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Biff 
Open up Options. Go to the Connect category, and then the Servers category under that. You can change/add servers there. 
Hah 
Yaey, I'm chatting again! Thanks you guys =D 
2 New Map Reviews At My Site 
Happy Birthday Speedy! 
I happen to be browsing through your skyboxes when I noticed ;) 
Nice Reviews 
especially I liked the phrase:

The first thing I did in this map was fall into the lava beside the double shotgun and die :)  
Aye 
good job on the reviewage, Tronyn! roxors.

very impartial and objective. good talk about all aspects of the maps.

This isn't bad, as it means the map should be easily digestible.
liked that one. ;) 
Kabsp2 
I made a demo for the hell of it.

http://www.cursesandepithets.com/quake1/push-kabsp2.dz

The map was flawed, but I enjoyed it. So it's a good map. 
Ut2k4 
just played the demo on my friend's pc, it's heaps better than ut2k3 in all aspects (maps, gameplay, gametypes etc). The new Onslaught mode is an absolute blast.

And it's the first game to my knowledge released on DVD so that you dotn have multiple install discs (there's a separate CD version consisting of 6 discs as well though.) 
Six Discs! 
That's three times the size of UT and about .9 times as good. Onslaught is ok, but I don't see anything here to justify an upgrade from UT. Most mods do more to change the gameplay than these devs bothered with.

I should say I have an inherent dislike of vehicles. 
Industrial Photos 
I've been looking for photos of industrial machinery/interiors... I came across I think it was a german site a few years ago, but I don't recall the name. Anyone know of any links? 
Phait 
I think you might be referring to this:
http://www.hfinster.de/StahlArt2/archive-en.html 
 
Nope, sorry. The site I hazily recall had a nice design to it as well... had closeup color photos of machinery... =\ 
Probably Henk's Site? 
Nope 
:|

Interesting: http://www.shedworks.de 
Lodis 
I tried replying to your e-mail, but it bounced back. 
I've Just Realised 
My name is constructed entirely from right-angles.

No wonder my maps are crap. 
Hey 
There was a speedmap session with a right-angle theme. There were some cool maps in there.

Might need to bring that theme back out sometime. 
Wood Textures 
I'm having a bitch of a time with texturing this house. Does anybody have any tips for texturing a house with wooden walls and floors and stuff? Getting woods that match up reasonably and stuff is a huge pain. Any tips at all would be nice.

Also, does anyone know a good resource for some realistic wood textures? Preferably wood that is planked, but not really refined like a nice house. Older wood. But anything is helpful.

Thanks. 
H-Hour 
There are some cool wood textures in Blood. Those are ported to Q1 .wad which I think you can get here in the Transfusion SDK: http://sourceforge.net/project/showfiles.php?group_id=22136

They're stylized, though, so they might not be what you're looking for.

There're also some more realistic wood textures in Rune, and some of those have been ported to Q1. Only problem is that they don't line up with architecture as well as others. I don't have a DL link handy, but I could e-mail them if necessary. 
RPG 
Thanks, but I'm going to be using these for Ghost Recon, which supports fairly high resolution textures. I'm not sure if Q1 textures are going to look very good in it. I realize this is mostly a Q1 board though.

I'm downloading that Transfusion SDK now to check it out. Thanks! 
H-Hour... 
...yummy wood in the "Doom that came to Dunwich" set. 
H-hour 
http://planetquake.com/berneyboy/tumb_textures/tumb_wood.htm

If you like any of those, download the pack off the main page. 
Thanks Guys 
Much appreciated. 
Ultimate Deathmatch V1.90 
Ultimate Deathmatch v1.90 for quake1 is available for download at:

http://www.planetquake.com/ud/

New Companion engines and a non-critical bug fix patch will be available soon.

as 
Quick Ontranto Newsflash 
My grandiose Ontranto project may or may not be delayed again, as I'm dropping one of the maps.

Actually, I'm merging the two town maps together. There's several good reasons for this:

1. The second map just rehashes the play of the first one, but with more dead ends and timewasting.

2. I'm lazy as well as sick and tired of fucking around with stocking medieval houses.

So I'll be doing some civil engineering, unless casual inventory work gets in the way like last week. 
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