Barnak
#7 posted by
PuLSaR on 2017/01/04 17:51:21
Explore jam is not about making large gorgeous environments, it's about something simple and interesting. The first exlore jam had one day deadline (which was extended to 2 days) and 1024 box restiction. This one provides some more time. tbh I can hardly imagine a big map without mosters that doesn't fall in getting repeatative. So making something short is the key.
Some Deets
#8 posted by
mjb on 2017/01/04 18:03:56
What water alpha are we dealing with here since it is vanilla?
Anything else to note that wasn't in the main post?
#10 posted by
Newhouse on 2017/01/04 18:25:41
So what can you do to this map jam exactly, sorry it was a little unclear to me.
Puzzles only, but no jumping puzzles? No jumping at all, only something interesting to look at but not interact?
Newhouse
#11 posted by
DOOMer on 2017/01/04 18:28:57
I think that the jumping puzzles are allowed. Only monster are forbidden.
#10
#12 posted by
Kinn on 2017/01/04 18:31:11
The original post is badly worded. I think it means "no monsters, but everything else is fair game".
Oh True
#13 posted by
PuLSaR on 2017/01/04 18:33:13
no monsters is the main statement, the rest is the list of examples what can be there: traps, crushers etc.
#15 posted by
metlslime on 2017/01/04 18:33:45
updated post to say "No monsters. Instead you can have traps, crushers..."
Good Luck
I really struggled to make something for the last explore jam. It's harder than you think!
Fifth
#17 posted by
PuLSaR on 2017/01/04 20:21:23
You have another chance.
But you're right, it's not that easy to make maps without monsters, but it's an interesting challenge.
I'm In
#18 posted by
topher on 2017/01/04 20:41:32
i'll make one
it's ok to use skills to tweak the difficulty of jumps?
so, i put three func_walls, with spawnflags "not on easy/normal/hard"
i may drop it later.
#20 posted by
DOOMer on 2017/01/04 20:48:37
What is the maximum length | height of the jump in vanila Quake?
@DOOMer
#22 posted by
Newhouse on 2017/01/04 21:23:47
These based on what I tried in Quakespasm.
About 192 pixels or bit more, if you're thinking about running and jumping right from the edge and both platforms are in a same height.
Jumping up max is 40 but try to prefer 32 pixels.
How Do You Make A Healing Pool In Vanilla Quake?
#23 posted by
Newhouse on 2017/01/04 21:29:13
Healing Pool In Id1:
#24 posted by
muk on 2017/01/04 21:31:58
Pool of water with a func_illusionary bottom with health packs hidden underneath.
Like The Healing Pool On E4M4?
#25 posted by
xaGe on 2017/01/04 21:38:56
;-)
#26 posted by
Newhouse on 2017/01/04 22:02:16
Yep, so it is func_illusionary. It would be so nice to place multiple health pack on same spot, if I add target key to each pack and they one by one turns on unactive health packs that are on same spot?
Now Streaming Explorejam 2
@newhouse
Maybe a plat that pushes health kits into the player?
@dumptruck_ds
#29 posted by
Newhouse on 2017/01/04 22:25:53
I think delaying triggers would be easier*