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Ideas 
Anyone who needs a breakdown of the Q1 monsters has serious problems. 
Um 
I'd like to see some Quake history divided into time periods. I think that could be very interesting. You'd need people who have been around since the beginning, and it would require quite a bit of time and research, though.

For example, there might be the "Ancient Period," the "Renaissance," the "Revolution," and the "Penis Fascination Period." 
... 
And yes, I has half joking and half serious. The Penis Fascination Period would be more of a subset of the Golden Era -- perhaps 1999 through 2000. Although the Penis Fascination Period is still continuing today and we're well passed the Golden Era. :/ 
... 
ROFL....you sarcastic bastards :p

I guess i will just stick to map reviews then.

BTW, I dont want to know anymore about your penis fascination period, RPG. 
I Wasn't Being Sarcastic 
At least not entirely. 
Well, 
there sort of already are eras, for instance oldskool versus nowadays mapping... 
Yes 
But they could be subdivided even further. For me, there was yet another distinct period between then and now when Q1 mappers were truely thriving and producing high-quality maps at a very prolific rate. 
Battle Mech News 
The Quake1 mod Battle Mech has gotten some nice screenshots posted at moddb.
http://mods.moddb.com/1023/
They're rather plain compared to gameplay because the test map has not been lit. They do give a decent impression though.

Here are a couple samples:
http://mods.moddb.com/gallery/1023/1631/
http://mods.moddb.com/gallery/1023/1639/

The mod is very easy to map for, and has interesting gameplay. It's scheduled for release in June, during QExpo. I can be contacted at
static _ void @ hotmail . com
if you're interested (remove the spaces from the addy if you're not a spam bot *wink*). 
Battle Mech News 
The Quake1 mod Battle Mech has gotten some nice screenshots posted at moddb.
http://mods.moddb.com/1023/
They're rather plain compared to gameplay because the test map has not been lit. They do give a decent impression though.

Here are a couple samples:
http://mods.moddb.com/gallery/1023/1631/
http://mods.moddb.com/gallery/1023/1639/

The mod is very easy to map for, and has interesting gameplay. It's scheduled for release in June, during QExpo. I can be contacted at
static _ void @ hotmail . com
if you're interested (remove the spaces from the addy if you're not a spam bot *wink*). 
Battle Mech News 
Looks better in the maps I made. 
Porrasturvat Clone For UT2K3 
http://forums.overclockers.co.nz/showthread.php?s=&threadid=5148

Nice :)

(Porrasturvat was that game where you pushed the guy down the stairs, if you've forgotten) 
*sniffle* 
New Zealand...

my ex girlfriend was from there...

but I'm not going to whine on this forum.

*scuttles along* 
Pherrous Redesigned *yawn* 
Battle Mech Gets Some Good Maps 
Thanks to PushPlay, I now have some screenshots I can be proud of:

http://mods.moddb.com/gallery/1023/

The architecture is relatively in a above-view game (most of what you'll see is the uper surface), but on bmech03 PushPlay did an excellent job of making a map that both plays and flows extremely well.

Thanks PushPlay!

Also, I've started working on making the bot's aim direction be based on mouselook, so it's independent of the direction you're traveling. This will improve the controls greatly, and should fix the bug of not turning fast enough or not at all on some computers.

I only took shots of the first map, but there are others that can be taken too. I'm looking forward to any further additions by pushplay and anyone else who wishes to map for Battle Mech.
static _ void @ hotmail . com 
Oops 
Should be
The architecture is relatively *simple* in a above-view game

And it was the third map I took shots of. :)

How do I mess up so often? :) 
Texs 
That was my mix of ikblue and pox3 which I think turned out pretty well. I might do another with that combo. 
Quality HL SP 
Dont know how old this is, but Ten Four (http://tenfourmaps.telefragged.com) has put up a review of a very Alien-esque map made for HL called Someplace Else. Teh visuals are very non-HL and the atmosphere is quite good. Gameplay uses standard HL alien enemies so it isnt spectacular but it's better than most HL alien only maps.

Review (http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=spe) 
Hmm 
Ultimate Deathmatch Looking For Mapper, Q1 (news) 
Hi. I'm looking for mappers to make custom maps for UD. The dynamics of the game are very different. Check out http://www.freewebs.com/shadowalker/ for info on this quake1 mod. To download it goto http://planetquake.com/botarea51/main/default.asp,
257 downloads last version.

People with serious interest contact me...

as 
PH8DM2 "Canned Frag Soup" Released.. 
Links 
thanks for the links folks although sometimes i think you are in a rush and dont post any suitable title when you're in a rush! :-P

goin back to uvfan, yep i agree a breaking down of monsters is for retards BUT (don't go away UWfan, i'm only kidding...come back here)i would love it if you put info on various styles and eras. very much think its useful. indeedy. the penis attraction is a bit like those 2-3 yr periods in art like the "Blaue Reiter" (have i got this right? i've forgotten names of austrian and german art) 
No Comment. 
i am not saying anything. 
And 
It took you seven words to not say it. 
Pushplay....i Love You 
correct.... you have proved you are clever.

Now go away, or you wont keep getting such good map reviews from me! 
I Suck 
fucking sonofabitch goddammit i hate mapping i can't do SHIT my 30138193114891741th attempt at a single player map and i start out and it sucks major ass why do i even TRY 
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