|
Posted by metlslime on 2002/12/23 18:27:46 |
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.
Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB. |
|
 |
 Quake 10 Year
#2985 posted by inertia on 2006/04/09 01:31:36
http://quake10year.com/
anyone seen this? thoughts?
 Wow
#2986 posted by starbuck on 2006/04/09 03:28:03
looks like that engine is using Steep Parallax Mapping. That's pretty impressive.
http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg
Apparently the engine is by LordHavoc! The content leaves a bit to be desired, but then the guy says that it's work in progress, and he's using other people's art as placeholders right now.
From the MySpace site:
Quake 10 Year is a celebration of Quake. 10 Years ago iD software released a revolutionary game called Quake. This game changed the face of the fps game market. Not only for the actual game Quake, but for the engine that came with it. Music by Trent Reznor of Nine Inch Nails and a cast of talented people, Quake is a hard classic.
www.quake10year.com
The screenshots below show WIP (Work In Progress). Nothing you are seeing is final. You will see in some screenshots some textures that have not been remade. The only model that has been remade is the Grenade Launcher. More to come soon.
The Shambler you are seeing in the screenshots is made by Randy. The Fiend model you are seeing in the screenshots is made by MauveBib. Neither one of these models are Quake 10 Year Assets. However, I still like them and they are fun to play with. The engine I am using is a modified version of the Quake engine called Quake 10 year (made by LordHavoc).
 I Like The Steep Parallax Stuff.
#2987 posted by Text_Fish on 2006/04/09 04:10:05
But everything else is just too shiny and colourful. Gaudy is the word.
 Final Be Here :)
#2988 posted by Elvis on 2006/04/09 15:05:12
ok i've finnaly released my map just hope all is ok so don't be suprised if it feels abit hard as it's my first sp map tho it can be used as dm
have fun with it anyway
oh i moved the pics to another server for the once that need to have a look without downloading
http://www.multi.fi/~elvis/quakemap/hellvill.zip <- map
http://www.geocities.com/elvstrom/quakemap/hellvill1.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill2.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill3.jpg
all taken from sp
 Quake On MYSPACE Of All Places?
#2989 posted by . on 2006/04/09 16:17:55
Rofls.
 You Should Submit A Newspost , Elvis
#2990 posted by HeadThump on 2006/04/09 18:52:58
I like those shots. Very kenetic looking.
 HeadThump
#2991 posted by Elvis on 2006/04/10 01:02:19
i don't really know how so maybe someone can do it for me?
 Elvis
#2992 posted by on 2006/04/10 02:36:27
On the forum page, you will see down the bottom the "Last 10 News Threads" and down the bottom of the you will find the "Submit News" link, just click that, write your post, and submit, the mods will take care of the rest.
 Elvis
#2993 posted by nitin on 2006/04/10 02:46:14
done for you, but what the above poster said.
#2994 posted by Elvis on 2006/04/10 03:30:50
thanks nitin
 Poor Ogre
#2995 posted by madfox on 2006/04/13 19:51:31
 You Know
#2996 posted by necros on 2006/04/14 00:27:19
that bug has always confused the hell out of me, because voreballs are supposed to remove themselves if their targets are dead.
 That Animation's Making Me Dizzy.
#2997 posted by Text_Fish on 2006/04/14 03:46:07
:S
 Mighty Matmos
#2998 posted by Matmos! on 2006/04/15 04:13:49
that animation made me feel. because I Matmos sometimes like to feel, but I am free from everything. Colors do not frighten me, nevertheless I feel sexual enough to use mine computor. Computors corrected is similar to clothes which do not belong to me so every day I never feel one. Because I have them, black lungs too. Cough I say, But beware! I speak as well as my mouth. Below me I tightly wrap the likes of crayons
 ^ I Think It's CZG.
#2999 posted by Zwiffle on 2006/04/15 07:06:26
 Yeah
#3000 posted by starbuck on 2006/04/15 07:59:46
I'm definitely getting a hint of teabagger from that post.
 .
#3001 posted by madfox on 2006/04/15 19:15:47
it's not a bug, in fact it is a mod with a partical beam, which in this case was affected by the voreball and me too far out of sight to catch.
 Really?
#3002 posted by necros on 2006/04/15 22:49:15
hm... i must have hallucinated the bug then... o.0
lol... i was pretty certain i had seen that before. oh well, heh :P
 Indeed A Rare Subroutine...
#3003 posted by madfox on 2006/04/16 11:29:19
It is from the ExtraQuakeC modr4.
http://developer.chaoticbox.com/quake.php
It has a func_emitter, func_switches and func_water. Also a well designed particle system.
Good ideas for a changing water-type
level.
 Just A Little Something I've Been Working On...
#3004 posted by necros on 2006/04/25 23:36:48
http://www.planetquake.com/necros/temp/room2.jpg
http://www.planetquake.com/necros/temp/outside.jpg
lighting in this second shot is temporary. just to show off the brushwork
heh, they make the monsters bigger, so i make the rooms bigger... o.o
http://www.planetquake.com/necros/temp/room.jpg
btw, don't be fooled by those fps numbers... my machine is pretty good. i expect performance would be crap atm, but i've yet to do any portals or optimizations beyond caulking behind patches... i suspect this will be a bitch to optimize. :P
 Necros
#3005 posted by JPL on 2006/04/25 23:56:58
Nice screenies indeed ! I love this gothic-like castle architecture... I love particularly the curved ramp stairs: very weel done !
However, you should consider to add more "colored" textures: these gray stones everywhere could have been replaced by something better at some point... and it gives a flatness impression at some point...
For example, the background wall behing the arches could have been replace by something more "bloody"....
Anyway, it's only my taste, and it sounds that it will be a cool map ;P
Keep it up... and go map :D
 Looking Nice...
#3006 posted by bal on 2006/04/26 01:00:54
But some of the textures look a bit flat for D3, like the outside of the curved stair case.
The styles look kind of weird in areas, like what the hell is going on at the top of the outside pic?
Good work though, nice to see something other than tech.
#3007 posted by necros on 2006/04/26 16:14:48
jpl: do you have any suggestions on different colours? i kind of like the tan look atm, but maybe i could redo those trim textures or something?
or did you mean i should just put more blood everywhere?
bal: what do you mean by what the hell is going on at the top of the outside pic??
do you mean because it just ends abruptly? i haven't finished the top part yet. hehehe
 Necros
#3008 posted by JPL on 2006/04/27 00:54:52
As the walls are pretty grey, adding either bloody splashes, or smooth red bricks, or whatever you wnat but grey stones, would, IMHO, give a better look to the castle, and for sure will improve the stuff.
I think there are some good stones textures from Hell level... myabe you nshould consider to use it, or maybe you should add some colored lightning effects...
It's up to you..
#3009 posted by necros on 2006/04/27 10:06:30
heh, the brick texture there *is* the brick texture from the hell pack, i just replaced the diffuse map. XD
i'll definatly look into adding blood splats. i tried a bit to make some red bricks, similar to the ones found in doom/doom2 and that i converted for use in ne_marb, but i can't seem to get it to look good... looks mostly like a brick sprayed red, and not something truly evil. :P i'll have to experiment more...
thanks for the input :)
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|