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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Still playing this mission pack too. Seriously incredible stuff, I keep replaying all of the maps. A lot of the vibe reminds me of Castlevania, which isn't a bad thing at all. Favorite thing to do in the whole map pack is using the shadow axe for all of Necrokeep until finding the plasma gun, then using that whenever the situation presents itself. Can't wait to see new maps made with this mod in the style of Warpspasm where the plasma gun becomes the primary weapon. 
 
@spirit -- like Scampie pointed out that wasn't what we were talking about.

Maybe you modern people like to restart the whole map each time you die. I quicksave and continue from that...

Mark V doesn't need you to quick save.

Type load a0 (90 seconds before death), load a1 (3 minutes before death) or load a2 (4.5 minutes before death). 
 
and here mark V was already my favorite 
 
The only reason I wrote that feature:

One time I was in the middle of a really good Skacky map (mapjam1?), had played for 45 minutes ... then died.

I didn't have it in me to redo all of that gameplay.

It's an emergency "I forgot to save" fallback to prevent that scenario.

The first auto save, (less than 90 seconds ago) isn't necessarily enough time to avoid your doom. Hence, 3 auto-saves spaced apart by 90 each.

Just to avoid the "I invested in a hour in this great map and forgot to save" problem. 
Qbism Super 8 
I can't get this mod to run with the latest version of qbism, any thoughts? 
Use Quakespasm Or Mark V 
 
 
FWIW I think sock may be working on a patch that will make AD usable with software-renderer engines. 
 
I get all my playing done with Quakespasm, i saw a screenshot MFX posted of the mod running in qbism so I wanted to try it out. 
 
Patchwork 
patch that will make AD usable with software-renderer engines
Indeed, patch 2 will be finished in a week or two and fix AD to work with WinQuake engines. In the meantime be careful downloading patches from other sources, they are not fully tested. 
Do'nt Froget Abuot Curcial! 
 
Is There... 
Is there wad with the cobweb textures? ad_start.wad included in the pack doesn't have them. 
I Just Want To Say 
That the credits sequence in the end map is awesome :) 
Qmaster Re: Cobwebs 
You could extract them from ad_necrokeep.bsp using AdQuedit - as long as the author doesn't object. 
QMaster 
you can extract the textures from the .bsp with various tools, bsp2wad.exe or texmex for example.

They aren't "protected" in any way.

Shamblernaut, thanks! 
 
Free use of the textures is more or less implied. (a few of them are from UT anyway ssshhhh) 
 
http://scampie.net/files/terra.zip

This is the full wad Lun and I used while building the map. 
Self.dopeslap = TRUE; 
 
Well Well Well... 
Looks like someone created the Widowmaker in real life -
https://www.youtube.com/watch?v=UQy-1_P8mqE 
 
Looks like someone created the Widowmaker in real life

Can you spunk all three loads at once though? Seems like each of the loads is shot individually. 
 
Sadly I believe it shoots each one in turn. I guess it's a cross between the widowmaker and the riotgun. 
When Is Patch 2 Coming Out? 
I am enjoying the mod, so far, but I am tired of shooting helpless little spiders stuck to the ceiling :^(

Thanks! 
Soon (tm) 
 
Soon (tm) 
 
Switch Off And On Again! 
When Is Patch 2 Coming Out?
Hopefully this week, I need to test all the maps in QS/DP/WinQuake before I release it. I am also distracted with making a new map. I always have problems switching between LD and Coding, it feels like I need to reboot my brain each time! 
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