Missyou
#26 posted by
Vondur on 2004/01/22 04:35:42
when the map has dead end, gameplay ends up in cat & mouse fashion. i.e. dead ends destroys smooth gameflow.
ps, wtf with qurnel and the site? i'll erase teh account damnit ;)
I Think
#27 posted by
. on 2004/01/22 04:43:26
Deadends can be both good and bad. Recall Q2DM1, where one of the RL is. Powerful weapon, but a risk getting it: dead end, and ambush from above.
I wasn't too sure how PH8DM1 would play, but it was for 1 on 1 so I didn't feel I had to go all out on flow. Opinions may differ. I'm going to do something better for PH8DM2, naturally.
I Don't See
#29 posted by
Vondur on 2004/01/22 05:47:36
any strategy there. only catching the moment when your opponent is away and thinks you're somewhere else but not in the dead end. you have to manage to get in/out of there during that rare occasion. and i prefer strategy in 'run and shoot' style of gameplay rather than camping deadends...
yes i suck and thx for the link
Phait:
#30 posted by
metlslime on 2004/01/22 13:25:51
There was a second exit from the RL in q2dm1 -- you could rocket jump up through that hole to the hallway with the window. But obviously, you take some damage to get there.
#31 posted by kieran dawes on 2009/07/04 16:38:56
y do you wot to now i do not now you so i am not telln you ok so glt lostr ok naw