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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Oooh 
That looks interesting indeed, a mishmash of textures that actually work together somehow.

Since we're on the subject of Doom 3:

http://youtube.com/watch?v=ciIQn4acC-0

Sure it's not a screenshot, but I'm embracing the web 2.0 :D 
Tron 
Pretty nice! I liked seeing that. Although did you add that console "whoosh" sound cause I don't recall hearing that, WTF :P 
Console Whoosh Sound? 
Is it the crouch sound because I didn't have com_allowconsole on so had to hold down the ctrl (crouch) key when I wanted to access the console? At work now and YouTube is blocked so I can't check. 
The Crouch Had A Whoosh? 
I don't remember that either. Oh my :o 
Sounds More Like 
a punch or weapon change sound to me. 
Yeah 
its the fist swing sound. 
Fun 
I placed my mod on the modb.com. Lots of screenshots, and well.., not such a bad score afterall.

http://mods.moddb.com/6851/abandon/

>4000mods< pfew! 
JPL 
looks good (after having adjusted the brightness - at first i though it was a cave). i suppose the lava looks better ingame when it's scrolling around? 
Re: #3387 
HeadThump, did you happen to resample that lava texture and if so, can I get a copy?

I think it looks good when you're close to it but you don't have to move far away for it to look real cat in QuakeSP1. 
Hey 
I can post that tommorrow, I've been drinking a bit tonight, so handling heavy equipment like an ap is not a good idea. 
JPL 
I dont see anything except lava :( 
Btw Im Mapping! 15 Minutes A Month 
Ok 
Speeds 
I can't see anything except pipes :P 
JPL 
You should calibrate your monitor. Your shots are way too dark. 
OK 
I have a HP pavilion f1523 15' flat screen, and my settings are the following: brightness 8/100 and contrast is 9/100... So if I'm able to see something (and believe me: it is visually very good, and my living room have a good ambient light), I don't understand why some of you guys have issues to see my shots. Either you monitor have very bad performances, or you need to take off your sunglasses... Maybe you should consult a eye doctor...
Bah, it doesn't matter, the most important is that ingame it is realy good... you'll see that later... 
LOL 
Crouch-whooshing. 
Hey [ ] 
I'm still tweaking that texture, but there is no reason you can't give it a try.

Here is a copy, funny I uploaded it as a bmp, but Imageshack converted it to PNG.

http://img295.imageshack.us/img295/6519/lava23ha7.png

If you need a ready copy inside a wad file, send me an email address and I'll hook you up. I'll put the wad up
with a few extras on my site after I'm satisfied with the tweaks if you are not in a hurry.

Here is the lava in action (still a few artifacts to tweak, bbbrrrr):

http://img170.imageshack.us/img170/7388/dp000024xu7.jpg 
HeadThump 
I think we are working off two different lava textures. This is the one I thought it was, which is from Doom3_hell.wad:-

http://img138.imageshack.us/img138/3190/doom3helllava1yv2.png

Notice that it is much more contrasty from almost black, with bright reds, yellows and oranges.

Here's a close up in-game, which I think looks good:-

http://img407.imageshack.us/img407/1118/fitz0001od6.jpg


And then I pull back and, yuk!

http://img138.imageshack.us/img138/7275/fitz0002gy7.jpg 
Jpl 
those numbers sound too low, my brightness is 30/100 and contrast 60/100. Different monitor obviously but those numbers still sound low. 
Nitin 
I don't know why I have such feature, but changing the setting to higher contrast and brightness levels will give me a very eye-aggressive screen..
Well, it is not a big deal, cause as I said, ingame it is visually far better... 
Ah, So That Was Mike! 
yeap, that is a different texture from the set. I'll see what I can do with that one when I get home later in the Afternoon (est time).

Basicaly my method involves seperating the different visual elements (lava, dark swirls, rock) with masks, resynthesizing each element seperately so each portion can tile on its own and then I bring the layers together. When they are brought together they lose some of their contrast. The pic I showed looks better if you adjust the contrast about twenty percent. 
WTF... 
If he takes you guys' advice turns his monitor brighter, his screenshots will be darker. How will that help if you already think the shots are too dark? 
Metlslime 
Good point... 
Hey Mike, 
I put a few new versions of the lava textures up. The one you posted has proven to be a pretty difficult problem. I processed it substantialy and it still looks like shit so I haven't posted it. It has me intrigued, as the texture seems almost designed to be untileable. Back to the drawing board.

Here is the link: http://mortisville.quakedev.com/lava.wad

Personally, I think the the lava2_3 now looks sweet, the other one is okay. It'll do for a certain type of fluidy lava. 
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