First Attempt: Got "0"
#29989 posted by
Kinn on 2018/02/14 00:12:15
Online ColorIQ Challenge Results
You have perfect color vision!
Aww yeah!
I have a rare form of Palinopsia, which basically means my vision looks like I'm tripping balls 24/7. One of the neat side effects is that I have superhuman colour perception. One of the not-so-neat side effects is that I cannot read white text on black without my entire field of view turning to snow/static, driving at night is scary as fuck, and if I look at a person's face for too long, it starts wobbling around in a disturbing way.
Zero As Well
#29990 posted by
PuLSaR on 2018/02/14 00:30:22
I was really not expecting such a result
#29991 posted by
mankrip on 2018/02/14 01:05:02
if I look at a person's face for too long, it starts wobbling around in a disturbing way
Exporting them to MD3 should fix that.
4
#29992 posted by
Blitz on 2018/02/14 06:41:26
Better than I expected considering my dismal art skills
also got a 4... damn blue greens...
#29995 posted by
PRITCHARD on 2018/02/15 05:47:24
I scored 23. Does this mean my career as a colorist is over, or does it mean that I was too cheap when buying this monitor, and probably should calibrate it better in any case?
I think the only real answer is that I'll never have a career as a colorist while using this monitor, at least.
So, You Think You Are Good At Quake?
Keyboard Only
#29997 posted by
Qmaster on 2018/02/16 16:31:31
Ah, the good ol days. Reminds me of when I first played when I was 5. Every now and again I'll dust off my arrow keys.
#29998 posted by
muk on 2018/02/17 15:30:56
i used to play quake. then i took an arrow key to the knee.
Dear Next Poster...
#29999 posted by
brassbite on 2018/02/17 19:54:43
Make this golden 30k post a divine moment...
About as useful and informative as the average killpixel post.
@damage_inc, Kinn From TB Tutorial Thread
#30006 posted by
sevin on 2018/02/20 00:12:21
I was blown away by AD when I first saw the screenshots of it a couple years ago. Considering it now, I think it may be that Quake's world and engine are manipulating how I process the geometry. In Quake, there are no props outside monsters and packs of health or ammo. There are no displacements. The detail of maps is comprised almost entirely of brushwork. Simon and his compatriots in the AD mod just seem to be able to create these amazing curved, arched, rotated, spiraling structures that I can't even conceptualize in Hammer. Like Kinn said, I guess it would probably be possible, but you'd have to be going completely ham with the clipping tool to do it.
Judging by Simon's readmes over the years, he's been using SDRadiant 1.3.8 for over a decade, an editor I can't even find on Google. I just feel like Radiant (and maybe TB) must possess some more intuitive and speedy ways of shaping the complex geometry that they create.
#30007 posted by
damage_inc on 2018/02/20 00:33:51
How did you take Kinn stating this: "There is literally nothing that you can do in TB or NetRadiant or Jack that you can't do in any of the others." into "I guess it would probably be possible... "?
I'm not trying to be argumentative or aggressive btw. I just don't see you comment as being valid.
I know Ionous was part of a few maps included in AD and he only uses Jack only. I'll ask him the next time he is streaming.
Cheers
#30008 posted by
Kinn on 2018/02/20 00:55:41
Any complex curvy structure is just a composition of simple convex shapes that can be made in any editor. Some operations may take one or two less clicks to do in this editor versus that editor. But then that editor might do another thing with less clicks than this editor, so it balances out.
Really, the choice of editors is down to which interface you prefer. The level you make comes purely from your imagination. The difference in quality between maps is 100% about the artist, not the tools.
Unless The Editor Is Deathmatch Maker
#30009 posted by
Kinn on 2018/02/20 00:57:18
or Quark. Fuck those two.
Alright Yall Win
#30010 posted by
sevin on 2018/02/20 01:41:26
It's probably just me who can't envision it. I would really like to see someone recreate a room or two from ad_sepulcher or something of the like. So many map editor tutorials on YouTube and 90% of them are "here's how you make a box and put a spawn point in it".
#30006, Internet On Fire Etc...
#30011 posted by
PRITCHARD on 2018/02/20 02:18:03
Some cursory searching has revealed that SDRadiant is the Splash Damage version of Radiant -
this pastebin claims it was for Wolf:ET! Certainly a curious choice of editor to still be using after all these years, but I suppose if something ain't broke, you shouldn't try to fix it.
Now, where you
get SDRadiant from is another matter... Does anyone know if it's packaged in the Wolf:ET download? It'd take me about four hours to check with my speed...
@sevin
I must have consciously picked up on SleepWalker's Radiant inspiration when I tried TB out. I have tried nearly every editor out there. However, I have logged the most hours in Radiant. Both for Quake 3 and COD:UO mapping.
TB also reminds me of the first editor i ever used Quest.
There's no "best" editor IMO. I think TB is elegant and easy to pick up after not havbing mapped in many years. That's why I use it.
I could jump back into xRadiant any time. I just choose not to. TB is too much fun.
And Another Thing
#30013 posted by
sevin on 2018/02/20 02:40:33
Why are there so damn many forks of Radiant?