Blah Von
#26 posted by
cyBeAr on 2004/07/02 13:32:26
Aftershock was worth the money just to get your hands on a crappy quake editor!
Yeah
#27 posted by
czg on 2004/07/02 15:17:09
Aftershock was fucking horrible, but without internet how else would one get an editor? (NOT DEATHMATHCMAKER)
MadFox
#28 posted by
pushplay on 2004/07/02 16:06:44
Everybody's first map sucks. It's the law.
#29 posted by
- on 2004/07/02 16:11:31
czg's didn't. czg00 is quite possibly the best Quake map ever made.
Czg
is liek God.
he made Insomnia ffs.
he doesnt count. =)
But
#31 posted by
pushplay on 2004/07/02 21:48:08
Was that his first map, or his first release?
Ask Him In His Own Toppic...
#32 posted by
madfox on 2004/07/03 12:28:44
Gravey Trail was my first map, and gave me a good music station after 206 posts...
Beta was the real first, but I hadn't the nerve the release it...
Quatrotski was the first I really enjoyed, but it only ignitioned a chocolate contest...
I think I return to Elba after finishing Abandon!
Swiss Cheese
#33 posted by
spentron on 2004/07/03 16:24:49
I played Gravy Trail and it didn't seem to bad, get to kill stuff just like any other anyway, until I got lost and ran around until nauseous and had to stop.
Idea about the Borg Cube layout, knock a bunch of holes in it and make it impressively connected, maybe, with a few more clues as to where to go coming from that.
& Duch Lumps For Me...
#34 posted by
madfox on 2004/07/03 16:50:46
Strange you couldn't find the exit, and that for players who are so experienced in finding secret places.
But true, it works like a Moebius Ring, so you can easily oversee the outway.