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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Oooooooooooooh 
Happy Birthday!
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Distrans 
These shots are awesome ;) And happy birthday man ! 
Distrans 
Pretty nice.

Actually I skimmed down the forum and saw the red name thinking it was JPL that posted those shots, but having actually looked I see it was you :p 
Phait 
Don't worry... I'll be back with new shots later ;) 
 
happy birthday man ;)


zomggg this is so nice...

I WANT IT! :) 
Distrans 
I think you could use some fill lights. What I get out of those shots is a lot of really dim geometry and space dotted with a dense arrangement of distractingly bright dots. 
In Need For Testers! 
I need some testers for the map I showed some screenshoots of at Qexpo 2006.
http://www.quakeexpo.com/booth.php?id=22

The map uses Quoth so you must have this mod installed.
If you want to help mail me at:
hrimfaxi(at)hrimfaxi(dot)dk 
 
your maps are so good that i prefer final version :) can�t wait for it!!! 
Cool... 
...I'm so glad that's in testing, well worth waiting for no doubt.

TRAVAIL EPISODE TWO is also in beta, and we have testers for all skill levels. However, we need a two person team to test coop functionality. You will need access to a server. We'll provide the files, you provide the demos and comments :) 
Travail Betatesters 
The file is up now. 
Second Call... 
...are there no regular coop teams out there anymore? We'd really like to make sure this thing isn't broken for coop. 
I Suppose 
If RPG is up for it we can try it out, but last time we had a ton of problems getting connected and whatnots. 
Zwiffle... 
...last report from RPG was that he wasn't a starter for this session. But, thanks for the thought! 
Argh! 
As you know I wanted to wait for the final release to play it. But I will ask some friends if they would fancy a coop session. We played through id1 a few times together. 
Distrans 
speeds@bk.ru I`ll test it and more 
Spirit... 
...thanx for the offer, I know you'd really rather do the finished thing so given that Speeds is already set up to run the coop session I'll take up his offer.

Speedy has mail. 
Warp Spasm Preview 
A few teaser shots of my upcoming Qouth episode:

http://www.esnips.com/web/WarpSpasmPre-BetaShots

Snowy: map1: Harsh Angled Edge
Industrial: map2: Bile Plant
Medieval: map3: Sealed City
Void/Mix: map4: Nightmare Tangents

There�s also a final boss map, skill select and a secret map for those who find the four runes while playing. Full beta is ready in maybe a week.

They�re built on a big scale, bigger than most I�ve played that weren�t respawning hordes in a single arena or the like: Nightmare Tangents has 666 enemies, which is the peak monster count of the pack, the other big ones weighing in at around 400-500 apiece. 
Yumm 
Looking good as much as I can tell from the dark shots (gamma!), nice and curvy.
Please use some not so annoying website next time. I think the http://pipeline.fov120.com is still working, or Imageshack or xs.to. 
 
The levels are dark as well . . . might be a problem, but very late to go tinkering with the whole system.

I�ll try imageshack next as well - I just came across that snips site when I couldn�t remember what imageshack was called (it was late). 
 
Metlsmlime please put a link to a monitor calibration site in the start post. 
Pipeline 
Din't know this existed, looks perfect, a good reference as well. I use three different monitors and haven't had a problem with visibility, I just prefer darkness.

The maps also all have fog to some degree, even if it's only very slight, making the long distance visibility worse.

I use between 50-100 minlight with points at 300, spots at 600 and markers (like glowing computer screens or hint key textures) at 250 and sunlight at 150-200, depending.

Having said that most of my testers have commented on the lack of light, and at the office I do turn up the brightness alot to get rid of glares, which ruins the visual effect.

Ah well, learning curve I spose. 
About Pipeline 
It's dead. A few years ago, when the site was new, Killer took a week to approve shots. Now, well, think about it.... 
Pipe_line 
I tried to update a level, but I couldn't succeed. 
Some New Pics And Other Things! 
Some time ago someone asked if I had a place with my maps. Well I have finally updatet my site http://www.hrimfaxi.dk to include all the maps I have made.

There are also some new pics of the upcomming map "Breakfast at Twilight" as well as some pics of a never before showed base map!

The folks over at Speed Demo Archive asked if I could fix some skillsetting bugs and other things in the two turtlemaps from the turtlemap event tm3.
While I was at it I thought that I might as well fix all the bugs on the two maps that had come to my attention since their realese. If you would like to get the fixed versions go here:

http://www.hrimfaxi.dk/sider/turtlemaps.htm 
Very Impressive 
Good to hear there are upcoming stuff! 
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