There Seems To Be
#326 posted by aguirRe on 2003/07/18 17:26:45
a lot of major vising going around now.
Progress on the RVis AutoSave feature is going very well. If only the testing weren't so extremely time-consuming ...
It's quite a new experience to be able to abort a lengthy vis at any time for doing something else for a while and then just restart at the same spot (within a minute) where it was cut off.
You can also easily first do a fast vis and then start a full vis and it will jump directly into the Full part, since the state of the Base part is already saved. New possibilities ...
Fuck Sake
#327 posted by ChAiNeR on 2003/07/19 16:39:10
i left the house to go to work earlier at 3:30 with ~16 hours remaining on the vis.. and my stupid dad decides to turn the ocmputer off as soon as i went out, ignoring the msg i left on screen
sorry guys... will have to start it again :(
Hmm
#328 posted by ChAiNeR on 2003/07/19 17:46:28
just had a run through the map.. and it seems incomplete, there's no lighting or anything? you sure it's the right one necros? sorry for keeping this whole thing waiting :@
No No,
#329 posted by necros on 2003/07/19 18:25:17
i'll do the lighting myself. don't worry. ;)
aguire, I'm REALLY interested in this vis saving feature! it sounds ingenious! that would be perfect for me! :)
An Email Is Coming Your Way,
#330 posted by aguirRe on 2003/07/19 21:37:48
let me know how it goes.
Vising,
#331 posted by necros on 2003/07/19 22:27:37
ok, i'm going to be doing some vising of nesp10 on my end. just to be safe. :) that way, there will be a backup. (also, going to give your vis program a field test, aguire ;))
Hmm...
#332 posted by necros on 2003/07/23 15:25:55
Full: 66.6%, Elapsed: 13h 45m, Left: 86h 31m, Total:100h 17m, 13%
You still tryin' ChAiNeR?
It doesn't really look like i'll be able to finish this vis. I'm seriously considering just releasing as a fast vis. it'll probably be unplayable to the majority, but at least you'll be able to release the contest pak at last...
How Fast Is
#333 posted by aguirRe on 2003/07/23 16:58:38
your machine? Maybe someone else with a faster machine can help you. In that case don't forget to append the .vis file so they don't have to start all over again ...
Also, have you checked the spot in the map where RVis reaches its max leafs visible value (as seen in fast vis)? That spot is a good candidate for reducing visibility and thereby maybe shortening the fullvis time.
As a last resort settle for a fastvis, often in open maps there isn't that much difference from a fullvis (Tyrann's map became significantly better in fullvis, though).
You can always re-release it afterwards with a completed fullvis.
Hey
#334 posted by R.P.G. on 2003/07/23 17:36:55
I don't mind waiting another week.
Hmmm
#335 posted by ChAiNeR on 2003/07/23 17:40:16
"You can always re-release it afterwards with a completed fullvis."
i think that sounds like a good option.. mine is running even slower than before... over 100h remaining and it's going up :(
i would quite like to play some of the other maps in this pack soon.. and this seemed to run alright when i tried it not-vised - it should be atleast playable.
Re-releasing Is Evil
#336 posted by cyBeAr on 2003/07/23 19:06:31
don't go there if you can avoid it
I Agree
#337 posted by R.P.G. on 2003/07/23 19:35:41
Keep releases to a minimum. cyBeAr speaks the truth.
I Release Something...
#338 posted by metlslime on 2003/07/23 21:17:33
every night. Sometimes twice a night.
.
#339 posted by pushplay on 2003/07/23 23:17:35
Is it true that most people can't play a q1 map when only fast vised?
�__�
#340 posted by . on 2003/07/24 02:45:19
I think we know what Metl is releasing at that rate
Elephants Into The Wild?
#341 posted by starbuck on 2003/07/24 07:03:52
[n/t]
Releasing It At Least Three Times A Week
#342 posted by cyBeAr on 2003/07/24 08:31:26
lowers the chance of prostate cancer according to some scientists!
...
#343 posted by starbuck on 2003/07/24 11:17:42
what the hell has releasing elephants into the wild got to do with prostate cancer?
Pushplay:
#344 posted by metlslime on 2003/07/24 14:06:01
does 2000 wpoly average, 4000 wpoly max mean anything to you?
Hm...
#345 posted by necros on 2003/07/24 17:49:59
well, to give a meter stick such as it is...
i'm running:
-1 Ghz AMD Athlon
-256 SDRAM - Alotted 64. I really dunno if this helps any, seeing as my ram sucks, and i notice no performance improvement from allotting 16 mb...
-GeForce 4 TI 4200 64mb
You could charitably call it a good system. I'm able to play almost perfectly except for one area in the corner of the map where you can 'see' the whole deal in one shot. That's when it's fast vised.
I'm not surprised that ChAiNeR can play the map unvised, however, seeing as he's got the monster system... so i don't think you should use your system as a guide, chains.
so how does that sound?
meltslime: you know what you release? Too Much Information. ;)
Necros
#346 posted by R.P.G. on 2003/07/24 17:56:05
You're on a better system than most people have. I'd just wait for the fullvis if I were you.
Well
#347 posted by pushplay on 2003/07/24 18:17:02
does 2000 wpoly average, 4000 wpoly max mean anything to you?
It means that my max is 300 over that max. That only happens when you look striaght up though. As long as you don't look up or down there's no real difference between vised and unvised.
Pushplay:
#348 posted by metlslime on 2003/07/24 18:32:10
i was just making a joke based on posts 305 and 306.
RPG,
#349 posted by necros on 2003/07/24 18:43:22
yeah... but you have to realize i'm not vising during the day, only during the night.
my last estimate was at 106 more hours. i get about 10 - 11 hours of vising done during the night plus the odd hour or so during the day, so that's about 9 - 10 days worth, plus the vis estimate is likely to rise more within the next few days.
So i'm looking at delaying the release by nearly two weeks. needly to say, it's t3h s4wk. With the fast vis, I could give it tomorow. (time for light to finish).
there are ways to make it run better of course. i assume you know the gl_subdivide_size 1024 trick (is it worth it putting in bigger numbers?) so that helps a lot. most of the wpoly count comes from the sky brushes. i didn't include those when i gave me 2000 average, 4000 max, since, as we all know, glquake does not include those wpolys in the count. so i honestly don't know what the actual wpoly avg and max is... it could be as high as 8000 or so, since without using the gl_subdivide_size 1024 line, i get about 15 fps throughout most of the map.
whew... long... :P
Jokes?
#350 posted by pushplay on 2003/07/24 21:58:11
What are these jokes you speak of? We have no such thing where I come from.
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