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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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MAX_MAP_LIGHTING 
Yep, that's a bug in TyrLite. I meant it to allocate 4MB, but a logic error in LightWorld() screwed things up. I have a few minor changes queued up now, so v0.95 should be along soon. 
Necros 
yeah try scaling up textures on large rocky walls etc like speed said, for one the lightmaps are smaller on them and 2, I actually think the walls look better with this done to them, makes the walls look huge and massive a bulky and oooooh u know craka!

I ate a fish. 
Would There Be 
a general interest of having access to the old QMap "Mapping Help" thread dating from Jun 2000 to Oct 2002 ?

I have it archived in html format with graphics and could upload it to someone who'd like to host it (metlslime ?).

It's quite big and not in a nice format for the bandwidth limited, but maybe that could be fixed too ? 
AguiRe 
Hmm, how many megs is it zipped? 
About 700K Zipped 
for a version that only has one html file for all three years (rather difficult for the browser to handle - sucks memory to no end). This variant is not very useful online but OK for a powerful computer offline.

I've also made a separate 3-part version that has one html file for each year which is easier to manage in the browser offline. It will still be difficult to use online, though.

The entire package of both versions is about 1.4 MB. 
AguiRe 
Would be cool if you could send me those per mail. I think about putting all the posts into a database and quick code some stuff to search through all the data... 
Qmap, Mappng Help 
You couldn't upload it somewhere, so it could be downloaded by those (like me)who may want to read through and get some of the usefull info that is sure to be in there could you? please, huh..................................... 
 
If it's under a meg, there's no problem with me uploading it to Signs Of Koth and making a linky thingy on one of my pages. It could also be linked from where ever else. 
Uhm... 
... if I'd put that database up I'll make it available on gomjabbar.de for everyone. Just so you know ;). 
Gom Jabbar 
I've sent the whole package to you by email. If you change it into a more managable/searchable format, publish the link here. 
Yay! 
Got it aguiRe, will see if I come around working on it tonight... 
Just A Question 
How to make ladder on q2 ??? 
Ladder 
Create the ladder brushes as you want but edit their surface attributes and give them the 'ladder' attribute..

that's about all I think is to do, it's been awihle. 
QMap Mapping Help 
archived thread is now available for download at http://user.tninet.se/~xir870k .

Zip contains both full and split versions. Just unzip and you can use it immediately. 
Thank You 
Very much kind sir !! 
QMap Mapping Help 
Will prolly set up a searchable database of the Mapping Help Thread at the weekend. 
Refers To 301: 
Tyrann, that new version wouldn't happen to be done before qexpo, would it? :P 
Necros 
I'll mail you my current version, since there's a little more I want to do before the next release. 
Oh Great! 
thanks a lot! i really wanted to have the made done for sp day on qexpo. :) 
Archived Mapping Help Thread 
I have all posts of the archived Mapping Help thread in a database now (God bless regular expressions).
Since I'm already working on some new stuff for my page, I'm going to add a frontend to search through all those posts or just browse them. If everything works as planned it will be online someday of the next week. 
Is There A Way 
to replace a single texture in an already compiled bsp file?

i really don't feel like recompiling... 
I'd Love A Tool To Do That 
I found some texture misalignments in my coagula map, but there's no way I'm re-compiling that! 
Doesn't QuArK... 
allow you to do that? 
To Replace A Single Texture In An Already Compiled Bsp 
You can do that with texmex (then import to bsp), but you absolutely have to keep the size of the original. Also there is a tool that unpaks .bsp - might be usefull, not sure where to get it. Ask in #qc or inside3d forums.

If you mean changing the coordinates of a texture on a face - never heard it was possible with in quake. 
GTK Radiant + Q1. Textures. 
Greetings, great mappers ;) i just wanna ask how to compile a q1-map made in gtkr. i used a tutorial from an 'industri' site (http://ray.onemoremonkey.com/industri/howto.php): everything works perfect, but when i start map quake crashes with a following message: 'Host_error: texture is not 16 aligned'.
Here is console log:
]/map q1room
*Loaded clogic.dat occupy 12k.
*Loaded progs.dat occupy 400k.
*Loading wad data 'textures/metal.wad'
W_LoadTextureWadFile: Wad file textures/metal.wad doesn't have WAD3 ID
*Loading wad data 'textures/counterstrike.wad'
W_LoadTextureWadFile: Wad file textures/counterstrike.wad doesn't have WAD3 ID
Host_error: texture is not 16 aligned
]_

'metal.wad' is a standart quake WAD, i've downloaded it using a link from tutorial. 'counterstrike.wad' works fine in qoole. so i don't know what's my mistake. could you help me?
that's all ;) tanks a lot. 
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