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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Necros, 
If it is hell themed what I had in mind, q2/q4ish wouldn't likely help. I did test the idea after giving the sugestion, built some normal maps (used low sampling as not to go overboard) using Sock's tech, applied them to a room, smacked it up in Dark Places, and this is how it looks:

http://img145.imageshack.us/img145/9057/tech001kz.jpg 
Quake 10 Year 
http://quake10year.com/

anyone seen this? thoughts? 
Wow 
looks like that engine is using Steep Parallax Mapping. That's pretty impressive.

http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg

Apparently the engine is by LordHavoc! The content leaves a bit to be desired, but then the guy says that it's work in progress, and he's using other people's art as placeholders right now.

From the MySpace site:

Quake 10 Year is a celebration of Quake. 10 Years ago iD software released a revolutionary game called Quake. This game changed the face of the fps game market. Not only for the actual game Quake, but for the engine that came with it. Music by Trent Reznor of Nine Inch Nails and a cast of talented people, Quake is a hard classic.

www.quake10year.com

The screenshots below show WIP (Work In Progress). Nothing you are seeing is final. You will see in some screenshots some textures that have not been remade. The only model that has been remade is the Grenade Launcher. More to come soon.

The Shambler you are seeing in the screenshots is made by Randy. The Fiend model you are seeing in the screenshots is made by MauveBib. Neither one of these models are Quake 10 Year Assets. However, I still like them and they are fun to play with. The engine I am using is a modified version of the Quake engine called Quake 10 year (made by LordHavoc).
 
I Like The Steep Parallax Stuff. 
But everything else is just too shiny and colourful. Gaudy is the word. 
Final Be Here :) 
ok i've finnaly released my map just hope all is ok so don't be suprised if it feels abit hard as it's my first sp map tho it can be used as dm
have fun with it anyway
oh i moved the pics to another server for the once that need to have a look without downloading
http://www.multi.fi/~elvis/quakemap/hellvill.zip <- map
http://www.geocities.com/elvstrom/quakemap/hellvill1.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill2.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill3.jpg
all taken from sp 
Quake On MYSPACE Of All Places? 
Rofls. 
You Should Submit A Newspost , Elvis 
I like those shots. Very kenetic looking. 
HeadThump 
i don't really know how so maybe someone can do it for me? 
Elvis 
On the forum page, you will see down the bottom the "Last 10 News Threads" and down the bottom of the you will find the "Submit News" link, just click that, write your post, and submit, the mods will take care of the rest. 
Elvis 
done for you, but what the above poster said. 
 
thanks nitin 
Poor Ogre 
You Know 
that bug has always confused the hell out of me, because voreballs are supposed to remove themselves if their targets are dead. 
That Animation's Making Me Dizzy. 
:S 
Mighty Matmos 
that animation made me feel. because I Matmos sometimes like to feel, but I am free from everything. Colors do not frighten me, nevertheless I feel sexual enough to use mine computor. Computors corrected is similar to clothes which do not belong to me so every day I never feel one. Because I have them, black lungs too. Cough I say, But beware! I speak as well as my mouth. Below me I tightly wrap the likes of crayons 
^ I Think It's CZG. 
 
Yeah 
I'm definitely getting a hint of teabagger from that post. 
it's not a bug, in fact it is a mod with a partical beam, which in this case was affected by the voreball and me too far out of sight to catch. 
Really? 
hm... i must have hallucinated the bug then... o.0

lol... i was pretty certain i had seen that before. oh well, heh :P 
Indeed A Rare Subroutine... 
It is from the ExtraQuakeC modr4.
http://developer.chaoticbox.com/quake.php

It has a func_emitter, func_switches and func_water. Also a well designed particle system.
Good ideas for a changing water-type
level. 
Just A Little Something I've Been Working On... 
http://www.planetquake.com/necros/temp/room2.jpg

http://www.planetquake.com/necros/temp/outside.jpg
lighting in this second shot is temporary. just to show off the brushwork

heh, they make the monsters bigger, so i make the rooms bigger... o.o
http://www.planetquake.com/necros/temp/room.jpg

btw, don't be fooled by those fps numbers... my machine is pretty good. i expect performance would be crap atm, but i've yet to do any portals or optimizations beyond caulking behind patches... i suspect this will be a bitch to optimize. :P 
Necros 
Nice screenies indeed ! I love this gothic-like castle architecture... I love particularly the curved ramp stairs: very weel done !
However, you should consider to add more "colored" textures: these gray stones everywhere could have been replaced by something better at some point... and it gives a flatness impression at some point...
For example, the background wall behing the arches could have been replace by something more "bloody"....
Anyway, it's only my taste, and it sounds that it will be a cool map ;P
Keep it up... and go map :D 
Looking Nice... 
But some of the textures look a bit flat for D3, like the outside of the curved stair case.
The styles look kind of weird in areas, like what the hell is going on at the top of the outside pic?
Good work though, nice to see something other than tech. 
 
jpl: do you have any suggestions on different colours? i kind of like the tan look atm, but maybe i could redo those trim textures or something?
or did you mean i should just put more blood everywhere?

bal: what do you mean by what the hell is going on at the top of the outside pic??
do you mean because it just ends abruptly? i haven't finished the top part yet. hehehe 
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