Qmap, Mappng Help
#307 posted by Abyss on 2003/06/30 18:01:57
You couldn't upload it somewhere, so it could be downloaded by those (like me)who may want to read through and get some of the usefull info that is sure to be in there could you? please, huh.....................................
#308 posted by Kell on 2003/06/30 18:34:22
If it's under a meg, there's no problem with me uploading it to Signs Of Koth and making a linky thingy on one of my pages. It could also be linked from where ever else.
Uhm...
... if I'd put that database up I'll make it available on gomjabbar.de for everyone. Just so you know ;).
Gom Jabbar
#310 posted by aguirRe on 2003/07/01 08:33:19
I've sent the whole package to you by email. If you change it into a more managable/searchable format, publish the link here.
Yay!
Got it aguiRe, will see if I come around working on it tonight...
Just A Question
#312 posted by here on 2003/07/03 15:33:06
How to make ladder on q2 ???
Ladder
#313 posted by . on 2003/07/03 16:21:13
Create the ladder brushes as you want but edit their surface attributes and give them the 'ladder' attribute..
that's about all I think is to do, it's been awihle.
QMap Mapping Help
#314 posted by aguirRe on 2003/07/04 03:55:36
archived thread is now available for download at http://user.tninet.se/~xir870k .
Zip contains both full and split versions. Just unzip and you can use it immediately.
Thank You
#315 posted by Abyss on 2003/07/04 05:06:37
Very much kind sir !!
QMap Mapping Help
Will prolly set up a searchable database of the Mapping Help Thread at the weekend.
Refers To 301:
#317 posted by necros on 2003/07/04 14:10:39
Tyrann, that new version wouldn't happen to be done before qexpo, would it? :P
Necros
#318 posted by Tyrann on 2003/07/04 20:30:02
I'll mail you my current version, since there's a little more I want to do before the next release.
Oh Great!
#319 posted by necros on 2003/07/04 21:25:17
thanks a lot! i really wanted to have the made done for sp day on qexpo. :)
Archived Mapping Help Thread
I have all posts of the archived Mapping Help thread in a database now (God bless regular expressions).
Since I'm already working on some new stuff for my page, I'm going to add a frontend to search through all those posts or just browse them. If everything works as planned it will be online someday of the next week.
Is There A Way
#321 posted by necros on 2003/07/07 22:24:10
to replace a single texture in an already compiled bsp file?
i really don't feel like recompiling...
I'd Love A Tool To Do That
#322 posted by Tyrann on 2003/07/07 22:43:11
I found some texture misalignments in my coagula map, but there's no way I'm re-compiling that!
Doesn't QuArK...
#323 posted by metlslime on 2003/07/08 00:22:10
allow you to do that?
To Replace A Single Texture In An Already Compiled Bsp
#324 posted by Vodka on 2003/07/08 00:28:50
You can do that with texmex (then import to bsp), but you absolutely have to keep the size of the original. Also there is a tool that unpaks .bsp - might be usefull, not sure where to get it. Ask in #qc or inside3d forums.
If you mean changing the coordinates of a texture on a face - never heard it was possible with in quake.
GTK Radiant + Q1. Textures.
#325 posted by Fst on 2003/07/08 10:18:52
Greetings, great mappers ;) i just wanna ask how to compile a q1-map made in gtkr. i used a tutorial from an 'industri' site (http://ray.onemoremonkey.com/industri/howto.php): everything works perfect, but when i start map quake crashes with a following message: 'Host_error: texture is not 16 aligned'.
Here is console log:
]/map q1room
*Loaded clogic.dat occupy 12k.
*Loaded progs.dat occupy 400k.
*Loading wad data 'textures/metal.wad'
W_LoadTextureWadFile: Wad file textures/metal.wad doesn't have WAD3 ID
*Loading wad data 'textures/counterstrike.wad'
W_LoadTextureWadFile: Wad file textures/counterstrike.wad doesn't have WAD3 ID
Host_error: texture is not 16 aligned
]_
'metal.wad' is a standart quake WAD, i've downloaded it using a link from tutorial. 'counterstrike.wad' works fine in qoole. so i don't know what's my mistake. could you help me?
that's all ;) tanks a lot.
Thanks, Speedy
#326 posted by necros on 2003/07/08 12:35:20
.
Um... Wait... What?
#327 posted by necros on 2003/07/08 12:38:59
this is what i do...
in texmex, i open up the compiled bsp, delete the old texture, replace with the new texture (same size), but the 'save to bsp' option in the file->save copy menu is greyed out.
how do you do it?
Fst:
#328 posted by metlslime on 2003/07/08 15:52:45
You're trying to load a quake wadfile (WAD2.) I think you're using a plug-in that can only read halflife wadfiles (WAD3.)
The Same
#329 posted by Fst on 2003/07/08 16:49:34
2metlslime: plugin? what plugin? i've made a small map in gtkr, then i've converted it into a q1-map file and compiled it using standart tools. i tried to use wad3 but in this case map loads with no textures. could you tell me please the right way to organize q1textures for gtkr (how did you do it?). thanks anyway.
2speedy: ?????, ??????? ;) ?? ?? ? ??? ???? ?? ?????????, ???-?????? ;))
Oops...
#330 posted by Fst on 2003/07/08 16:52:07
2speedy: muzhik, vyruchay. ty zhe u nas spetz po texturam, kak-nikak? ;))
Fst:
#331 posted by metlslime on 2003/07/08 19:21:50
I've never used Gtkr for quake1, but i don't think Gtkr can read WAD2 files -- i think you'll have to convert your textures to jpeg or tga.
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