 K...
#3437 posted by distrans on 2007/01/21 06:47:28
Thanx Blitz and Headthump :)
Speedy that's the reaction I wanted, ta much!
Spirit,no shame friend...I've been doodling with Quake brushes for a good seven years now, so it should show.
BTW: I'm only using those textures that JPL converted that "work" when flipped in both the horizontal and vertical axes.
 It's My Birthday...
#3438 posted by distrans on 2007/01/22 11:38:07
...so like a good Hobbit I give you all a gift :)
Travail episode 2 level 1: where the darkest knowledge is finessed from the inhabitants
http://img301.imageshack.us/img301/5029/qte2m14cf.jpg
level 2: where the knowledge is tempered by violence
http://img301.imageshack.us/img301/1033/qte2m24rh.jpg
level 3: where the knowledge is converted for "future" use
http://img301.imageshack.us/img301/8931/qte2m32ii.jpg
level 4: where the knowledge is used to twist flesh and steel
http://img301.imageshack.us/img301/8884/qte2m48jy.jpg
With luck, the episode (and an horrific 2 level addition by neg!ke) will hit beta next week.
 Shots 1 & 3
#3439 posted by nitin on 2007/01/22 11:57:00
look great.
and happy birthday too distrans, have a nice day mate.
 Oooooooooooooh
#3440 posted by Spirit on 2007/01/22 11:58:59
Happy Birthday!
@ @ @ @ @
_|_|_|_|_|_|_
|^^^^^^^^|
* * * ** * * *
|___________|
 Distrans
#3441 posted by JPL on 2007/01/22 12:23:48
These shots are awesome ;) And happy birthday man !
 Distrans
#3442 posted by . on 2007/01/22 17:23:27
Pretty nice.
Actually I skimmed down the forum and saw the red name thinking it was JPL that posted those shots, but having actually looked I see it was you :p
 Phait
#3443 posted by JPL on 2007/01/22 19:26:50
Don't worry... I'll be back with new shots later ;)
#3444 posted by Trinca on 2007/01/22 20:49:37
happy birthday man ;)
zomggg this is so nice...
I WANT IT! :)
 Distrans
#3445 posted by Lunaran on 2007/01/22 22:04:09
I think you could use some fill lights. What I get out of those shots is a lot of really dim geometry and space dotted with a dense arrangement of distractingly bright dots.
 In Need For Testers!
#3446 posted by Hrimfaxi on 2007/02/07 05:44:28
I need some testers for the map I showed some screenshoots of at Qexpo 2006.
http://www.quakeexpo.com/booth.php?id=22
The map uses Quoth so you must have this mod installed.
If you want to help mail me at:
hrimfaxi(at)hrimfaxi(dot)dk
#3447 posted by Trinca on 2007/02/07 08:49:24
your maps are so good that i prefer final version :) can�t wait for it!!!
 Cool...
#3448 posted by distrans on 2007/02/08 04:25:43
...I'm so glad that's in testing, well worth waiting for no doubt.
TRAVAIL EPISODE TWO is also in beta, and we have testers for all skill levels. However, we need a two person team to test coop functionality. You will need access to a server. We'll provide the files, you provide the demos and comments :)
 Travail Betatesters
#3449 posted by Spirit on 2007/02/08 09:28:33
The file is up now.
 Second Call...
#3450 posted by distrans on 2007/02/13 04:07:55
...are there no regular coop teams out there anymore? We'd really like to make sure this thing isn't broken for coop.
 I Suppose
#3451 posted by Zwiffle on 2007/02/13 04:54:27
If RPG is up for it we can try it out, but last time we had a ton of problems getting connected and whatnots.
 Zwiffle...
#3452 posted by distrans on 2007/02/13 05:48:32
...last report from RPG was that he wasn't a starter for this session. But, thanks for the thought!
 Argh!
#3453 posted by Spirit on 2007/02/13 09:32:36
As you know I wanted to wait for the final release to play it. But I will ask some friends if they would fancy a coop session. We played through id1 a few times together.
 Distrans
#3454 posted by gone on 2007/02/13 11:37:51
speeds@bk.ru I`ll test it and more
 Spirit...
#3455 posted by distrans on 2007/02/15 02:57:50
...thanx for the offer, I know you'd really rather do the finished thing so given that Speeds is already set up to run the coop session I'll take up his offer.
Speedy has mail.
 Warp Spasm Preview
#3456 posted by ijed on 2007/02/16 03:22:45
A few teaser shots of my upcoming Qouth episode:
http://www.esnips.com/web/WarpSpasmPre-BetaShots
Snowy: map1: Harsh Angled Edge
Industrial: map2: Bile Plant
Medieval: map3: Sealed City
Void/Mix: map4: Nightmare Tangents
There�s also a final boss map, skill select and a secret map for those who find the four runes while playing. Full beta is ready in maybe a week.
They�re built on a big scale, bigger than most I�ve played that weren�t respawning hordes in a single arena or the like: Nightmare Tangents has 666 enemies, which is the peak monster count of the pack, the other big ones weighing in at around 400-500 apiece.
 Yumm
#3457 posted by Spirit on 2007/02/16 09:10:46
Looking good as much as I can tell from the dark shots (gamma!), nice and curvy.
Please use some not so annoying website next time. I think the http://pipeline.fov120.com is still working, or Imageshack or xs.to.
#3458 posted by ijed on 2007/02/16 12:19:48
The levels are dark as well . . . might be a problem, but very late to go tinkering with the whole system.
I�ll try imageshack next as well - I just came across that snips site when I couldn�t remember what imageshack was called (it was late).
#3459 posted by gibbie on 2007/02/16 13:03:58
Metlsmlime please put a link to a monitor calibration site in the start post.
 Pipeline
#3460 posted by ijed on 2007/02/16 15:40:34
Din't know this existed, looks perfect, a good reference as well. I use three different monitors and haven't had a problem with visibility, I just prefer darkness.
The maps also all have fog to some degree, even if it's only very slight, making the long distance visibility worse.
I use between 50-100 minlight with points at 300, spots at 600 and markers (like glowing computer screens or hint key textures) at 250 and sunlight at 150-200, depending.
Having said that most of my testers have commented on the lack of light, and at the office I do turn up the brightness alot to get rid of glares, which ruins the visual effect.
Ah well, learning curve I spose.
 About Pipeline
#3461 posted by inertia on 2007/02/16 18:54:57
It's dead. A few years ago, when the site was new, Killer took a week to approve shots. Now, well, think about it....
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