Lava
#3389 posted by nitin on 2007/01/08 23:44:14
looks ok to me.
Small Update
#3390 posted by JPL on 2007/01/09 13:33:28
Looks Good
#3391 posted by ijed on 2007/01/10 04:32:20
The first three shots are 404 but the one above looks very good, I'm suprised the doom3 textures work so well.
Keep up the good work!
Ooops
#3392 posted by JPL on 2007/01/10 04:43:03
Yes, I forgot to mentionned I stupidly erase the first 3 shots yesterday evening :( Well, I'll try to post new shots ASAP ;)
Link Restored...
#3393 posted by JPL on 2007/01/10 10:39:57
.. but with new shots... :)
JPL
#3394 posted by Mike Woodham on 2007/01/10 11:48:51
Is the lava a moving texture the same as other lavas?
Mike
#3395 posted by JPL on 2007/01/10 13:09:40
Yes is is
.
#3396 posted by necros on 2007/01/10 15:36:12
curious choice on using d3 hell textures for a full q1 map, as the selection is so meager, although, without having to worry about spec and normal maps, you can probably mix in other textures to fill out the d3 ones.
good luck with it, even though i can't see anything in your screen shots. :P
Beneath CDA?
#3397 posted by johnxmas on 2007/01/10 20:56:39
What is this skybox? Dark skies, fumes on the horizon and fire underneath? Are D3 pents teleporters? Quake palette looks much better than Rotoscope Shader modded D3... Gorgeous pavement and rock textures here. Hell & Caverns levels are my D3 favorites anyway!
Release soon? :)
Necros / JohnXmas
#3398 posted by JPL on 2007/01/11 01:16:25
necros: Well, I use D3 Hell texture yes, but not only. If needed, I will pick other textures from other sets (it is already the case BTW... but only for 4 small brushes at the moment)
JohnXmas: The skybox come from D3 (Nevertheless I had to adapt it as the tga was not correctly aligned for Quake), and concerning the release... I guess you still have to wait some months before even seeing a beta release... And yes, it could be beneath CDA ;)
Anyway, thanks for the feedback everybody.
Speaking Of D3
#3399 posted by necros on 2007/01/11 01:41:34
i know i probably start way to many things which never get finished these days...
http://necros.planetquake.gamespy.com/temp/ne_bricks1.jpg
(dunno what's up with the framerate in the shot, but it's a solid 60fps, and my machine is getting pretty old)
Necros
#3400 posted by JPL on 2007/01/11 02:31:45
Nice shot indeed !
Oooh
#3401 posted by Text_Fish on 2007/01/11 05:20:34
looks nice Necros. Are those Resurrection of Evil textures?
Necros
#3402 posted by . on 2007/01/11 07:00:48
Now that is the kind of style in D3 level design that would get me to actually try a custom map - provided it's not DM. Looks refreshing.
Oooh
#3403 posted by tron on 2007/01/11 08:10:21
That looks interesting indeed, a mishmash of textures that actually work together somehow.
Since we're on the subject of Doom 3:
http://youtube.com/watch?v=ciIQn4acC-0
Sure it's not a screenshot, but I'm embracing the web 2.0 :D
Tron
#3404 posted by . on 2007/01/11 09:34:07
Pretty nice! I liked seeing that. Although did you add that console "whoosh" sound cause I don't recall hearing that, WTF :P
Console Whoosh Sound?
#3405 posted by tron on 2007/01/11 15:36:23
Is it the crouch sound because I didn't have com_allowconsole on so had to hold down the ctrl (crouch) key when I wanted to access the console? At work now and YouTube is blocked so I can't check.
The Crouch Had A Whoosh?
#3406 posted by . on 2007/01/11 18:40:11
I don't remember that either. Oh my :o
Sounds More Like
#3407 posted by Text_Fish on 2007/01/12 05:55:11
a punch or weapon change sound to me.
Yeah
#3408 posted by DaZ on 2007/01/12 09:23:48
its the fist swing sound.
Fun
#3409 posted by madfox on 2007/01/12 23:42:46
I placed my mod on the modb.com. Lots of screenshots, and well.., not such a bad score afterall.
http://mods.moddb.com/6851/abandon/
>4000mods< pfew!
JPL
#3410 posted by negke on 2007/01/14 03:14:23
looks good (after having adjusted the brightness - at first i though it was a cave). i suppose the lava looks better ingame when it's scrolling around?
Re: #3387
#3411 posted by anonymous user on 2007/01/14 09:50:00
HeadThump, did you happen to resample that lava texture and if so, can I get a copy?
I think it looks good when you're close to it but you don't have to move far away for it to look real cat in QuakeSP1.
Hey
#3412 posted by HeadThump on 2007/01/14 19:39:50
I can post that tommorrow, I've been drinking a bit tonight, so handling heavy equipment like an ap is not a good idea.
JPL
#3413 posted by gone on 2007/01/15 17:55:40
I dont see anything except lava :(
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