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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Warp Spasm 
The beta of map 3, Bile Plant is ready, finally. Its very buggy, with broken monster counts and easy skill, but the gameplay and architecture is very close to its final state (the next phase being to fix the bugs).

If anyone wants to take a look and mail me feedback then it can be downloaded here:

http://www.sharebigfile.com/file/39142/warpb.7z.html

Sorry, no screenies.

You�ll need both Qouth and Aguire�s latest engine (I prefer the nehahra version) since I�ve overrun lots of the limitations.

Note: You�re supposed to start with both the Plasmagun and Hammer - they�re lumped at the start for testing purposes; I couldn�t be bothered setting up floating items with a func_wall.

All feedback appreciated. 
 
doidooooooooooooo 
Learning... 
about slicing up textures and putting them back together in different ways. note the 96 unit panel, and the homemade decos :-)

http://img266.imageshack.us/img266/2844/minesqu2.jpg

It took me a while to figure that out. great stuff and good opportunity for learning.

good yule to all. 
 
ijed map fits prety wel in base map pack! ;) the new Quoth , monsters fit pretty wel in this map ;)

like the map a lot but just give a quit run at work... i will give u more feedback later on! 
Cheers Trinca 
louismanning -at- gmail -dotcom-

Is my email, probably easiest.

Seasons greetings. 
IJed, 
I'll give it a run this weekend. Christmas season hasn't been nearly as restful for me as I had hoped. 
 
ijed you shoudn�t beta test like this :p when map is finish and ready to release already everybody had played :p 
Probably True 
but with my usual nit picking I tend to add a few more rooms and tart up the architecture a bit just before release. There's a few maps that won't be publicly playtested as well. 
New Projects / New Shots 
Please find 3 shots that concern my current (and new project). The title will be The 5 Rivers Land refering to the five rivers of Hell... Some of you should notice they already saw this "layout" somewhere else... ;P
So, as it is Hell, it is dark, and the ambience wil be there for sure...

Please feel free to comment...

http://lambert.jeanphilippe.free.fr/Divers/5Rivers_0.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_1.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_2.JPG

Note: Each shot brightness has been increased by 30% and contrast by 20%, so I guess it will be good most of you... at least for non blind people ! :P 
JPL 
Looks very interesting! Although that lava room is rather square. I would make it bit more irregular. 
 
look�s evil!!! 
 
1.) I hate that lava texture. I absolutely hate it. Use Knave lava!

2.) In shot 3, are those stones individual brushes or just a really good texture?

Other than the lava, looks good. 
Nicely Atmospheric 
Zwif is right about the lava though, but if you are particularly fond of that texture, send it to me and I can resample it to tile correctly. 
Glad You Globally Like It ! 
Phait: you right, I'll try to modify the terrain in order to give a little bit more irregularity

Trinca: It is supposed to be Hell, so it is obvious that it is Evil's place ;)

Zwiffle: All the textures are issued from Doom3 textures I converted some month ago. I'm using Hell level texture, and in shot 3 it is separated brushes.

HeadThump: As I said, you can found it in the Doom3 texture set I converted to Quake wad. It is available either on my website, or on Quaddicted, and select Hell part.. There are 3 or 4 lava textures there. 
Lava 
looks ok to me. 
Small Update 
Looks Good 
The first three shots are 404 but the one above looks very good, I'm suprised the doom3 textures work so well.

Keep up the good work! 
Ooops 
Yes, I forgot to mentionned I stupidly erase the first 3 shots yesterday evening :( Well, I'll try to post new shots ASAP ;) 
Link Restored... 
.. but with new shots... :) 
JPL 
Is the lava a moving texture the same as other lavas? 
Mike 
Yes is is 
curious choice on using d3 hell textures for a full q1 map, as the selection is so meager, although, without having to worry about spec and normal maps, you can probably mix in other textures to fill out the d3 ones.

good luck with it, even though i can't see anything in your screen shots. :P 
Beneath CDA? 
What is this skybox? Dark skies, fumes on the horizon and fire underneath? Are D3 pents teleporters? Quake palette looks much better than Rotoscope Shader modded D3... Gorgeous pavement and rock textures here. Hell & Caverns levels are my D3 favorites anyway!
Release soon? :) 
Necros / JohnXmas 
necros: Well, I use D3 Hell texture yes, but not only. If needed, I will pick other textures from other sets (it is already the case BTW... but only for 4 small brushes at the moment)

JohnXmas: The skybox come from D3 (Nevertheless I had to adapt it as the tga was not correctly aligned for Quake), and concerning the release... I guess you still have to wait some months before even seeing a beta release... And yes, it could be beneath CDA ;)

Anyway, thanks for the feedback everybody. 
Speaking Of D3 
i know i probably start way to many things which never get finished these days...

http://necros.planetquake.gamespy.com/temp/ne_bricks1.jpg
(dunno what's up with the framerate in the shot, but it's a solid 60fps, and my machine is getting pretty old) 
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