Warp Spasm
#3375 posted by ijed on 2006/12/17 08:46:11
The beta of map 3, Bile Plant is ready, finally. Its very buggy, with broken monster counts and easy skill, but the gameplay and architecture is very close to its final state (the next phase being to fix the bugs).
If anyone wants to take a look and mail me feedback then it can be downloaded here:
http://www.sharebigfile.com/file/39142/warpb.7z.html
Sorry, no screenies.
You�ll need both Qouth and Aguire�s latest engine (I prefer the nehahra version) since I�ve overrun lots of the limitations.
Note: You�re supposed to start with both the Plasmagun and Hammer - they�re lumped at the start for testing purposes; I couldn�t be bothered setting up floating items with a func_wall.
All feedback appreciated.
#3376 posted by anky on 2006/12/19 16:46:48
doidooooooooooooo
Learning...
about slicing up textures and putting them back together in different ways. note the 96 unit panel, and the homemade decos :-)
http://img266.imageshack.us/img266/2844/minesqu2.jpg
It took me a while to figure that out. great stuff and good opportunity for learning.
good yule to all.
#3378 posted by Trinca on 2006/12/20 01:58:20
ijed map fits prety wel in base map pack! ;) the new Quoth , monsters fit pretty wel in this map ;)
like the map a lot but just give a quit run at work... i will give u more feedback later on!
Cheers Trinca
#3379 posted by ijed on 2006/12/20 04:31:02
louismanning -at- gmail -dotcom-
Is my email, probably easiest.
Seasons greetings.
IJed,
#3380 posted by HeadThump on 2006/12/20 08:18:24
I'll give it a run this weekend. Christmas season hasn't been nearly as restful for me as I had hoped.
#3381 posted by Trinca on 2006/12/20 08:42:06
ijed you shoudn�t beta test like this :p when map is finish and ready to release already everybody had played :p
Probably True
#3382 posted by ijed on 2006/12/21 05:17:57
but with my usual nit picking I tend to add a few more rooms and tart up the architecture a bit just before release. There's a few maps that won't be publicly playtested as well.
New Projects / New Shots
#3383 posted by JPL on 2007/01/08 13:43:29
Please find 3 shots that concern my current (and new project). The title will be The 5 Rivers Land refering to the five rivers of Hell... Some of you should notice they already saw this "layout" somewhere else... ;P
So, as it is Hell, it is dark, and the ambience wil be there for sure...
Please feel free to comment...
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_0.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_1.JPG
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_2.JPG
Note: Each shot brightness has been increased by 30% and contrast by 20%, so I guess it will be good most of you... at least for non blind people ! :P
JPL
#3384 posted by . on 2007/01/08 14:24:50
Looks very interesting! Although that lava room is rather square. I would make it bit more irregular.
#3385 posted by Trinca on 2007/01/08 14:27:12
look�s evil!!!
#3386 posted by Zwiffle on 2007/01/08 14:44:10
1.) I hate that lava texture. I absolutely hate it. Use Knave lava!
2.) In shot 3, are those stones individual brushes or just a really good texture?
Other than the lava, looks good.
Nicely Atmospheric
#3387 posted by HeadThump on 2007/01/08 15:53:35
Zwif is right about the lava though, but if you are particularly fond of that texture, send it to me and I can resample it to tile correctly.
Glad You Globally Like It !
#3388 posted by JPL on 2007/01/08 23:31:37
Phait: you right, I'll try to modify the terrain in order to give a little bit more irregularity
Trinca: It is supposed to be Hell, so it is obvious that it is Evil's place ;)
Zwiffle: All the textures are issued from Doom3 textures I converted some month ago. I'm using Hell level texture, and in shot 3 it is separated brushes.
HeadThump: As I said, you can found it in the Doom3 texture set I converted to Quake wad. It is available either on my website, or on Quaddicted, and select Hell part.. There are 3 or 4 lava textures there.
Lava
#3389 posted by nitin on 2007/01/08 23:44:14
looks ok to me.
Small Update
#3390 posted by JPL on 2007/01/09 13:33:28
Looks Good
#3391 posted by ijed on 2007/01/10 04:32:20
The first three shots are 404 but the one above looks very good, I'm suprised the doom3 textures work so well.
Keep up the good work!
Ooops
#3392 posted by JPL on 2007/01/10 04:43:03
Yes, I forgot to mentionned I stupidly erase the first 3 shots yesterday evening :( Well, I'll try to post new shots ASAP ;)
Link Restored...
#3393 posted by JPL on 2007/01/10 10:39:57
.. but with new shots... :)
JPL
#3394 posted by Mike Woodham on 2007/01/10 11:48:51
Is the lava a moving texture the same as other lavas?
Mike
#3395 posted by JPL on 2007/01/10 13:09:40
Yes is is
.
#3396 posted by necros on 2007/01/10 15:36:12
curious choice on using d3 hell textures for a full q1 map, as the selection is so meager, although, without having to worry about spec and normal maps, you can probably mix in other textures to fill out the d3 ones.
good luck with it, even though i can't see anything in your screen shots. :P
Beneath CDA?
#3397 posted by johnxmas on 2007/01/10 20:56:39
What is this skybox? Dark skies, fumes on the horizon and fire underneath? Are D3 pents teleporters? Quake palette looks much better than Rotoscope Shader modded D3... Gorgeous pavement and rock textures here. Hell & Caverns levels are my D3 favorites anyway!
Release soon? :)
Necros / JohnXmas
#3398 posted by JPL on 2007/01/11 01:16:25
necros: Well, I use D3 Hell texture yes, but not only. If needed, I will pick other textures from other sets (it is already the case BTW... but only for 4 small brushes at the moment)
JohnXmas: The skybox come from D3 (Nevertheless I had to adapt it as the tga was not correctly aligned for Quake), and concerning the release... I guess you still have to wait some months before even seeing a beta release... And yes, it could be beneath CDA ;)
Anyway, thanks for the feedback everybody.
Speaking Of D3
#3399 posted by necros on 2007/01/11 01:41:34
i know i probably start way to many things which never get finished these days...
http://necros.planetquake.gamespy.com/temp/ne_bricks1.jpg
(dunno what's up with the framerate in the shot, but it's a solid 60fps, and my machine is getting pretty old)
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