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ARCANE WIZARD
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.

Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.

Anyone interested?
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Dylan 
those look really good. Perhaps on the fragwiz, you could modify it more to differntiate it more from the normal cultist (this guy can cast magic spells and should be more badass, right) - my usual suggestion is, ahem, more spikes :) 
Oh And Btw 
I liked multi-rockets/multi-grenades in multiplayer. Curse of Osiris CTF was great. 
 
This is what my above post refers to - it is better to make a new weapon with a new combination of gameplay properties ( hitscan/projectile/ballistic, ROF, ROD, ammo consumption etc. etc. ) using an existing ammo type, instead of inventing a new type of ammo but for an existing gun-type.


That sounds about right. Except for the ammo bit. By bringing different forms of ammunition into the game, you add to the scarcity factor. Scarcity adds to the tactical edge and the realism of the game.

I digress in this sense as well, the DoE weapons do not rise to the level of gimmick. They are simple changes in the basic weapons and nothing more.

The gravity gun in Half Life, now there's a gimmick.

Lava nails,
proximity grenades,
Enforcer style laser rifle,

All are decent additions to the basic Quake format, they are just not over the top cool like the Zerst�rer weapons.

As for Q3A, sure it is balanced (though some pro-moders may disagree with that), but it is also too simple to be of much value when accessing the design of a modern single player FPS.

Dues Ex, for instance is much closer to the ideal that I'm looking for in weapon balance design. The weapons are extremely modifiable, and thus they progress in value as you play.

What Are We Supposed To Use, Man, Harsh Language?

Not a good idea. 
 
Regarldess of what the intro cinematic or player manual would have you believe, the main characters of the game are the guns.

indeed. 
Finished Half Life Yesterday... 
...I am now a fan of the crowbar. 
On Lava Nails 
maybe they should not work underwater, not take armour into consideration when doing damage, and be 1.x times as powerfulas regular nails (hey, maybe except against shamblers or something, as heat doesn't seem to bother them). To further differentiate, perhaps regular nails could richochet once. But then again, all of this stuff is probably not nessecary - this is an SPQ pack, not a tightly balanced Q3 that'll be played for years by discriminating millions. 
Dylan 
What version of QMe do I need to read .mdo format? 
..mdo Format 
Version 3.1 of QMe reads the .mdo format. If you have the full version of 3.0, download the demo of 3.1 and you'll get a patch that upgrades 3.0 to the full version of 3.1(no frame restrictions) 
Fc 
i can send you my version if you prefer? 
Fatty 
can u implement the nail ogres, if so i can think of a good cultist model to make from it, also have you gotten a chance to open those files? 
Distrans... 
HL1 I guess? 
Mappers 
any special requests on map models, let me know, i will start on them soon, because they are quickly done. 
Dylan, 
I've created a base model to replace the drone. No animation or skin for it yet, but it needs a mere 40 frames to match the drone.qc. If you are interested, I'll send it your way. 
Yeah Let Me See, It 
what is the drone, an enemy?turret

just send me the model dylansartain1@aol.com and a list of frames 
Will Do, 
it's an old monster model, last used in Operation Urth Magic, but I didn't feel the original looked very Quakey.

The frame structure is a little non standard (not grouped), I'll need to send the original model itself to give you an idea of the animation needed.

Thanks. 
 
 
Damnit... 
another phantom post. 
Anything Else For Anyone? 
any other map models etc.? 
Tronyn 
Important question:
Should we (I) aim at capability with vanilla quake or will this mod be custom engine only?

So what are the limits? (edicts, bmodels, etc) 
Well, 
I'm trying to make my maps work with vanilla Quake or at least FitzQuake. Any particular limit you need to exceed? :) 
Tronyn,headthump 
tronyn-- sent you a new model taking into consideration your suggestions about the last one, give me some feed back as to what you think, also let me know about the cherub...

headthump--got the older models sent as well as a preliminary concept of the drone.also let me know what you think 
Headthump 
i resent the files 
Hmm 
dylan, why? What did the files ever do to you?

(ba-boom-cha) 
Hmm 
if a tree falls in the woods, and no one is around to hear it, does it just lie there and rot? 
Hey Dylan 
I see I need to clean out a lot of stuff from my e-mail account. Probably the reason I haven't got the e-mails. Only my subscribed services are coming through it appears. I'll e-mail you later this afternoon to let you know how it is going on this end. Thanks. 
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