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ARCANE WIZARD
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.

Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.

Anyone interested?
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Here Are Some Model Shots Put Some More Up Tomorrow 
http://buckmontgomery.tripod.com/models/

let me know what you think, as well as give some constructive criticism and suggestions... 
Nice Work 
I like alot of them except for the executioner and cherub. 
Dylan 
sorry I didn't get to put your pics up on the arcane site, I've been ridiculous busy with school. Sorry to everyone but progress on my quake projects is going to be grindingly slow (that is, about the pace that a normal Q1 mapper goes at). I've got 3 planned maps for this, 1 being azure/ikeblue, another being coven of ebony/soe style underground libraries, and a third being the rogue tech-wizard one. To be realistic, if I'm doing all three this project would be released in the spring. Does that work for everyone or should I just finish one map and ditch the other two for an earlier release? 
Tronyn 
do all 3 planned maps, im sure they will be good enough to be worth the wait. ;) 
Dylan 
OMG someone who actually tries to make models and skins in an appropriately evile and grimy Quake style - wonders will never cease!!

In general they look very cool (and believe me I loathe shitty custom monsters) and properly nasty. However the few improvements I'd like to see: Less humanoids and more monsterous stuff, and a bit more coherency between the models.

Nice one. 
 
Yeah, Dylan, awesome work. Especially the Shalrath replacement, very cool. I tend to agree with Shambler about more freakishly wierd demon monster ogre things, but I personally like all of them except for the guy in suspenders. Keep up the great work !! 
Well Thank You 
i am trying to make critters that do fit in the quake world and will be new and unique, my question is, do we want to use all replacement models and make this a tc?

oh and when the new demon is done it will be freakishly meanicing and weird with pointy teeth and spikes and claws....

also the guy with the suspenders really doesnt go with the game he is just the character the website is named after,Buck Montgomery(freedom fighter extrardinaire), it was a comic i piddled with. 
I'd Like To See A Total Conversion 
Seeing Quake's original monsters along w/ new monsters is just odd for me. Could be cause every new monster implementation I've seen sucked... 
Hm... 
can't seem to access the link? 
Try This... 
Dylan 
Very cool - those are some of the best-looking (and in-theme) Quake 1 models I've seen. Who did the skins? They're great >:D Normally skins on custom monsters suck the big one, but these look very well done. 
I Did The Models And The Skins 
i do both the modelling and skinning, its the only way to complete your characters. 
Tronyn... 
...Spring, would be Autumn for those of us in the antipodes? If so, no problem as I'm using this mapping exercise as a way to learn vis grouping, while I'm waiting for the $ to build up enough for my new sys.

I've got a 1200 brush section all sealed up and am halfway through the next section (of roughly the same size/detail). There'll be four "sections" all together. Yaaay for vis grouping, my machine would've been juddering by now without them.

I'll just potter away, send it through then get back to the other project when the new sys is up.

The more levels the merrier I reckon. 
Yup 
sounds like this project will be quite large, which does make it merrier for sure. I'm thinking release for around March or April or something like that. 
... 
i dunno... i just can't seem to get the site to load,even with the new url... maybe it's tripod? 
Necros 
try http:// buckmontgomery/ tripod/ models

try typing it in instead of clicking the link 
Nope... 

Bad Gateway
The following error occurred:
[code=DNS_HOST_NOT_FOUND] The host name was not found during the DNS lookup. Contact your system administrator if the problem is not found by retrying the URL.


-----------
Please contact the administrator.
 
Necros 
the link works for me, IP = 209.202.240.100 .

Maybe you could try flushing the DNS cache (if there is one) or check the hosts file for blocking. 
Aguire: 
what is a DNS cache (temporary internet files folder?)
and what is the hosts file? 
DNS Cache 
You can have such a thing locally on your machine to speed things up (I have one) not having to make DNS queries to an external server all the time. It's not the TIF folder.

The hosts file is a local text file that also can have fixed DNS relocations (actually it's the first one that is queried). Search for the file and you'll find it. It's commonly used to block out bad sites, ads or other evile things. 
... 
so, search for a file "hosts"?
what should i do with the file?

also, for the DNS cache, how can i find that?

(not at home, so i can try it right now :P) 
Hosts File 
Take a look here http://accs-net.com/hosts/index.html

DNS Cache utility: http://www.analogx.com/contents/download/network/fc.htm

Please note that they both require some regular maintenance to work well.

Also, if you're running W2K/XP, there's a built-in DNS Client service that in my experience causes more trouble than it solves. It can be safely set to manual in most cases. 
DNS Cache 
I've had problems with that where I'd type in one URL and get an entirely different website, but similiar URL. Clearing the cache helps. 
Ive Got Some New Stuff To Update On The Site 
ive got some new stuff, will update by friday.
a new demon model, almost ready for viewing, and a completely new one, aswell as some new skins for other models ive done etc. ill get some visuals for feedback.right now i am animating some models and making several skins per model, so maybe we can have some variety in the game rather than gunning down the same monster every single time. 
Tronyn 
Spring sounds as a good date for release, because I'm currently not available to map, that why I have an unexpected break. But I hope to return my comp in a month or so and continue my map. It's about 1/4 ready atm (1/3 of all planned architecture and no entities so far)

btw when will the compiled progs.dat be ready? 
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