 WHAT
#311 posted by Jago on 2005/11/06 13:49:43
I don't think I ever wrote anything about super metroid being beatable in two hours on the first run but in any case it's shorter than your average sp game
I don't think you and I have played the same Super Metroid. Metroid Zero Mission was kinda short, but Super Metroid was BIG.
#312 posted by Speeds home on 2005/11/06 17:02:45
than: yeah, I dont dig j-rpgs for similar reasons. In chorno trigger it was done much better but it didnt get nearly as popular as FF, surprisingly ;/
bear: I would say, its better to have a (rather) short but quality game that has some depth and thus replayable,
rather than lengthy good game that just drags on, using repetitive sections, random-generated missions, locking player and swarming him (hi ssam) and other low-cost methods of prolonging the play time (that just make a game dull).
If the game is good and I like it - I dont mind it being short, I will replay it (on harder mode, in somewhat different way). And if the game is not my bag of shit, I jsut dont care if its long or not. I flush it after few playing sessions
But one evening (like 2-3 hrs?) I dont know, that sounds like a speedrun to me. For example you could beat fallout really fast, but that's skipping even large chunk of the main quest.
What I like, is when you can play any level of a game on its own if you just want a quick blast (loading map from a console for example, and getting all the needed items there)
 The Thing Is
#313 posted by therealthan on 2005/11/06 23:27:10
Like speeds says, the length of a game is not really relevant, it's how much you play it that counts, and that includes replayability, multiplayer etc. I also think that the right price is important. All games aren't equal. I don't think charging 30 quid for an old snes game converted to GBA is fair, and if I had know how much I would get from Quake, I would probably have been prepared to pay a LOT more for it.
I seriously didn't mind how short MP2 was. I replayed it on all the skill levels (but gave up on new york minute because by that time I was a bit bored). Then again, I'll admit that I just played a copy at work, rather than buying it myself.
 Good Point
#314 posted by Jago on 2005/11/07 00:00:56
and if I had know how much I would get from Quake, I would probably have been prepared to pay a LOT more for it
If I had known how much fun I would be getting from Quake and the metric shitload of custom content made for it, I would've probably been ready to pay 200 euro for the game, if not more.
 Quake.
#315 posted by Shambler on 2005/11/07 02:34:32
At the rate of �1.50 p / hour as we mentioned before, say 2 E p / hour.....I'd be looking at paying 5000 E ? Or more?
 Of Course
#316 posted by therealthan on 2005/11/07 05:04:58
If I was being charged by the hour for quake, I probably wouldn't have played as much. Thank god id isn't Microsoft, who seem to want to move all the Office apps to an online subscription model, where you don't ever own the software and have to keep paying to keep using.
 Playing
#317 posted by gone on 2005/12/13 06:42:02
NFS most wanted
Man, this game looks great. Awesome detailed cars (and not just asian ricers, you get real supercars now)
Very impressive seamless large city that runs without lags. Many destroyable objects and shortcuts/different routes.
The post processing is rather nice (excessive bloom but you can turn it down) Motion blur is a bit too strong (and you cant switch it!)
Cop mode is well done and reminds carmageddon, rather than racing game. And you have the whole city to fight the cops in!
But the normal racing is rather boring due to easy rubberband ai - computer cars slow down to let you catchup or run as fast as you if you are doing great (stil too easy).
You can even use slowest car in career mode and win no problem beating much better cars
(well, about 10th spot on the list you would have to use better car, cause some tasks, like speedcheck and racing against time become more demanding).
I dont like rubberband ai\dynamic difficulty change for apparent reasons, esp done so blantantly and being so easy like in this game. Caring for the console 'casuals' eh?
nfs underground 1 ai was done better (and more challanging too).
Too bad there is no difficulty settings in NFS MW and 'catchup' is switchable only in custom races :(
 Also
#318 posted by gone on 2005/12/13 07:23:51
no replays :(((
 Does It Resemble Midtown Madness
#319 posted by bambuz on 2005/12/13 08:49:04
I remember when I played midtown madness at a cousin's place - was quite a fun game. That was 6 years ago.
You had to race against the traffic on the left lane of a highway etc.. And the city was pretty cool.
It didn't bother me that you couldn't hit pedestrians (they'd always jump sideways high speed). I also never liked carmageddon at all.
 DooM3... And Next...
#320 posted by JPL on 2005/12/13 13:04:38
I finished DooM3 yesterday night... I'm again very late compared to you guys, and many things have been already said on this forum.. I will not restart to enumerate all good and bad points of the game, it's useless, but I would like to give my final personal impression..
Well, globally I enjoyed to play it, just for the ambiance.. it was really frightening, the most in "Hell" level... .. Exactely what I was expecting since the very beginning (i.e taking also into account what were first DooM games... it follows very well the evilish progression of the serie... >D ...)... The only thing I really have to complain is CyberDemon weakness... How deceiving I was to defeat CyberDemon so easily at the end... BFG9000 for standard monters, and Soul Cube against CyberDemon... it was too much obvious... The Soul Cube guardian was much more difficult to kill IMHO... Anyway...
Well, I will try to replay DooM3 in Nightmare skill, just to have a real challenge this time....
Bah, now it's time to install Call Of Duty 2... and regarding all the trailers I already saw... it sounds to be a real good game, like Medal Of Honor... Maybe I will give you feedback in... 6 months... ;P
 Vietcong
#321 posted by Scragbait on 2005/12/13 14:36:31
I picked it up for very cheap. I started playing and it reminded me of the invisible snipers in MOHAA. Is this a game of find the enemy after you die (via the post death flyby) or is this a good game?
 RE: Vietcong
#322 posted by therealthan on 2005/12/13 20:32:48
The first Vietcong is fucking brilliance, if mainly for the excellent coop mode. If you find the 6th sense servers, you can have a really enjoyable game there with some really great people. However, now the sequel has been released, I think the community has become divided and the servers might not exist anymore.
You have to be prepared for a seriously full-on experience if you join a VC coop server. The goal of 6th sense and true teamplay servers is to encourage real teamwork and play at a slow pace for an immersive experience. If you die, you might be waiting 40 minutes for another game, so be careful.
As for the SP game, first make sure you patch it up to 1.6, then play, it fixes a lot of serious bugs. Even with the patch there are problems, but it becomes much more enjoyable.
The game is supposed to feel quite realistic, which is why you get picked off quite often if you aren't careful. Luckily, if you use your pointman, then you will almost always know when it is dangerous to move forward, and you certainly get picked off a lot less. Make effective use of cover and the crouch/aim mode and it is great when you are under fire.
There are a few really shitty levels (the boat mission, some of the tunnel rat sections and one of the last FA missions (stealth), but stick with it, because it's fun and the final level (of fist alpha/purple haze) is really cool.
Anyway, despite the game being rather rough, I much prefer it to games like CoD and Battlefield. It feels a lot more authentic and immersive, and you don't feel so much of a loner surrounded by completely scripted, braindead cannon fodder.
 Vietcong - Getting Into It
#323 posted by Scragbait on 2005/12/14 09:55:21
I'm partway through the second SP mission and I'm liking this game. I do like the go slow, keep an eye out and use cover and prone shooting for progressing. Haste is punished.
I installed and progressively patched to 1.6 right away.
Note: I really have only just begun this game.
Highs:
Jungle looks, sounds and feels like a jungle. Good foilage and lots of it. Critters are well done. Good outdoor feel.
Traps that keep you on the alert. They can be disarmed.
Limited weapons that you can carry. I like this as it prevents clutter and redundancy. It makes you chose your preferences (I'm a single shot Mosen user.)
Good backstory on missions so far. Diary in bunker fleshes out story.
Enemies seem realistic but I've really only begun.
Performance and load times are acceptable on my P4 1.2GHz with Radeon 9600 Pro. That is a modest system these days.
Lows:
Some awkward clipping and can get stuck on terrain. Not always smooth but not too bad considering.
Dead enemies that protrude from terrain - clipping problems.
NPCs can get hung up. My commanding officer got very stuck walking me to my bunker.
My squadmates sometimes get in my way. They rush into battle and kill more VCs then me. But they save my ass too.
The autosaves have the benefit of creating suspense but replaying sections can get repetitive. It's a good/bad feature.
BTW, there's a Vietcong 2 or are you talking about a mission pack for Vietcong? If this is a good game, I'll look for the other one.
Any opinions on other Vietnam war games? (Single Player)
 Vietcong
#324 posted by therealthan on 2005/12/15 03:44:55
There is Vietcong, Vietcong: Fist Alpha (expansion) and Purple Haze (pack including Vietcong and FA). REcently, Vietcong 2 was released, but I'd steer clear for now, as I am told by my super hard-core VC loving friend that it sucks. We have quite similar taste in games so I trust his opinion. The release of VC2 was also blighted with problems and the Pterodon (creators) forums were ablaze with people complaining about all the issues with the game, and also how much of a letdown it was for them. Only a handful seem to like it :(
There are issues with VC, but once you get used to them, they tend not to be a problem. When I played, I don't think I had one show stopping bug where I had to revert to a save. Of course, I did notice a lot of smaller bugs, with my teammates getting confused.
Also, don't you think that Nhut sounds like he's saying "me wait for Arthur"? He is actually saying "me wait for other (men)" but it sounds really odd.
My teammates never got many kills actually. This kind of spoiled things for me, because hornster is supposed to be some kind of hard-ass raving pscyho, but at the end of each mission, I would see that I got 40 kills and he got 5.
The bits in the bunker between missions are really cool I think. I like the authentic feel of the game. The music is really nicely done too.
Got to admit that the graphics generally suck, but some of the FA missions (with grass) look rather nice.
By the way, if you play online, try and find a teamspeak coop server playing no-respawn vietnam mode coop (6th sense). Usually before the mission begins, all the players split into squads, assign squad leaders, point men, medics etc. and discuss how they will do the mission. It's really cool, and one of the nicest things is that when they speak, their in-game character is speaking. If you get too far away, you can't hear them. It really helps immerse you in the game.
ambush coop is amazing (if you don't die in the first 10 mins).
 Ahem
#325 posted by bal on 2005/12/27 05:13:27
I just wanted to point out that playing Mario Kart DS on local wifi netwok is ridiculously fun, haven't had so much fun with a multiplayer game in quite a while, and the fact that it's on a portable console makes it even nicer.
 Wario Ware On GC With Friends
#326 posted by cyBeAr on 2005/12/27 06:26:21
is crazy, silly and a lot of fun!
 Indigo Prophecy
#327 posted by . on 2005/12/27 07:52:36
I bought this a few days ago.
http://www.3dgamers.com/games/fahrenheit/
"Fahrenheit" in Europe and "Indigo Prophecy" in USA. They cut out some love/nudity scenes in the USA, which is bullshit because USA's middle name is T&A.
It's an adventure-action game where you unravel a supernatural conspiracy involving ritualistic murders. You play 4 (or 5) characters throughout the game, but the main character Lucas as at focus - he's one of the latest murderers. Along the game you're trying to unravel why you did what you did.
You can do little things like mop up blood, drink a glass of water, open cupboards and find food to eat to boost your mental state. If it goes too low, you become despondent and may commit suicide or make a decision that ends the game. Fortunately it's not a tedious gameplay feature, so you won't be forced to eat/drink and do little things like that all the time.
Basically the actions you choose to do - whether hiding your evidence, or a dialogue option you choose with character(s), affects what happens now, and later - in the game. There are 3 endings, and it's a fairly replayable game because of this. It's VERY cinematic, it's like you're in a movie, controlling the scenes. You just have to get used to the pace.
The action scenes are a "Simon Says" mini-game of hitting lights in order (you have 2 sets of these lights that correspond to the keys or gamepad [analog sticks] you choose. Get them in the right order, and your character will perform a (successful) action sequence. They're not frustratingly hard at all, but a bit of fun.
I haven't passed the game yet, but if you're looking for a replayable adventure game deep with story and emotion - try the demo out. It's fucking ridiculously short demo, but the gameplay itself swayed me over and ever since getting the game - it's a keeper.
 Mario Kart DS Non Competetive
#328 posted by than on 2005/12/27 16:05:01
can you play it coop? I suck at Mario Kart and hate playing ultra competetive types because I usually lose and get fed up of losing. I much prefer racing against the AI with a mate. I heard it was possible... do people actually do this, or just have races (which they drop out of if they are losing so I've heard).
 "Indigo Prophecy" / "Fahrenheit" Review
#329 posted by . on 2005/12/27 21:21:06
 Than
#330 posted by bal on 2005/12/28 01:05:26
Hmm, well MKDS really isn't a competetive game to start with, you can pretty much go from being 8th to 1st in the last few seconds of the race with a bit of luck (what with how you get much better items when you're doing badly). I've been playing it with 3-4 people quite a bit at school, and the scores balance out pretty well. You can set up teams and play against the cpus, but I never really saw the point as it actually plays exactly the same as other races (you can still hit your team mates) and just adds up team scores at the end of each race...
Haven't heard about people droping out when they are losing, but I haven't played online yet (don't have any wifi here).
 Bal
#331 posted by than on 2005/12/28 01:23:54
yes, the blue spiked shell really pissed me off in Double Dash on the GC. I gave up on 150cc special cup (or maybe star, I don't remember - had rainbow road on it) because every time I would be doing well, some cunt would get the blue spiked shell and fuck me over on the last lap - when there is no time to make up for errors.
Anyway, I didn't like playing Mario Kart with my mates when I was at uni because they were better than me, and it really sucked to come last most of the time. I don't really go in for games that feel too competetive these days.
 Than
#332 posted by bal on 2005/12/28 02:43:29
I haven't played MK since the original on snes, so I don't really know how this one compares to the N64 and GC versions, but it's definatly less competitive than the snes version. Most of the people I play with (who've played the other versions) seem to agree that this one is at least a bit more fun.
Hmm, grabbed Meteos, have to try and see if that's any good multiplayer...
 Mario Kart
#333 posted by cyBeAr on 2005/12/28 08:21:47
I haven't played the DS version but all the between it and the snes game has added lots of more powerfull items and tons of annoying somtimes semi-random hazards on the course. To me the snes version is still easily the best one I've played because it's simpler and awards skill more but then again I guess that makes for more uneven fights wich can be boring for beginners.
Played mario kart double dash recently for the first time and the giant boswer shells and some other things taking up half the width of the course was the most annoying thing ever.. despite all powerfull items I still didn't have any problems racing far ahead of the people I played with on most tracks.
 Well
#334 posted by than on 2005/12/28 16:00:47
you obviously own.
I prefered the snes one to double dash too. Double Dash just looked a lot prettier.
 Got Meteos Too!
#335 posted by than on 2005/12/29 02:24:17
I bought it today for 1800 Yen, so it was a bargain. I don't buy many DS games purely because I find the price a bit insulting for the hours I usually get from them.
I've only had a quick go so far, but it seems cool, but insanely hectic and becomes very hard very fast (on the regular mode). Maybe I will get good if I keep playing...
...didn't get good at Lumines though :(
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