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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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QMaster 
you can extract the textures from the .bsp with various tools, bsp2wad.exe or texmex for example.

They aren't "protected" in any way.

Shamblernaut, thanks! 
 
Free use of the textures is more or less implied. (a few of them are from UT anyway ssshhhh) 
 
http://scampie.net/files/terra.zip

This is the full wad Lun and I used while building the map. 
Self.dopeslap = TRUE; 
 
Well Well Well... 
Looks like someone created the Widowmaker in real life -
https://www.youtube.com/watch?v=UQy-1_P8mqE 
 
Looks like someone created the Widowmaker in real life

Can you spunk all three loads at once though? Seems like each of the loads is shot individually. 
 
Sadly I believe it shoots each one in turn. I guess it's a cross between the widowmaker and the riotgun. 
When Is Patch 2 Coming Out? 
I am enjoying the mod, so far, but I am tired of shooting helpless little spiders stuck to the ceiling :^(

Thanks! 
Soon (tm) 
 
Soon (tm) 
 
Switch Off And On Again! 
When Is Patch 2 Coming Out?
Hopefully this week, I need to test all the maps in QS/DP/WinQuake before I release it. I am also distracted with making a new map. I always have problems switching between LD and Coding, it feels like I need to reboot my brain each time! 
 
New map and new patch... I am excite :D 
ACK 
Dang need to finish up the shamblers texture quick so it can go with the patch... :) 
Sock 
New map looks awesome! And ya, I know what you mean...my qc brain half doesn't turn on and off very quick. 
Necrokeep Silver Key 
I like how there is a reward for nice jumping! 
 
Started Playing It Yesterday 
Since this is a big pack, I had to reserve some extra time to play it. Loving what I've seen so far.

On the Cruical level, the texture inside the first air ducts gets too distorted if playing with gl_texturemode GL_NEAREST_MIPMAP_LINEAR, so I had to enable filtering. Quakespasm also seems to follow WinQuake's liquid turbulence too well, using low-res sine values for the turbulence, so the filtering also took care of that. however, the filtering doesn't look good on alphamasked textures. Anyway, that's just me nitpicking.

I would like to know about the thought process behind the change to the shotguns. This leaves the thunderbolt as the only hitscan weapon (other than the axe, heh), at least in the classic weapon roster. I'll be playing it in projectile mode since this is what this mod was designed for, but I'd like to know exactly what kind of experience this change was intended to provide. As a whole, I'm trying to see which game design lessons I can learn from this mod. 
 
I think the idea was to remove hitscan almost entirely to increase the skill ceiling but remove cheapness from things like grunts (a pack of grunts with hitscan can decimate the player) 
 
Giving Gaunts projectiles (and 40% of the original HP) instead of hitscan was great in particular. 
 
I love the projectile shotguns. They feel much more visceral and connected to the world. 
For Me 
Projectile will always beat hitscan. The time it takes to reach its target (even if its very fast) just feels better in every sense.

Hitscan always feels like a cop out, although it works for the LG because that's how you'd expect that weapon to work.

After all my whinging about 'realism' this is going to sound hypocritical, but it does feel more part of quake's world as JneeraZ says. More logical.

In gameplay terms it's cool as well - it didn't mess up my timings much, although I had to adjust for it slightly.

It's also more satisfying than hitscan.

To summerise:

Projetile:
Boom
Swish
Splat

Hitscan:
Boomsplat

Projectile > Hitscan 
Agreed! 
The projectile change has been a lovely change. 
Mankrip 
could you please show me a screenshot of that texture distortion?
Thanks. 
Shotguns 
I'm torn about it. I didn't change it back to hitscan, but I have to say, it threw off my timing quite a bit. I'm still having a hard time hitting scrags in AD. 
At First I Didn't Like It 
just because of initial discomfort, I suppose.
Now I love it, deeply.
I also love the changes made to gaunts, and to droles. 
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