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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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Ok... 
nesp10.bsp
"nesp10 - Embers of Cruelty"

but... i have an estimation of about 36 hours for a -level 3 vis, which is more or less accurate... i don't have the time for this vis... so, if someone could do it for me with a faster than 1ghz system? (not right now, most likely tomorow(sunday)) if not, i'll just have to leave it as a -fast vis (ew). (13000 numportals, if that helps any) 
!!- UNDERWORLDFAN -!! 
Hey, I e-mailed you, and posted (once) here re: if you still wanted a site redesign :P Sooooo yeah reply! Thanks. 
Necros 
i can try if you like? i have a 2.4ghz p4

chainer69@blueyonder.co.uk 
Necros 
Just do fast. 
No Title 
thanks alot ChAiNeR! i'll send it to you later today.

pushplay, are you sure you want to play with 4000 wpoly max and 2000 wpoly average? :P 
Yes 
Because those stats have absolutely no meaning to me. 
Hmm 
2000 average?!? 
Necros, 
if youre reading this, i replied to your mail... i got the map but i need a .prt file in order to vis it! :s 
Hehe, 
yeah. i sent it over. it was late last night, and i guess i just forgot! :P

nonentity; yes, but that's unvised. i have no idea how it will play when vised properly... 
Ok, 
just started it now.. had a Base time of 1:12 
I thought that this thing was actually going to be released for qexpo, that's why I rushed the vis. 
Vis Update... 
it's saying it has 23 hours remaining.. although that figure keeps varying.. tonight when i'm not doing anything else at the comp it should go faster. 
Chainer, 
don't rely on the estimate until around 36% (on the far right side) i've seen it rise steadily, peg at around 30% and usually settles to something resembling reality at around 36. i don't really know how to read the output that well though, i'd have to ask aguire. 
Damn.. 
its on 17% and standing at 29h

mite be a fair wait yet.. 
Ungh... 
Work is deathly boring, my thesis is stalled, and my girl and I split last night... Please tell me this little ray of sunshine is going to happen soon. 
Soon, Just Waiting On Necros' Final Compile 
/me points _sun_mangle at distrans 
Necros, What Part 
of the RVis progress update is unclear ? Have you read the readme (near the end)? There is an explanation of the various values. 
Well, 
it's not really so much as unclear in the meaning, but unclear on which one is the most reliable, since i've seen most of them fluctuate wildly from start to finish... that's why i can't really 'read' the output properly. ;) 
In The Latest RVis 
version 2.18, you can use options "-barpercent" or "-numpercent" to enable a more simplified progress feedback. Then there's no estimation but the percentage values are weighted to make the process look more linear.

Try it and see if you like that better. 
And If All Goes Well, 
my upcoming version 2.19 will among other things have an AutoSave feature, i.e. vis will automatically now and then save its state to disk while it's running, both in Base/Full parts.

In case of force majeure or undesired human/divine intervention, vis can just be restarted and it will load the last saved state and continue from that point. 
Aguire 
That is an excellent idea. 
Distrans.. 
put her photos in a Q1 level. She'll love you. I guarantee.

Hey it worked for me! -_O 
Or... 
you could make a crap level and dedicate it to your son for his birthday. 
Hmmmm... 
Thanx Tyrann =)

Phait: err... no 
Underworld Fan: 
saw your email, thought it best to reply here so everyone can see :)

vis on necros's map is going fine, should be going for about another day i think.

heres the last line:

Full: 90.0%, Elapsed:94:06:41, Left:18:02:40, Total:112:09:21, 83% 
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