#333 posted by - on 2004/03/30 21:07:51
 Hmm
#334 posted by nonentity on 2004/03/31 21:27:42
"Is QBoard Dying?"
 Eh, The Forces Of Entropy Beset Upon Us
#335 posted by HeadThump on 2004/03/31 22:06:41
sounds like a good Quake episode -- The Death of Quake!
#336 posted by - on 2004/03/31 22:12:42
nonentity: hey! that was my thread, which effectivly killed Qboard :D
 Scampie
You have an exaggerated sense of your own importance...
(whether you were joking there or not ; )
 Btw:
#338 posted by - on 2004/04/01 23:31:26
there will be no speedmap this weekend, I have family coming over and can't run one.
 Well Shit
#339 posted by Zwiffle on 2004/04/01 23:54:15
the center of my weekend has collapsed. scampie and his stupid "family" :(
 Scampie
#340 posted by HeadThump on 2004/04/02 00:27:02
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit.
 Scampie
#341 posted by HeadThump on 2004/04/02 00:27:08
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit.
 That Was A Close One
#342 posted by HeadThump on 2004/04/02 00:33:03
your last name isn't Moors. Paternal relation, so little possiblilaty there.
 Hmm
#343 posted by nonentity on 2004/04/02 04:36:26
scampie, I'm well aware of whose thread it was :)
 Bring Back Starbuck!
#344 posted by xen on 2004/04/02 04:48:02
 Xen:
#345 posted by - on 2004/04/02 08:20:16
good plan, we'll drag him back from wherever he is so he and Zwiffle can speedmap and no one else will show up.
 I'll Turn Up..
#346 posted by xen on 2004/04/02 09:12:18
When we get a decent theme. I have no interest in recreating Headshot-themed maps whatsoever, there's plenty of them as it is.
#347 posted by - on 2004/04/02 09:31:07
then don't map in theme. I'd rather not have themes for this very reason but everyone demanded them.
 Submission For SpeedMap Theme:
#348 posted by Zwiffle on 2004/04/02 09:58:12
Art deco Quake. 1930's Great Depression goodness. Could even change the Q symbol to look like Radio City Music Hall style.
Oh shit I'm a day late. Oh well take it seriously then.
 Aight
#349 posted by xen on 2004/04/02 09:59:02
I quit working saturdays so will try & knock something up more often. Worldcraft's been getting dusty
 Knock Something Up?
#350 posted by R.P.G. on 2004/04/02 10:21:15
I quit working saturdays so will try & knock something up more often.
Who did you have in mind?
 If Only...
#351 posted by xen on 2004/04/02 10:28:31
 Don't Worry Xen, Your Turn Will Come
#352 posted by HeadThump on 2004/04/02 12:42:22
I just got an e-mail from Jenna Jameson. I must be some kind of stud or something. Hey, why isnt this mouse working?
 Two Theme Ideas.
#353 posted by Shambler on 2004/04/02 13:09:33
Okay p1mps here they are:
1. 1+1 Brush map
Okay this is supposed to be a 1 brush map, but apparently you need 1 brush for the exit trigger too?? I have no idea, that's what the mapper people said. So yeah you have one exit trigger brush, and then the map made out of 1 brush. Obviously a phat custom texture will be important. Preferably a properly playable map too.
Note: If this is completely unfeasible, blame metslaime and czg for not telling me in #tf.
2. Mini proper maps
Okay this is a bit more serious and potentially a whole lot cooler. Some maps have been trending this way anyway. Basically, a smaller, simpler, scaled down version of a full map. Not necessarily in architectural size, but in the feel. The idea is the map should feature the main concepts of a full map, but only to the extent that you can cram into 120 minutes or so.
E.g. You'd want, say, a start area, an outside bit, a secret or two, a bit of non-linearity, and a proper end battle. As I say some maps have been notably trending this way, but I think it could go further.
 Themes
#354 posted by metlslime on 2004/04/02 15:01:37
Wait, wasn't i the one that suggested this? As i recall, everyone else said it was a horrible idea. Like I said in irc, I'd rather do a true 1 brush map and have it be a DMSP map -- those don't need exit triggers.
 Well CZG Could Pull It Off
#355 posted by HeadThump on 2004/04/02 15:32:29
look at how those quarter sides of the storage pumps in CZGToxin form a concave surface. WTF?!? You are not suppose to be able to do that in a vanilla Quake engine but he pulled it off -- jeez.
 So....about The Speedmapping.
When/where do you do it? I'm lookin for the IRC, trying to make sure I've found the right place.
I'm actually wanting to get back into game mapping, and speedmapping is the best way to do it:) It's like speedmodelling, but you get to enjoy the project when you're finished!
 Double Post (n00b)
BTW, what programs are available for Q1 mapping? What's free with a pretty large feature set? It's been a while, and I dont know if I can find my stuff.
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