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Battle Mech News 
The Quake1 mod Battle Mech has gotten some nice screenshots posted at moddb.
http://mods.moddb.com/1023/
They're rather plain compared to gameplay because the test map has not been lit. They do give a decent impression though.

Here are a couple samples:
http://mods.moddb.com/gallery/1023/1631/
http://mods.moddb.com/gallery/1023/1639/

The mod is very easy to map for, and has interesting gameplay. It's scheduled for release in June, during QExpo. I can be contacted at
static _ void @ hotmail . com
if you're interested (remove the spaces from the addy if you're not a spam bot *wink*). 
Battle Mech News 
Looks better in the maps I made. 
Porrasturvat Clone For UT2K3 
http://forums.overclockers.co.nz/showthread.php?s=&threadid=5148

Nice :)

(Porrasturvat was that game where you pushed the guy down the stairs, if you've forgotten) 
*sniffle* 
New Zealand...

my ex girlfriend was from there...

but I'm not going to whine on this forum.

*scuttles along* 
Pherrous Redesigned *yawn* 
Battle Mech Gets Some Good Maps 
Thanks to PushPlay, I now have some screenshots I can be proud of:

http://mods.moddb.com/gallery/1023/

The architecture is relatively in a above-view game (most of what you'll see is the uper surface), but on bmech03 PushPlay did an excellent job of making a map that both plays and flows extremely well.

Thanks PushPlay!

Also, I've started working on making the bot's aim direction be based on mouselook, so it's independent of the direction you're traveling. This will improve the controls greatly, and should fix the bug of not turning fast enough or not at all on some computers.

I only took shots of the first map, but there are others that can be taken too. I'm looking forward to any further additions by pushplay and anyone else who wishes to map for Battle Mech.
static _ void @ hotmail . com 
Oops 
Should be
The architecture is relatively *simple* in a above-view game

And it was the third map I took shots of. :)

How do I mess up so often? :) 
Texs 
That was my mix of ikblue and pox3 which I think turned out pretty well. I might do another with that combo. 
Quality HL SP 
Dont know how old this is, but Ten Four (http://tenfourmaps.telefragged.com) has put up a review of a very Alien-esque map made for HL called Someplace Else. Teh visuals are very non-HL and the atmosphere is quite good. Gameplay uses standard HL alien enemies so it isnt spectacular but it's better than most HL alien only maps.

Review (http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=spe) 
Hmm 
Ultimate Deathmatch Looking For Mapper, Q1 (news) 
Hi. I'm looking for mappers to make custom maps for UD. The dynamics of the game are very different. Check out http://www.freewebs.com/shadowalker/ for info on this quake1 mod. To download it goto http://planetquake.com/botarea51/main/default.asp,
257 downloads last version.

People with serious interest contact me...

as 
PH8DM2 "Canned Frag Soup" Released.. 
Links 
thanks for the links folks although sometimes i think you are in a rush and dont post any suitable title when you're in a rush! :-P

goin back to uvfan, yep i agree a breaking down of monsters is for retards BUT (don't go away UWfan, i'm only kidding...come back here)i would love it if you put info on various styles and eras. very much think its useful. indeedy. the penis attraction is a bit like those 2-3 yr periods in art like the "Blaue Reiter" (have i got this right? i've forgotten names of austrian and german art) 
No Comment. 
i am not saying anything. 
And 
It took you seven words to not say it. 
Pushplay....i Love You 
correct.... you have proved you are clever.

Now go away, or you wont keep getting such good map reviews from me! 
I Suck 
fucking sonofabitch goddammit i hate mapping i can't do SHIT my 30138193114891741th attempt at a single player map and i start out and it sucks major ass why do i even TRY 
 
i envy all of you 
Quake 1 Maps Of Quake 2 Maps 
know where i can get any converted Q2 for Q1 maps, DM or single player? (pref) 
Quake 1 Maps Of Quake 2 Maps 
know where i can get any converted Q2 for Q1 maps, DM or single player? (pref) 
Re: #344 
...you try because you want to, but it's bloody hard work.

As a Quake noob about 3 years ago I tried to start mapping and I failed miserably :(

I started doing the double-helix staircase from Chambord Chateau as my map centrepiece, which eventually worked after about four attempts from scratch and about 30 hours work including learning the editor, but that was all I ever achieved; I just found the rest, trying to learn *everything* including brushes, placement, lighting, construction, clipping, occlusion just TOO time-consuming and TOO frustrating.

I had more success modifying some of my favourite DM maps for CTFBot, but that was just entity work, which was fun.

So, I just hang around here, now, admiring the works of others and enjoying the ambience... 
Enjoying The Ambience? 
heh...
hehe...

hehehehehehe...

no, really, why are you here? 
Wazat's Monster Breakdown 
No descriptions yet but I'm sure you can guess how they'll go:

Grunt (lowlius gruntus)

Rottweiler (canus bitesus)

Enforcer (laserus fireus)

Knight (likus gruntus withus swordus)

DeathKnight (knitus deathus)

Rottfish (annoyingus lowframeus)

Ogre (bombus uglius)

Shrag (uglius aerus)

Shalrath (uglius rectalis-in-facus)

Tarbaby (hydrus bouncus)

Shambler (bigus badus assus maximus)

Chthon (lavus invincibus) 
Mapping 
i know the editor real well, its just.. well i think i'm decent, but not up to what i think i can put out.. i just have to conceptualize further my ideas 
UWfan 
sorry my non-sense of humour upset you. i still think your idea is cool.. 
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