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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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CZG SUCKS 
HAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!! 
Sat On A Wall 
This dude feels himself awfull "Humpty", not knowing if the celebration of the mapper of the Universe really belong to his "Dumpty".

And Scampy, you were actually right with that carrot, but some respect for someone, who saw the Devil's face, on his dance under the pale moon. 
Stuff 
Scampie:

* Remember that name SM69 is reserved as the chainmap that metl and I are working on. I dunno if it'll be released before the speedmaps get to that number, but it's possible. Please reserve that for us in any case.

* I am currently reworking the speedmaps. 
 
I'll just run sm666 for that week. Might as well if we're going to be doing things out of order. 
Well... 
Sm40 hasn't been released yet.. *whistles* 
Ah, The Ancient Lost SM40 Pack ... 
.. 
Pack? 
Was a chainmap I believe... 
Imagination 
ive only heard of sm40 in the ancient, lost legends.

it was whispered of in the nemicron, and buddha once attained sm40. Is it real, or the stuff of dreams? 
Chainmap 
You could do a chain map again, that would be cool. 
The Only Chainmaps 
I've seen are sm28, sm32 and sm36. All very good, too. If anyone knows more about the "missing link" sm40, please enlighten us. 
 
sm40 is Lunaran's failed attempt at a chainmap. He claims the reason was because the peices didn't fit.

And yeah, I want to do another Speedchain map in the future. Was think about running a Turtlechain map where we take X amount of mappers, and each gets 1 day to work on the map, and then pass it to the next mapper (and a copy to me, just in case). A few ground rules like not deleting everyone else's work etc would need to be thought out, but it'd be cool to see how each person progesses with the map. 
Chainmap 
I like the idea, but wouldn't it be necessary to agree on an editor ahead of time? 
Sm69... 
was/is a speed-chainmap that RPG started long ago, and that he and i have occasionally worked on. The original contributors were daz, myself, nightbringer, and RPG, who each made something during a speedmap session. RPG's task was to then fit it all together and add extra areas as needed. I also did a second speed-session for it, and have helped with some brushwork here and there. RPG has turning into a pretty cool map, now if only he'd finish it!

P.S: i don't know what the original sm number was for it, but it was around the 30's. We've since changed the number to 69, never realizing that 30 more speedmap sessions would go by before it got released! 
 
pushplay: all map editors open .map. a texture .wad would be all that'd need to be decided on. 
Scampie 
So there's no risk of losing anything in converting the map format back and forth for radiant? 
Pushplay: 
.map is radiant's native format.

The real question is whether worldcraft users could handle working in a map with no visgroups or whatever other special stuff is stored in the worldcraft file format. 
... 
I'm pretty sure I have a point I'm trying to make but I'm just going to shut up now. 
Chainmaps 
What always seems to be the sticking point with chainmaps is that it's all waiting on one person to stick the parts together. What if after the different sections of the chainmap were made, then any of the people who made a section could have a go at joining them all. You might even end up with two or three maps made out of the same pieces(although that might get a bit samey after a while) 
Sm40 
why not put all the pieces up on the speedmapping site and let anyone who's willing to try to put it together to a map do it? It could be interesting to see more than one version put together by different people in different ways altho I doubt many are wlling to spend the time needed. I think one problem with the chainmaps is that the people putting them together have been over ambitious and ended up adding lots on their own to try to meet the very high standard of the top sp maps or something. Better to get something ok done than nothing at all. 
Cybear 
I think one problem with the chainmaps is that the people putting them together have been over ambitious and ended up adding lots on their own to try to meet the very high standard of the top sp maps or something. Better to get something ok done than nothing at all

Hahaha, too true, too true. :)

Although granted Damaul & Than delivered their two maps bang upfront with little to no frills... how easy the sections fit together does kinda play a part in it; with sm36 i had to add a fucking lot to get the pieces to fit together coherently... i'd at least 75% of the brushwork in that map was done by me.. ugh. If the sm40 source was put up though I'd probably have a play around with it though, if only for the sake of filling the gap in the series. 
But 
I presume Scampie meant one person will work on the map one day then the next person would take that file and built his piece off that, couldn't the last person to map join the last bit together with his piece. 
What Gib Said. 
That's my exact plan, with me taking up the rear. I'd rather just be a guy who checks all the balance, makes the map flow right, ensures no bugs, gets all the textures right. Another reason why I'd like the .map after each person had it, then I'd see the progression of each person, and afterwards when the map is done, I'd release each revision also. 
Chain Maps 
I would be interested in a chain map.

Surely the 'right' way to chain a map is for the next person in the chain to create new areas into the chain map, neither taking away from, nor adding to the earlier areas. Think of it as 'rooms' - each person should aim to add completely new areas, passing the map on when their own area was complete. In this scenario (given an overall theme and a fixed .wad) only the monster placement would be a possible problem area. Lighting will be a problem for preformed additions but again, the current 'chainer' would be responsible for matching the existing light levels that he/she inherits. (politically correct or what?)

Therefore, if someone wanted to add an older preformed section, they would be responsible for the actual joining and matching.

Mind you, has anyone joined more pieces of other peoples maps together than me? I always ripped out all lights and started again.

Anyway, that's what I think. 
Or 
The last person to fixed it together should do all lighting and monsters (the mappers would do the light sources tho). Or another persons sole purpose could be to do lighting and/or monsters. Just a thought. 
 
Yeah, it'd work to say 'everyone only make your own new area' but I feel that will lead to 'box, hall, box' design. Plus, as this is a community effort, I feel it'd be better suited for each person to do the work they feel is needed to make the map work. I doubt anyone is going to fully rebuild anyone else's work, but maybe they'll tweak it some so it fits better overall. As long as we as keep our heads straight in thinking 'this is just for fun', I doubt we'll have any problems.

But this will all come later! First, I already have a standard turtlemap event planned for the week starting Jan. 3rd. And I'd like to see how anyone is doing with remodeling their '4 seasons' megatheme maps. I know I'm holding on to my for the moment as I have much larger plans.

Also! Sm60 is this Saturday! Standard 4pm est time, 100 min time limit. This week, I think we'll do 'deathmatch' as a theme, seeming as everyone has been making single player maps only last few packs (except Starbuck, who did one for sm59). Less ents to worry about, maybe we'll stick closer to the time limit this week too!

As always, email me maps early if you'd like, scampie@spawnpoint.org . I'm also availible to chat... i'm so lonely... :( 
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