Well,
#318 posted by necros on 2003/07/15 12:53:01
it's not really so much as unclear in the meaning, but unclear on which one is the most reliable, since i've seen most of them fluctuate wildly from start to finish... that's why i can't really 'read' the output properly. ;)
In The Latest RVis
#319 posted by aguirRe on 2003/07/15 19:03:25
version 2.18, you can use options "-barpercent" or "-numpercent" to enable a more simplified progress feedback. Then there's no estimation but the percentage values are weighted to make the process look more linear.
Try it and see if you like that better.
And If All Goes Well,
#320 posted by aguirRe on 2003/07/15 19:16:59
my upcoming version 2.19 will among other things have an AutoSave feature, i.e. vis will automatically now and then save its state to disk while it's running, both in Base/Full parts.
In case of force majeure or undesired human/divine intervention, vis can just be restarted and it will load the last saved state and continue from that point.
Aguire
#321 posted by pushplay on 2003/07/15 19:47:09
That is an excellent idea.
Distrans..
#322 posted by . on 2003/07/16 00:54:48
put her photos in a Q1 level. She'll love you. I guarantee.
Hey it worked for me! -_O
Or...
#323 posted by starbuck on 2003/07/16 09:44:57
you could make a crap level and dedicate it to your son for his birthday.
Hmmmm...
#324 posted by distrans on 2003/07/16 20:24:27
Thanx Tyrann =)
Phait: err... no
Underworld Fan:
#325 posted by ChAiNeR on 2003/07/18 14:18:46
saw your email, thought it best to reply here so everyone can see :)
vis on necros's map is going fine, should be going for about another day i think.
heres the last line:
Full: 90.0%, Elapsed:94:06:41, Left:18:02:40, Total:112:09:21, 83%
There Seems To Be
#326 posted by aguirRe on 2003/07/18 17:26:45
a lot of major vising going around now.
Progress on the RVis AutoSave feature is going very well. If only the testing weren't so extremely time-consuming ...
It's quite a new experience to be able to abort a lengthy vis at any time for doing something else for a while and then just restart at the same spot (within a minute) where it was cut off.
You can also easily first do a fast vis and then start a full vis and it will jump directly into the Full part, since the state of the Base part is already saved. New possibilities ...
Fuck Sake
#327 posted by ChAiNeR on 2003/07/19 16:39:10
i left the house to go to work earlier at 3:30 with ~16 hours remaining on the vis.. and my stupid dad decides to turn the ocmputer off as soon as i went out, ignoring the msg i left on screen
sorry guys... will have to start it again :(
Hmm
#328 posted by ChAiNeR on 2003/07/19 17:46:28
just had a run through the map.. and it seems incomplete, there's no lighting or anything? you sure it's the right one necros? sorry for keeping this whole thing waiting :@
No No,
#329 posted by necros on 2003/07/19 18:25:17
i'll do the lighting myself. don't worry. ;)
aguire, I'm REALLY interested in this vis saving feature! it sounds ingenious! that would be perfect for me! :)
An Email Is Coming Your Way,
#330 posted by aguirRe on 2003/07/19 21:37:48
let me know how it goes.
Vising,
#331 posted by necros on 2003/07/19 22:27:37
ok, i'm going to be doing some vising of nesp10 on my end. just to be safe. :) that way, there will be a backup. (also, going to give your vis program a field test, aguire ;))
Hmm...
#332 posted by necros on 2003/07/23 15:25:55
Full: 66.6%, Elapsed: 13h 45m, Left: 86h 31m, Total:100h 17m, 13%
You still tryin' ChAiNeR?
It doesn't really look like i'll be able to finish this vis. I'm seriously considering just releasing as a fast vis. it'll probably be unplayable to the majority, but at least you'll be able to release the contest pak at last...
How Fast Is
#333 posted by aguirRe on 2003/07/23 16:58:38
your machine? Maybe someone else with a faster machine can help you. In that case don't forget to append the .vis file so they don't have to start all over again ...
Also, have you checked the spot in the map where RVis reaches its max leafs visible value (as seen in fast vis)? That spot is a good candidate for reducing visibility and thereby maybe shortening the fullvis time.
As a last resort settle for a fastvis, often in open maps there isn't that much difference from a fullvis (Tyrann's map became significantly better in fullvis, though).
You can always re-release it afterwards with a completed fullvis.
Hey
#334 posted by R.P.G. on 2003/07/23 17:36:55
I don't mind waiting another week.
Hmmm
#335 posted by ChAiNeR on 2003/07/23 17:40:16
"You can always re-release it afterwards with a completed fullvis."
i think that sounds like a good option.. mine is running even slower than before... over 100h remaining and it's going up :(
i would quite like to play some of the other maps in this pack soon.. and this seemed to run alright when i tried it not-vised - it should be atleast playable.
Re-releasing Is Evil
#336 posted by cyBeAr on 2003/07/23 19:06:31
don't go there if you can avoid it
I Agree
#337 posted by R.P.G. on 2003/07/23 19:35:41
Keep releases to a minimum. cyBeAr speaks the truth.
I Release Something...
#338 posted by metlslime on 2003/07/23 21:17:33
every night. Sometimes twice a night.
.
#339 posted by pushplay on 2003/07/23 23:17:35
Is it true that most people can't play a q1 map when only fast vised?
�__�
#340 posted by . on 2003/07/24 02:45:19
I think we know what Metl is releasing at that rate
Elephants Into The Wild?
#341 posted by starbuck on 2003/07/24 07:03:52
[n/t]
Releasing It At Least Three Times A Week
#342 posted by cyBeAr on 2003/07/24 08:31:26
lowers the chance of prostate cancer according to some scientists!
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