 
:o 
mighty fine work there, sir! :D 
Good Job 
what are the lumas for? and what engine they work in 
Good Job 
what are the lumas for? and what engine they work in 
Good Job 
what are the lumas for? and what engine they work in 
Good Job 
what are the lumas for? and what engine they work in 
Oh Dear God 
can people making idbase maps from now on, please use this ? Please.

And aguire, please support tga's in your engine, if only for this release. 
 
i�d love to see that also aguire with option like -24bits in run :) to people that dont like new stuff... 
It Already Does 
Just enable gl_exttex 1
Nitin 
Dear God had heard your words long before you even thought of them. Now go read readme to uderstand how to make the textures work with existing idbase maps.
+ what aguirRe said
fitz works too 
Luma 
luma textures are, to quote dpextensions.qc
"fullbrights or other glowing overlay stuff, NOTE: this is done using additive blend, not alpha"
So basically it's a way to do fullbrights for tga textures. I don't think they work in fitzquake right now, they do work in darkplaces. Some other texture sets call _luma textures _glow instead.

Also, awesome set of texture, really love the designs of the computer stuff, they've got a crude, cobbled-together machine feel that's really apt for idbase. 
Yes Yes My Bad 
should have read the readme(s).

But there's a slight issue in using with maps that use other textures too.

This set is darker than the original so you have to turn up brightness to get the same look as standard idbase. But this makes the non-hires textures look too washed out.

But I'm bitching now, this is a great set. I now just want all my quake to look just as good :) 
Nitin 
There's a fix for that, too ;) Push the tgas through IrfanView's batch convert function with following values:

brightness 45
contrast 90
gamma 1.9
saturation 20


It will simulate on the 24-bit tgas what idgamma does for 8-bit texes. Tweak values to your liking. On my system, it looks very similar. 
Or.... 
stop using idgamma? :)

I know, I know... 
I've Now Checked 
out the new texture set and compared it to the corresponding good ones of the Q1 retexture project. I don't know, these look a bit grainy close-up, almost as if they were in lower resolution. And yes, I've also checked without any image manipulation ...

Some of these textures are really good while others are better from QRP, especially liquids but also the big wall panels. However, these textures are more complete than QRP's base set (at least the one from last year).

Nevertheless, this is a good texture set. I hope you'll also do some medieval, as the ones from QRP are pretty bad overall (especially the stone texes, ugh).

Btw, the big 30MB zip could easily be put down to 16MB with 7-zip ;) 
Aguire 
thanks, I'll see how that goes. 
Model From Screenshot 
Hi, I love the texture pack, what caught my eye the most in the remodeled shotgun (second to last SS on - http://www.quakeexpo.com/booth.php?id=6), I know its not part of the pack, but can anyone please tell me where I could get it from? 
Aguire 
that batch conversion worked a treat, it all looks great now.

Btw, metl, the new liquid hi res textures dont load up in fitz. 
Nitin: 
thanks, actually i knew that would happen.

Also, i don't support luma textures, which I need to rectify. 
Nitin 
Good! I forgot to mention that the lumas probably shouldn't be treated and I usually avoid brightening some of the liquids. In this set I excluded the two std black tele texes, otherwise they get a little greyish.

Btw, if you want to compare with the QRP tex set, it's here: http://facelift.quakedev.com/download/textures-486files-8-20-05-low.rar . It's not the latest, but a much smaller d/l. 
Yeah 
zip compression compresses files individually. So, with many similar files compression is dismal, compared to rar or 7z. 
 
Thank you for high-res textures! It was fun to play my old base level "Slipgate Complex#13" from In Ovo pack again with them. 
 
some of them are based on the original quake retexturing project, aren't they? 
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