Shots.
#276 posted by Shambler on 2014/07/19 12:33:17
All fucking great, keep it up u guys :)
Where The River Goes
#277 posted by spy on 2014/07/19 14:12:12
If I was stronger
I could be a mountain range
If night was longer
Could I escape the day?
btw why the river goes rather flows
God I Hate These Textures
#278 posted by mfx on 2014/07/21 15:36:24
can�t get the light to look good, it�s bad..
Never should have started playin with them:)
Hrmmpf!
#279 posted by Lunaran on 2014/07/21 18:45:12
confession: I'm playing with them. decided to put my money where my mouth is. and, yes, they are - I'm finding I have to be real subtle with the lighting or the subtle detail in the textures vanishes, and using any other textures in combination ruins the effect.
So, I am learning, but I wouldn't build with these textures for anything other than a jam.
Well
#280 posted by mfx on 2014/07/21 18:58:17
I�m only playin with them too, don�t know if this ends up in a released map:)
I even scriptconverted the texures into some reddish Agba gate stone.
LOL
Shit script didn�t work so well, looks like Barbies palace.. Where�s Ken?
Excellent!
The only thing left for you both is a trigger_changelevel now.
#282 posted by Lunaran on 2014/07/21 21:06:23
build half a nice building, put the player start inside the changelevel trigger, and just point info_intermission at the building :)
Better Than Jam1_otp
And an automatic 18/20 from Tronyn.
Hmm...
#284 posted by mfx on 2014/07/21 21:34:02
maybe. An intermission map.. So i don�t have to struggle with gameplay? Perfect!
I've Blocked Out A Large Area
#285 posted by RickyT33 on 2014/07/21 22:09:51
Ooops.
Never gonna get this thing sealed, detailed, lit and playable by friday. :O
#286 posted by JneeraZ on 2014/07/21 23:08:58
I kind of like that ... create a cool intermission map. Basically a fixed camera angle that the player watches from. Patrolling monsters going by or whatever ... might be an interesting challenge.
Challenge Accepted.
#287 posted by mfx on 2014/07/21 23:37:49
#288 posted by Lunaran on 2014/07/22 00:08:42
and now we're going to have a pack of nothing but intermission maps
Mfx
#289 posted by Barnak on 2014/07/22 01:51:15
>looks like Barbies palace.. Where�s Ken?
Ken is the guy holding the shotgun, on your screenshot, and he's looking for Barbie.
Lol Otp
#290 posted by Tronyn on 2014/07/22 01:51:48
to ensure the 18, some of the architecture has to be ruined though. that and fill it with ogres and ammo.
Okay, Finally Got Some Lighting Done
#291 posted by Tronyn on 2014/07/22 07:53:54
I may well still be overdoing it with coloured lighting. I'm not saying this lighting is finished. Suggestions welcome, the more specific (ie, light settings) the better.
http://www.quaketastic.com/files/screen_shots/mj1.jpg
http://www.quaketastic.com/files/screen_shots/mj2.jpg
http://www.quaketastic.com/files/screen_shots/mj3.jpg
#292 posted by - on 2014/07/22 09:33:25
I think the yellow light is too much on the green side, and that's effecting how the colors mix poorly. I'd try moving that toward a redder yellow, and tone down the saturation of the blue lights as they are a bit strong.
The exterior shot and the ceiling in the third shot look cool though!
Tronyn...
That feels very heretic 2 to me. I dig it tbh
I don't mind the saturation on the blue lights myself, it really helps the ikwhite and the ikblue bits look good together.
The area from screenshot 1 just has to be another take on the "a narrow and desolate ravine" painting, doesn't it? Also it's a bit funny that I'm pointing that out in post no. 300.
Umm.
I could swear that I saw 299 before posting, not 293.
Tronyn
#296 posted by mfx on 2014/07/22 14:27:28
Looks nice, but too much saturation. Tone it down a bit..
291
#297 posted by spy on 2014/07/22 14:30:37
not a fan of colored lighting in quake
but those shots are looking particularly great
I Spot A Candle...
Is this allowed? I thought it was vanilla only?
Oh Yeah Heh
#299 posted by Tronyn on 2014/07/22 15:10:03
yeah it is vanilla only that'll be changed to a flame ;)
Thanks for the feedback guys
That Looks Fine On My Screen
#300 posted by nitin on 2014/07/22 15:31:15
not too saturated.
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