
Uhmmmm... 
 
		#301 posted by 
Auhsan on 2003/09/09 11:10:51
 
		The snow seems a bit out of place, imo.
 rest looks good if it is intended as a dark place =) 
	 
		
		
Megaman 
 
		#302 posted by nakasuhito on 2003/09/11 16:09:29
		DR. WILLYY!!!!
 
 i know its stupid, but i couldnt resist. 
	 
		
		
Q3 Dm 
 
		#303 posted by 
nb on 2003/09/12 10:51:41
 
		http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse01.jpg
 http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse02.jpg
 http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse03.jpg
 
 Gameplay is going to be somewhat dubious, since I suck at item placement, but at least the bots don't mind. And it looks okay. Um, if you like orange.
 
 (Textures are from the Aesir Building set, from Max Payne. Except the ferns, which are used under license from Nature.) 
 
	 
		
		
Nb 
 
		#305 posted by 
Kell on 2003/09/12 13:40:21
 
		It looks like an art gallery. Not a criticism, just an odd vibe for Q3DM. 
	 
		
		
Kell 
 
		#306 posted by 
nb on 2003/09/13 04:41:58
 
		Good - I was going for the 'soulless corporate headquarters' kind of look, so anything modern and clean isn't too far off. 
	 
		
		
... 
 
		#307 posted by 
starbuck on 2003/09/13 08:22:22
 
		it doesn't look soulless enough; it looks like a nice place to live :P
 
 The visuals are lovely though, apart from shot 3 has too many lights on the underside of the overhanging bit 
	 
		
		
Nb 
 
		#308 posted by 
pjw on 2003/09/13 13:26:54
 
		Those are some very nice shots. I agree w. Starbuck re: cluster of lights in shot 3.
 
 A very different look, which is always nice for Q3.
 
 Beta? 
	 
		
		
I Like All The Orange. 
 
		#309 posted by 
necros on 2003/09/13 21:26:28
 
		it's very appealing, but not soulless at all.  cozy is more like it.  ;) 
	 
		
		
Q3 LG  Skin I Made 
 
		#310 posted by 
Vodka on 2003/09/13 23:24:07
 
		
	 
		
		
SpeedLG 
 
		#311 posted by 
Kell on 2003/09/14 05:12:19
 
		oooh, I'll buy that for a $ ! 
	 
		
		
Speedy 
 
		#312 posted by 
nitin on 2003/09/14 08:24:41
 
		that fucking rocks, LG was by far the worst skinned weapon IMHO.  As much as I liked Harlequin's replacement for it, it altered too much to look like LG anymore but this is perfect.
 
 I couldnt talk you into reksinning the YA and RG (the q3 version was perfect) could I? 
	 
		
		
Thnx 
 
		#313 posted by 
Vodka on 2003/09/14 20:04:17
 
		kell: sure. All my talents are for sale
 
 nitin: I`m affraid no, atleast not any soon. Its really hard and timeconsuming. 
	 
		
		
Speedy 
 
		#314 posted by 
nitin on 2003/09/14 22:06:30
 
		that's cool, I can always hope though I guess.  I have a temp replacment for the YA anyway 
	 
		
		
Btw 
 
		#315 posted by 
nitin on 2003/09/15 07:53:49
 
		you should pimp it on the polycount boards. 
	 
		
		
Also On Polycount 
 
		#317 posted by 
starbuck on 2003/09/15 08:16:30
 
		http://www.planetquake.com/polycount/reviews/quake3/dragon/dragon.shtml
 
 the Dragon Knight model for Q3....i hadnt seen it before, but its some seriously impressive modelling 
 
	 
		
		
Starbuck 
 
		#318 posted by 
nitin on 2003/09/15 08:50:10
 
		check out q4gladiator, q4hybrid and magdalena if you want some more impressive stuff. 
	 
		
		
Thanks 
 
		#319 posted by 
starbuck on 2003/09/15 09:49:50
 
		the Q4Gladiator looks particularly nicely formed... these skinners/modellers/animators/etc really must go through hell concentrating on one thing for so long! 
	 
		
		
.mdl 
 
		#320 posted by 
Kell on 2003/09/15 14:05:44
 
		Magdalena is the best, because - apart from the success of all the design elements within it - it's the only one that can be run on any machine for which Q3A was actually geared. I've seen dozens of images of the Dragonrider, but so far I can't offer an insightful opinion on the actual model because I have yet to find a machine that will load it in Q3 :P Same goes for the Gladiator.
 Crusader ( with skinning by Rhorsach ) and Binky are also excellent for the more standard humanoid characters. And Lobo is the truest to his original comic book inspiration, with just the best custom sound :) 
	 
		
		
Rpgcb01 
 
		#321 posted by 
R.P.G. on 2003/09/15 14:39:50
 
		A never-released Cube map.  I still may never release it.  But at least now you have pretty pictures to look at.
 
 http://rpg.spawnpoint.org/images/maps/rpgcb01_1big.jpg
 http://rpg.spawnpoint.org/images/maps/rpgcb01_2big.jpg  
	 
		
		
Kell 
 
		#322 posted by 
nitin on 2003/09/15 23:04:31
 
		dragonknight actually takes up less memory than magdalena I think.  I can run q4hybrid, q4gladiator, magdalena and dragonknight without any troubles on my p3733+gf2 (though obciously not all at the same time).  I think all you have to do is set com_hunkmegs to 256.  
 
 Others worth checking out are bloodseeker, churchill, dark_knight, grimdemon, koollight, samjai, scurvy, rova, spacemarine40k & violator128. 
	 
		
		
This Title Is Empty. 
 
		#323 posted by 
. on 2003/09/16 00:19:14
 
		I'd like to see models photo-source their textures for more realism.. 
	 
		
		
		#324 posted by 
Vodka on 2003/09/16 00:58:25
 
		Id love to see photo-sourced texture for the like of magdalena :))