Well, All
#290 posted by
necros on 2003/09/03 16:21:48
ya gotta do is import the textures into a q1 .wad...
And
#292 posted by
Vodka on 2003/09/03 21:09:41
W00t!
#294 posted by
R.P.G. on 2003/09/03 23:18:20
One of the 0ld 0ld Duke3D maps I released in 1997 or something!
http://rpg.spawnpoint.org/images/maps/csurpris_1big.jpg
Finally!
#295 posted by
pushplay on 2003/09/03 23:31:02
A gingerbread house you can camp.
Haha
#296 posted by
Wazat on 2003/09/04 10:03:14
Quake mapping looks less messy. But you can't eat that. :)
34
#297 posted by
necros on 2003/09/04 16:10:53
they will look absolute poo
that's true, but seeing as i don't posses l33t photoshop skills, that's really the only way for me to do it. and the results aren't always awful. obviously, bright stuff and greys don't look very nice, but for the most part, it turn out pretty decent and sometimes pretty good.
(obviously, i'm not talking about your [speedy] textures specifically, but in a general sense)
Presumably Aliens Can See In The Dark...
#299 posted by
Shambler on 2003/09/08 03:42:53
...I bloody well can't though.
Uhmmmm...
#301 posted by
Auhsan on 2003/09/09 11:10:51
The snow seems a bit out of place, imo.
rest looks good if it is intended as a dark place =)
Megaman
#302 posted by nakasuhito on 2003/09/11 16:09:29
DR. WILLYY!!!!
i know its stupid, but i couldnt resist.
Q3 Dm
#303 posted by
nb on 2003/09/12 10:51:41
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse01.jpg
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse02.jpg
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse03.jpg
Gameplay is going to be somewhat dubious, since I suck at item placement, but at least the bots don't mind. And it looks okay. Um, if you like orange.
(Textures are from the Aesir Building set, from Max Payne. Except the ferns, which are used under license from Nature.)
Nb
#305 posted by
Kell on 2003/09/12 13:40:21
It looks like an art gallery. Not a criticism, just an odd vibe for Q3DM.
Kell
#306 posted by
nb on 2003/09/13 04:41:58
Good - I was going for the 'soulless corporate headquarters' kind of look, so anything modern and clean isn't too far off.
...
#307 posted by
starbuck on 2003/09/13 08:22:22
it doesn't look soulless enough; it looks like a nice place to live :P
The visuals are lovely though, apart from shot 3 has too many lights on the underside of the overhanging bit
Nb
#308 posted by
pjw on 2003/09/13 13:26:54
Those are some very nice shots. I agree w. Starbuck re: cluster of lights in shot 3.
A very different look, which is always nice for Q3.
Beta?
I Like All The Orange.
#309 posted by
necros on 2003/09/13 21:26:28
it's very appealing, but not soulless at all. cozy is more like it. ;)
Q3 LG Skin I Made
#310 posted by
Vodka on 2003/09/13 23:24:07
SpeedLG
#311 posted by
Kell on 2003/09/14 05:12:19
oooh, I'll buy that for a $ !
Speedy
#312 posted by
nitin on 2003/09/14 08:24:41
that fucking rocks, LG was by far the worst skinned weapon IMHO. As much as I liked Harlequin's replacement for it, it altered too much to look like LG anymore but this is perfect.
I couldnt talk you into reksinning the YA and RG (the q3 version was perfect) could I?
Thnx
#313 posted by
Vodka on 2003/09/14 20:04:17
kell: sure. All my talents are for sale
nitin: I`m affraid no, atleast not any soon. Its really hard and timeconsuming.
Speedy
#314 posted by
nitin on 2003/09/14 22:06:30
that's cool, I can always hope though I guess. I have a temp replacment for the YA anyway