Aye
#3178 posted by
Vigil on 2006/08/10 23:13:00
It's looking good in the shots. The old-school style brings back quite a few memories. Hope to play that pack soon.
Citadel
#3179 posted by Andrea Rosa on 2006/08/13 14:38:51
Thanks for checking my work, guys!
In reply to Nitin, Citadel will feature four maps. Level 1 and 2 are finished, on medium skill they deliver respectively 128 and 117 enemies.
The game uses the modified gamex86.dll made by Knightmare (along with Lazarus, Xatrix and Rogue entities), but doesn't necessarily need the famous Knightmare engine. You won't find new textures since the theme is a typical Q2 unit. This will also allow for a relatively small download (less than 20 Mb).
Citadel has been inspired by "The Powersphere Quest" by Cedar Kraus, which I consider the best SPQ2 ever made. As you can see in the preview, in some locations I've tried to replicate Cedar's stunning visuals following fond memories of his masterpiece.
Coop Support?
#3180 posted by
than on 2006/08/13 18:44:00
Is it going to be as hard as PSQ? I hope it won't be quite as ridiculous, but the extra challenge of PSQ was certainly great for coop. Will you be supporting coop?
I Should Have Mentioned Earlier
#3181 posted by
HeadThump on 2006/08/13 20:36:52
those shots do look awesome, Andrea. I'm looking forward to playing your episode. I replayed Powersphere Quest a month ago, and it does indeed hold up well.
Nice =D
Those shots are really impressive -- I need to play catch-up and get Deus Ex Machina, tho...
Citadel
#3183 posted by Andrea Rosa on 2006/08/15 09:44:06
@than: no coop nor deathmatch for the moment (although those features may be implemented in the future, should people ask for them). Concerning difficulty, Citadel won't be a walk in the park, but it won't reach the PSQ level neither.
Beta Testers Wanted
#3184 posted by
Jed on 2006/08/15 15:02:24
I'm looking for one or two beta testers for a small medieval SPQ map.
Screenshots:
http://www.angelfire.com/nh/rdp/map.html
email me at jedjed78@hotmail.com if you're interested. Thanks.
Jed
#3185 posted by
Blitz on 2006/08/15 16:04:43
You'll always have a place in my heart because of your outstanding frontpage updates on. I will beta test your map :)
Metro 2303
#3186 posted by
DaZ on 2006/08/17 15:03:49
http://www.3dgamers.com/news/more/1096485535/
Why is it that the Russians / Ukranians are the best at capturing the "post apocaylpse" look and feel? These shots remind me a lot of Stalkers environments and they look damn sexy.
The game is aparently "an action oriented survival horror action fps" =)
Daz
#3187 posted by
Vondur on 2006/08/17 21:54:56
because alot of russians are utter fans of fallout 2
DaZ
#3188 posted by
R.P.G. on 2006/08/18 12:04:15
Because Russia/Ukraine is post-apocalyptic. See: Chernobyl.
Lol
#3190 posted by
DaZ on 2006/08/19 07:45:53
you have a point there... :)
OOH.
That stuff looks tasty. But I have a rebuttal: Valve has doen a really nice job in that dept. with HL2.
True Biff
#3192 posted by
DaZ on 2006/08/19 17:32:02
but stalker and this new game just have a lot more grit and grime, hmm perhaps its just the 3d engine they are using but half-life 2 looked a bit to shiney at times and it detracted from the run-down look of everything in places.
#3193 posted by
gone on 2006/08/29 08:22:00
HL2 Art Director was Viktor Antonov from ex-USSR (
http://www.mobygames.com/developer/sheet/view/developerId,10802/
)
Metro 230 is being made by the same people who worked on Stalker.
Make Quicktime VRs Free!
#3194 posted by
. on 2006/08/30 00:10:58
I did a little digging and came across a free Quicktime panoramic/VR tool that'll take an image and make it into a pannable
.MOV to embed. Here's a tutorial and link:
http://www.panoguide.com/howto/display/gocubic.jsp
Alt: http://www.panoramas.dk/quicktime/gocubic.zip
And here is my attempt - I did NOT know what I was doing, I just took like 5 screenshots of a map by turning right in intervals and stitched 'em together. But it works:
http://www.faqtion.org/phait/pan.html
I also found more utilities that I have not yet tried. But I thought I'd have to spend money on official VR tools to do this, and I don't. I think this would be great for screenshots!
http://www.ptgui.com/
http://www.pano2qtvr.com/
http://www.panoshow.com/panocube.htm
http://panotools.sourceforge.net/
Antonov Fucking Rules.
Everyone, go get the Raising the Bar HL2 book, and gawk at his concept art.
Phait
#3197 posted by
Lunaran on 2006/08/30 09:10:07
Friction tried this a while ago and got a few of us into it:
http://lunaran.com/images/screens/lun3dm4_pan.jpg
I have others, but they're not on my site, and I'm at work.
Hey...
#3198 posted by
metlslime on 2006/08/30 15:11:19
does anyone still have the panoramas I made for concrete dreams or derelict? I seem to have lost them in a hard drive failure.
Lunie
#3199 posted by
. on 2006/08/30 16:37:41
While that'd do as a source image, it's not the best representation for a map a- because of the curving. Unless viewers knew that panoramic images (depending how they were shot) naturally curve, they'd be thinking "my what a curvy map!".
Here be ye:
http://www.faqtion.org/phait/lun3dm4.mov
Viktor Antonov
#3200 posted by bear on 2006/08/31 05:44:16
Some pics for us without the book:
http://www.vulkanbros.com/
The 2 Latest Screenshots...
#3201 posted by
JPL on 2006/08/31 12:47:53
... of my current project that uses Doom3 texture sets I presented during QExpo (it is the same map btw)
http://lambert.jeanphilippe.free.fr/Screenshots/BTH1.JPG
http://lambert.jeanphilippe.free.fr/Screenshots/BTH2.JPG
What do you think ? Would it be suitable for the Xmas Base Pack ?
JPL
#3202 posted by
DaZ on 2006/08/31 14:21:36
wow you have come a long way since your 1st map!
The doom 3 textures actually look ok in Quake 1, you seem to have done a good job on the conversion.
I like the 1st screenshot, very dark and atmospheric, 2nd is ok but is too bright imo.