WTF...
#3425 posted by
metlslime on 2007/01/16 20:22:32
If he takes you guys' advice turns his monitor brighter, his screenshots will be darker. How will that help if you already think the shots are too dark?
Hey Mike,
#3427 posted by
HeadThump on 2007/01/17 04:06:43
I put a few new versions of the lava textures up. The one you posted has proven to be a pretty difficult problem. I processed it substantialy and it still looks like shit so I haven't posted it. It has me intrigued, as the texture seems almost designed to be untileable. Back to the drawing board.
Here is the link:
http://mortisville.quakedev.com/lava.wad
Personally, I think the the lava2_3 now looks sweet, the other one is okay. It'll do for a certain type of fluidy lava.
Metl
#3428 posted by
nitin on 2007/01/17 09:10:16
I did brightness and contrast :)
JPL
#3429 posted by
gone on 2007/01/18 10:02:15
In photoshop I have to drag the right LEVELS (ctrl-l) slider from 256 to the ~130 to make things visible on your screenshots, making them very washed out. Seems most of the light is minlight, except some spots with the point lights. Also the rock texture seems rather dark on its own, so it doesnt give back much light.
Doodling With JPL's Converted D3 Texz
#3430 posted by
distrans on 2007/01/19 16:34:12
Looks Great Distrans
#3431 posted by
Blitz on 2007/01/19 16:48:25
That looks really great dis...nice work! And cheers again to JPL for doing such a nice conversion of those textures.
Distrans
#3432 posted by
Spirit on 2007/01/19 16:54:13
You make me bow in shame about my crappy playing with them earlier. :)
#3433 posted by spds on 2007/01/19 17:11:29
very good imitating d3
my first thought was "why no specular"
Mmm Distrans
#3434 posted by
HeadThump on 2007/01/19 18:58:12
you are laying some nice pipe there
Distrans
#3435 posted by
JPL on 2007/01/19 19:58:47
As I already told you, you made a nice piece of mapping there. I'm very hurry to see the colored lightning versions of these screenies...
BTW, concerning my shots, it was dark... and it was due to a wrong sunligth angle: i.e the sunligth was coming from the ground, so the player couldn't be located elsewhere but in the darkness... stupid beginner mistake... sorry for this... Now things are a little bit more visible... I'll post new shots later.
K...
#3437 posted by
distrans on 2007/01/21 06:47:28
Thanx Blitz and Headthump :)
Speedy that's the reaction I wanted, ta much!
Spirit,no shame friend...I've been doodling with Quake brushes for a good seven years now, so it should show.
BTW: I'm only using those textures that JPL converted that "work" when flipped in both the horizontal and vertical axes.
It's My Birthday...
#3438 posted by
distrans on 2007/01/22 11:38:07
...so like a good Hobbit I give you all a gift :)
Travail episode 2 level 1: where the darkest knowledge is finessed from the inhabitants
http://img301.imageshack.us/img301/5029/qte2m14cf.jpg
level 2: where the knowledge is tempered by violence
http://img301.imageshack.us/img301/1033/qte2m24rh.jpg
level 3: where the knowledge is converted for "future" use
http://img301.imageshack.us/img301/8931/qte2m32ii.jpg
level 4: where the knowledge is used to twist flesh and steel
http://img301.imageshack.us/img301/8884/qte2m48jy.jpg
With luck, the episode (and an horrific 2 level addition by neg!ke) will hit beta next week.
Shots 1 & 3
#3439 posted by
nitin on 2007/01/22 11:57:00
look great.
and happy birthday too distrans, have a nice day mate.
Oooooooooooooh
#3440 posted by
Spirit on 2007/01/22 11:58:59
Happy Birthday!
@ @ @ @ @
_|_|_|_|_|_|_
|^^^^^^^^|
* * * ** * * *
|___________|
Distrans
#3441 posted by
JPL on 2007/01/22 12:23:48
These shots are awesome ;) And happy birthday man !
Distrans
#3442 posted by
. on 2007/01/22 17:23:27
Pretty nice.
Actually I skimmed down the forum and saw the red name thinking it was JPL that posted those shots, but having actually looked I see it was you :p
Phait
#3443 posted by
JPL on 2007/01/22 19:26:50
Don't worry... I'll be back with new shots later ;)
#3444 posted by
Trinca on 2007/01/22 20:49:37
happy birthday man ;)
zomggg this is so nice...
I WANT IT! :)
Distrans
#3445 posted by
Lunaran on 2007/01/22 22:04:09
I think you could use some fill lights. What I get out of those shots is a lot of really dim geometry and space dotted with a dense arrangement of distractingly bright dots.
In Need For Testers!
#3446 posted by
Hrimfaxi on 2007/02/07 05:44:28
I need some testers for the map I showed some screenshoots of at Qexpo 2006.
http://www.quakeexpo.com/booth.php?id=22
The map uses Quoth so you must have this mod installed.
If you want to help mail me at:
hrimfaxi(at)hrimfaxi(dot)dk
#3447 posted by
Trinca on 2007/02/07 08:49:24
your maps are so good that i prefer final version :) can�t wait for it!!!
Cool...
#3448 posted by
distrans on 2007/02/08 04:25:43
...I'm so glad that's in testing, well worth waiting for no doubt.
TRAVAIL EPISODE TWO is also in beta, and we have testers for all skill levels. However, we need a two person team to test coop functionality. You will need access to a server. We'll provide the files, you provide the demos and comments :)