Damn, Phait!
#9 posted by negke on 2005/12/18 01:47:10
those scraps look awesome!
a pity you're not going to finish them yourself...
Negke
#10 posted by . on 2005/12/18 02:15:03
Yeah some parts may look good, but if there's one thing I suck at, it's cohesiveness.
Woah!
#11 posted by Spirit on 2005/12/18 02:39:44
Thanks Phait, I was hoping for this :)))
Phait
#12 posted by Zwiffle on 2005/12/18 07:27:19
Cohesiveness isn't the problem; determination is.
#13 posted by vb on 2005/12/18 21:01:02
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
#14 posted by vb on 2005/12/18 21:01:23
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
Kothic Scraps
#15 posted by Kell on 2005/12/18 22:47:06
W0000t...
#16 posted by distrans on 2005/12/19 19:23:06
...to all these scraps!
Given it's 38C outside I'm not inclined towards a Winter map but I do have an unfinished knave themed map lying around...
BTW, just for info, CZG's "Soulworks" scrap has been successfully incorporated into Travail e2m2. We are getting close...
Nearly Done!
#17 posted by Hrimfaxi on 2006/01/05 04:25:51
Here are some pics from the map I made with some of Drews scraps from sm112, and then ruined with my own stuff!
http://www.hrimfaxi.dk/eg.htm
I could use some betatesters within the next week or so, to give some feedback on the map.
If you want to help out mail:
hrimfaxi (at) tdcadsl (dot) dk
Hrim (and Drew)
#18 posted by bal on 2006/01/05 04:39:11
Those shots look great, the structures are really nice (lighting just a bit bland on those shots, probably better in game).
Looking forward to playing it.
Hrimfaxi
#19 posted by JPL on 2006/01/05 05:07:08
Wow, the screenshots look very good ! Nice work indeed.. I always loved the egyptian theme..
BTW, if you want beta tester I'm in ;)
Looks Prime
#20 posted by than on 2006/01/05 06:24:58
liking the scale you have there. There is some nice architecture too.
#21 posted by Trinca on 2006/01/05 06:31:54
holly shit!!! look�s great!!!
his a kind of map i�m "trying" to make know, for the 10 years aniversary of Quake in june at least i hope so...know i got a few more skill�s and maby things go better... with JPL and Neg|ke help...
:)
#22 posted by necros on 2006/01/05 13:09:45
i really like the look of that staircase in the third shot.
#23 posted by adamllis on 2006/01/05 16:07:16
cool idea, it'd be sweet to see someone else finish something u gave up on long ago.
Well
#24 posted by Hrimfaxi on 2006/01/05 16:32:36
Bal: Yes lighting is rather dull atm. Allthough it looks better in game than on the shots! That's one of the reasons I don't have a beta yet, I still have to work on it. The other reason is that there isn't any easy and normal skill only hard, and that has to be worked on as well. (Btw. hard has 238 monsters! May be more and may be less 8-))
JPL: Thanks! I'll mail you (and the others that mailed me) when I have a beta.
Necros: Yes it is nice isn't it? It's a Drew original, I just changed it a little to make it fit and span two storeys.
#25 posted by Trinca on 2006/01/06 01:29:51
it will be a good map i�m sure about that... your maps are always good ;)
Holy Shit.
#26 posted by Drew on 2006/01/09 19:28:16
I just think everybody should know that Hrim has made this map look amazing, which is saying something considering the source material was bland at best. Congradulations! Can't wait to play it, one day in the distant future.
Hrim
#27 posted by Mikko on 2006/01/11 06:30:38
Awesome architecture! Awesome texturing! Awesome sky (I like the contrast)!
DUDE
#28 posted by Zwiffle on 2006/01/19 13:53:28
OK, my map won't be ready at all by Saturday (damn you addictiveness of AoE3 and WoW!!!) and since school starts next week... I'm gonna have to push back the deadline about a week or two. Also, I haven't got any maps yet, so I assume only me and Hrimfaxi are participating... which means only me and Hrimfaxi get to play the maps :D But anyway, if you ARE making a map, then the deadline is pushed back two Saturdays. If you don't care, then burn in Hell. >_<
Also
#29 posted by Zwiffle on 2006/01/19 13:59:57
Jack Bauer is the man. Thank you.
Aw, Man....
Aw, Man....2
(damn fingers, way tooo big for this keyboard).... This is a big downer!!! Anyway, if even only you and Hrim are in, we're ensured to have top quality stuff, at least.... Looks like I'll have to learn mapping, at last, if I did it earlier, you would have had one more map for your pack... altough of the drunk quality....
WHAT?
#32 posted by Hrimfaxi on 2006/01/20 03:37:25
Here I have been working my ass of for the last week in order to finish my map!
Oh well then there are more time for playtesting.
Surly there must be some mappers out there that can make a small map before the new deadline? Remember you start with a scrap so just choose a big one!
Maybe I should make another one now that the first is done?
#33 posted by Trinca on 2006/01/20 04:05:23
hoh maby i should give it a try...
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