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Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
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Dont Give Up Plz 
you have 11 more days 
Standalone.. 
sounds the best idea to me.

it could be an idea to have everyone submit .map files though (in fact isn't this a requirement of the gpl shizz anyway?) so the maps could be edited into episode format later on by whoever feels up to the task.. 
GPL 
Only applies if the mapper used the map source. In the end I did not but I will release the (pitiful) source anyways. 
Startmap 
I started speedslowmapping the start rooms of the maps into the original start map's episode corridors. Unless someone wants to do a fresh map we could use that.

Everyone still on board? Scampie? 
Oh, And Thanks Ricky 
If I finish this sucka I'll send it over to you for beta testing. 
Speeds :-) 
I will have my bsp, rmf, map and lit files ready for you later tonight....

Where should I send them?

Rick x 
Im Serious Dude! 
If I dont give this to you tonight then I wont be able to submit it until after the 16th.

Unless anybody else wants to be the bearer (have a sneak peak...)

Also if anyone want's to give it a final playtest within the next six hours then that would be great!!! , but I dont see there being any point in sending me any feedback after about 4 hours from now, so please no-one who can't test...

:-0 
 
send to speeds@bk.ru
although Lun and metl and Bal are to judge 
Meh 
i regret to say i've been mostly out having a life this weekend :|

so unless i can pull something miraculous out of the hat next weekend i can almost certainly say mine won't be done in time 
My Situation 
I was all set to finish my map this weekend. All I have left to do is combat/gameplay. But here's the problem: my video card is dead. Like seriously. Which means, I can't really run any 3d apps, which means Quake.

I've ordered a new card, but I don't expect it until Wednesday at the earliest, possibly not until next week. So I'm unsure as to whether or not I will be able to finish in time.

But we'll see. 
 
Liar! Quake has a software renderer. 
Well Speeds Has Got Mine 
or atleast I've emailed it to him!!

If ya'll decide to release then go ahead.

If not I'll pick it up again when I get back, and the version I have sent to Speeds will be rendered obsolete! HAHAAHHAHA!!!!

gogogogogogogogo go !!!! 
Zwiffle 
Oh come on, you weren't serious were you?

Which means, I can't really run any 3d apps, which means Quake.

Most of us might prefer the hardware accelerated versions, but you can't tell me you can't run Quake using the software renderer!

In all seriousness, you should be doing at least cursory testing in standard Quake anyway, especially for an id remix map. Even if you have to increase r_maxsurfaces and r_maxedges to render it properly, you should at least verify that it runs and the lighting is semi-decent (a map lit specifically for GLQuake might be too dark in normal Quake).

For an id remix you might not even need to bump up the edge/face limits, depending on how you feel about sticking to the original limits for such a map. 
Remember Guys 
Even if you never use it yourself, there's still some people that (either by choice or necessity) use the software renderer.

A map should always be tested to verify that it can be loaded and played in the standard Quake engines, even if it isn't tweaked for the software renderer. People should at least be able to play it.

There are some bugs that will crash WinQuake, for example, that won't be apparent in GlQuake (and I'm not talking about simply exceeding engine limits). You don't want to find out after release that someone has downloaded and tried to play your map, only to have it crash out in a standard Quake engine. 
Oh Btw There Is Start Map So 
make your levels trigger_changlevel point to 'start'. kthx 
Just Over A Day Left.. 
..anyone else rushing for the finish line?

been getting bits done here & there throughout the week. it's a few brushes from being architecturally complete and the lighting is all done, just hope i don't have to tweak the gameplay too much from its original ID state! 
<- Me, Cool 
Sent. 
EEP 
I'm still working on mine! I can get it done in a few hours, I swear!! I SWEEEAAARRRR!!!! 
I Guess.. 
..the sensible thing for me to do is admit mine won't be done for tonight. it's pretty much finished, but unplaytested and unvised. balancing the gameplay will probably need a couple more sessions of work & i can see fullvis taking a fair while. so hopefully should be out as a standalone within a week

good luck to all those who made it! 
Hi Peepul 
Im stuck in Vancouver airport, and I can't get out for a cigarette... :-|

It occurred to me that my map has a problem - monster count is broken. I'll fix it up tomorrow and re-send :-0

There is one monster which doesn't teleport on hard, at least.

Apart from that its's fine!!! 
Hi Peepul 
Im stuck in Vancouver airport, and I can't get out for a cigarette... :-|

It occurred to me that my map has a problem - monster count is broken. I'll fix it up tomorrow and re-send :-0

There is one monster which doesn't teleport on hard, at least.

Apart from that its's fine!!! 
OK - I Put A New One Out! 
When is the release date? 
So 
why are there not more URLs being posted in this thread that end in '.zip' 
CLARIFICATION BECAUSE I'M A CRABASS 
That was a serious question. there were several people going "almost there this is gonna be great!" and now the thread's dropped off. the only actual release I've seen was the one Ricky mailed us. 
Lun 
I 'finished' my map within the time limit. I gave it to speedy. Speedy wanted a full vis. I started full vis. 2 days later it gets to 97% full vis, so I leave it running over night. When I wake up, it hasn't budged. So I leave it on during the day. When I get home, it hasn't budged. So I cancelled it.

Anyway, spd has a fast vised version of my map. 
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