
Elvis
#2975 posted by
negke on 2006/04/05 02:23:44
it's simply a light entity with a negative value, e.g. "light" "-300". you have to make the corridor longer and place the light next to (not within, of course) the back wall to make it look alright. light tools like aguirRe's support negative lights.

Neg!ke
#2976 posted by
Elvis on 2006/04/05 03:17:27
that much i figured but i doubt i can make that corridor any long, just behind that black wall is the void or rather the sky
are there any other allternatives?
maybe i just should make like in some id maps a teleport like ending
oh i tested the map with another mapper in dm mode and he likes it alot so i suppose it isen't all to bad in there eather :)

Elvis
#2977 posted by
JPL on 2006/04/05 03:20:10
... and verify also your light tool command line. It can happened that minlight value doesn't allow you to have less that it is defined, so you will have to add -nominlight option to your light command... To check...
BTW, lava/water/slime and all texture name starting with '*' will be turned into fullbright in most of Quake engines... Then a negative light will not allow you to make it completely dark... To check as well...

Argh
#2978 posted by
Elvis on 2006/04/05 08:02:24
i'm starting to hit limits it seem stuff start to blink like func_wall entetys ammo and monster :(

Madfox...
#2979 posted by
distrans on 2006/04/05 22:10:32
...long arsed demo with commentary should be in your box.

Madfox....
...sorry for the delay in feedbacking you!!! Real life(tm) has taken its toll! Hopefully on Saturday I'll have a little time to write my thoughts on your map.

Necros,
#2984 posted by
HeadThump on 2006/04/09 01:28:28
If it is hell themed what I had in mind, q2/q4ish wouldn't likely help. I did test the idea after giving the sugestion, built some normal maps (used low sampling as not to go overboard) using Sock's tech, applied them to a room, smacked it up in Dark Places, and this is how it looks:
http://img145.imageshack.us/img145/9057/tech001kz.jpg

Quake 10 Year
#2985 posted by
inertia on 2006/04/09 01:31:36
http://quake10year.com/
anyone seen this? thoughts?

Wow
#2986 posted by
starbuck on 2006/04/09 03:28:03
looks like that engine is using Steep Parallax Mapping. That's pretty impressive.
http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg
Apparently the engine is by LordHavoc! The content leaves a bit to be desired, but then the guy says that it's work in progress, and he's using other people's art as placeholders right now.
From the MySpace site:
Quake 10 Year is a celebration of Quake. 10 Years ago iD software released a revolutionary game called Quake. This game changed the face of the fps game market. Not only for the actual game Quake, but for the engine that came with it. Music by Trent Reznor of Nine Inch Nails and a cast of talented people, Quake is a hard classic.
www.quake10year.com
The screenshots below show WIP (Work In Progress). Nothing you are seeing is final. You will see in some screenshots some textures that have not been remade. The only model that has been remade is the Grenade Launcher. More to come soon.
The Shambler you are seeing in the screenshots is made by Randy. The Fiend model you are seeing in the screenshots is made by MauveBib. Neither one of these models are Quake 10 Year Assets. However, I still like them and they are fun to play with. The engine I am using is a modified version of the Quake engine called Quake 10 year (made by LordHavoc).

I Like The Steep Parallax Stuff.
#2987 posted by
Text_Fish on 2006/04/09 04:10:05
But everything else is just too shiny and colourful. Gaudy is the word.

Final Be Here :)
#2988 posted by
Elvis on 2006/04/09 15:05:12
ok i've finnaly released my map just hope all is ok so don't be suprised if it feels abit hard as it's my first sp map tho it can be used as dm
have fun with it anyway
oh i moved the pics to another server for the once that need to have a look without downloading
http://www.multi.fi/~elvis/quakemap/hellvill.zip <- map
http://www.geocities.com/elvstrom/quakemap/hellvill1.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill2.jpg
http://www.geocities.com/elvstrom/quakemap/hellvill3.jpg
all taken from sp

Quake On MYSPACE Of All Places?
#2989 posted by
. on 2006/04/09 16:17:55
Rofls.

You Should Submit A Newspost , Elvis
#2990 posted by
HeadThump on 2006/04/09 18:52:58
I like those shots. Very kenetic looking.

HeadThump
#2991 posted by
Elvis on 2006/04/10 01:02:19
i don't really know how so maybe someone can do it for me?

Elvis
#2992 posted by
on 2006/04/10 02:36:27
On the forum page, you will see down the bottom the "Last 10 News Threads" and down the bottom of the you will find the "Submit News" link, just click that, write your post, and submit, the mods will take care of the rest.

Elvis
#2993 posted by
nitin on 2006/04/10 02:46:14
done for you, but what the above poster said.

You Know
#2996 posted by
necros on 2006/04/14 00:27:19
that bug has always confused the hell out of me, because voreballs are supposed to remove themselves if their targets are dead.

That Animation's Making Me Dizzy.
#2997 posted by
Text_Fish on 2006/04/14 03:46:07
:S

Mighty Matmos
#2998 posted by Matmos! on 2006/04/15 04:13:49
that animation made me feel. because I Matmos sometimes like to feel, but I am free from everything. Colors do not frighten me, nevertheless I feel sexual enough to use mine computor. Computors corrected is similar to clothes which do not belong to me so every day I never feel one. Because I have them, black lungs too. Cough I say, But beware! I speak as well as my mouth. Below me I tightly wrap the likes of crayons