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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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I'm Out 
My working schedule was too hectic this month to have a realistic shot at producing anything worthwhile.

Sock, mind pushing jam3 to September? I'd like some time to recharge creatively... 
 
Sock, mind pushing jam3 to September? I'd like some time to recharge creatively...

Yes please. 
Shots. 
All fucking great, keep it up u guys :) 
Where The River Goes 
If I was stronger
I could be a mountain range
If night was longer
Could I escape the day?

btw why the river goes rather flows 
God I Hate These Textures 
can�t get the light to look good, it�s bad..
Never should have started playin with them:)

Hrmmpf! 
 
confession: I'm playing with them. decided to put my money where my mouth is. and, yes, they are - I'm finding I have to be real subtle with the lighting or the subtle detail in the textures vanishes, and using any other textures in combination ruins the effect.

So, I am learning, but I wouldn't build with these textures for anything other than a jam. 
Well 
I�m only playin with them too, don�t know if this ends up in a released map:)

I even scriptconverted the texures into some reddish Agba gate stone.

LOL

Shit script didn�t work so well, looks like Barbies palace.. Where�s Ken? 
Excellent! 
The only thing left for you both is a trigger_changelevel now. 
 
build half a nice building, put the player start inside the changelevel trigger, and just point info_intermission at the building :) 
Better Than Jam1_otp 
And an automatic 18/20 from Tronyn. 
Hmm... 
maybe. An intermission map.. So i don�t have to struggle with gameplay? Perfect! 
I've Blocked Out A Large Area 
Ooops.

Never gonna get this thing sealed, detailed, lit and playable by friday. :O 
 
I kind of like that ... create a cool intermission map. Basically a fixed camera angle that the player watches from. Patrolling monsters going by or whatever ... might be an interesting challenge. 
Challenge Accepted. 
 
 
and now we're going to have a pack of nothing but intermission maps 
Mfx 
>looks like Barbies palace.. Where�s Ken?


Ken is the guy holding the shotgun, on your screenshot, and he's looking for Barbie. 
Lol Otp 
to ensure the 18, some of the architecture has to be ruined though. that and fill it with ogres and ammo. 
Okay, Finally Got Some Lighting Done 
I may well still be overdoing it with coloured lighting. I'm not saying this lighting is finished. Suggestions welcome, the more specific (ie, light settings) the better.

http://www.quaketastic.com/files/screen_shots/mj1.jpg
http://www.quaketastic.com/files/screen_shots/mj2.jpg
http://www.quaketastic.com/files/screen_shots/mj3.jpg 
 
I think the yellow light is too much on the green side, and that's effecting how the colors mix poorly. I'd try moving that toward a redder yellow, and tone down the saturation of the blue lights as they are a bit strong.

The exterior shot and the ceiling in the third shot look cool though! 
Tronyn... 
That feels very heretic 2 to me. I dig it tbh 
 
I don't mind the saturation on the blue lights myself, it really helps the ikwhite and the ikblue bits look good together.

The area from screenshot 1 just has to be another take on the "a narrow and desolate ravine" painting, doesn't it? Also it's a bit funny that I'm pointing that out in post no. 300. 
Umm. 
I could swear that I saw 299 before posting, not 293. 
Tronyn 
Looks nice, but too much saturation. Tone it down a bit.. 
291 
not a fan of colored lighting in quake
but those shots are looking particularly great 
I Spot A Candle... 
Is this allowed? I thought it was vanilla only? 
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