Shambler
#3300 posted by
inertia on 2006/11/02 10:13:29
We think that's pretty much not true at all.
They Hunger Full Game Shots
#3301 posted by
DaZ on 2006/11/06 18:32:02
http://www.blackwidowgames.com/
They added some new screenshots of the new zombie models but it was the level design shots that impressed me the most, very atmospheric and aparently the game is very close to release.
Wow, Those Look Nice
#3302 posted by
Lunaran on 2006/11/07 01:28:47
Who does Neil Manke have doing the maps for him?
Nobody
#3303 posted by
inertia on 2006/11/07 09:19:43
from Raven, that's for sure
Cool
#3305 posted by
tron on 2006/11/07 15:19:44
Looks fun, and I don't care what anyone says, I always enjoyed the Neil Manke Quake maps. :-�
Manke
#3306 posted by
HeadThump on 2006/11/07 16:36:47
Quake and Quake II, esp. Coconut Monkey and Slaughter Ship were fun maps to play. Both Half Life series, They Hunger and the more conventionally Half-Life like one were kind of boring.
Starship...
#3307 posted by
metlslime on 2006/11/07 17:44:00
was probably my favoite manke map and probably in my top 10 or 12 levels of 1997. It had a good mix of solid classic q1 progression with quakec gimmicks, and the aesthetics, while simplistic, were actually about on par with other levels at that era. His first soldier of fortune map for quake2 was also pretty good, actually, and hit the curve at the right time for quake2 build standards.
Oh...
#3308 posted by
metlslime on 2006/11/07 17:45:29
nevermind, soldier of fortune was for quake1. I think i'm mixing memories of that map with the sequel he made for Q2.
For The Record, I'm Just Shitstirring
#3309 posted by
Lunaran on 2006/11/07 19:00:45
Neil Manke is perfectly suited to work at Raven.
Cool
#3311 posted by
inertia on 2006/11/07 21:58:15
looking much more interesting!
He He
#3312 posted by
HeadThump on 2006/11/07 22:09:59
For The Record, I'm Just Shitstirring
Perfectly understandable, a little schadenfreude is good for the soul, but I bet you find yourself on the recieving end of people shitstirring more than your fair share of the time.
Oh,
#3313 posted by
HeadThump on 2006/11/07 22:10:31
great looking shots Zwiffle.
#3314 posted by
Trinca on 2006/11/08 00:56:56
fuck Zwiffle u realy map good... hope u get a job soon i want you in q1 maps again!!! ;)
Metl
#3315 posted by
nitin on 2006/11/08 02:26:01
yeah soldier of fortune episode two was his first q2 map, and I still like that one.
Headthump
#3316 posted by
Lunaran on 2006/11/08 11:09:36
yeah, I usually don't blame them because I know I'm recieving what I give.
except inertia. screw that guy!
Oh Lunaran...
#3317 posted by
tron on 2006/11/08 15:42:31
I see what you did there. :D
Zwif: looking better and better dude, looking forward to playing it when I have net access at home again.
Zwiffle
#3318 posted by
R.P.G. on 2006/11/08 17:11:43
Needs more monkeywrench.
Also, worth quitting your job over.
Welcome To The Machine - BETA 1
#3319 posted by
Zwiffle on 2006/11/12 13:24:19
http://faqtion.org/zwiffle/files/spacepistonbeta1.zip
Prey 1v1 DM BETA map. For those of you who have Prey, any comments would be useful. Thanks!
New Sprite
#3320 posted by
madfox on 2006/11/12 23:32:06
my first attempts to make a new Quake1 sprite with Fimg...
http://members.home.nl/gimli/sprite.dz
there seem to be a frame loss, but I could not find any sprite info in the qc files.
thanx FrikaC!
Hipshot
#3322 posted by
. on 2006/11/15 19:00:13
I like this shot:
http://img294.imageshack.us/img294/9248/shot0616nd1.jpg
Overall reminds me bit of Aliens + HL2, heh.
Hipshot
#3323 posted by
JPL on 2006/11/16 00:09:42
Oh, really nice screenshots ! Good work !
Nice, Hip
#3324 posted by
Lunaran on 2006/11/16 07:35:50
When I look closely I realize those are the same old crappy Q3Base textures, but the lighting just kind of smooths all that over.
More ammo for my lighting > alles theory. :)