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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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You Can Use A Patch To Create Any Shape You Want 
Just manipulate the control points, and line up the adjoining control points of adjacent patches. In this instance it looks like you'd want a 2:1 slope (or 1:2 depending on orientation) for the outer control points. 
Pushplay: 
Not all amateur work is amateurish.

Stick to compsci :) 
Hmmm 
Clearly I'm going to need to learn more on how to use patches. 
Pushplay 
Just create a few patches of varying densities (although the smallest is the most commonly used) and then fiddle around with them. Pulling, pushing, etc, until you get something nice. If it's not nice, just delete it. Start off with basic arches, and then work your way up to semi-complex map objects (such as a tongue). That's how I learned.

Also, you can always check out the Q3DM .map files for reference if you feel the need. 
Screenies Galore! 
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page: http://www.planetquake.com/biff 
Screenies Galore! 
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page: http://www.planetquake.com/biff 
Biff! 
all six shots looks really really good!

you're becoming quite adept at eh idbase theme! suggestion: on the bottom-right screenshot, push the grid textured brush on the curved corner inwards to match the inset of the straight brushes of the same texture. it'll flow more...
and maybe cut the grate part of the texture on the top two screens inwards as well? it'll push up r_speeds, but both suggestions would look nice... 
Yeya I Made New Texture, Also Learning New Gfx Editor 
Rats 
i thought it actually was textures. :) 
Actually Actually Textures 
They Look Cool Speedy 
now someone make a Q1SP map using them, even if its just a speedmap :P 
Here Here Speedy 
looking nice there, they for q1 or q3? Q3 by the looks of things 
;/ 
q3 ofcourse 
Oh Q3 Textures? 
i think i am disappointed. :/ 
Still Great Textures Though! 
No Q1 Version? 
 
Well, All 
ya gotta do is import the textures into a q1 .wad... 
And 
resize them 
And 
they will look absolute poo

and

gingerbread mapping !
http://home.online.no/~ma-roeed/bilder/jul_i_quakerland/day2_-_teh_assembly/ 
Gingerbread Mapping! 
lol, so funny. 
W00t! 
One of the 0ld 0ld Duke3D maps I released in 1997 or something! http://rpg.spawnpoint.org/images/maps/csurpris_1big.jpg 
Finally! 
A gingerbread house you can camp. 
Haha 
Quake mapping looks less messy. But you can't eat that. :) 
34 
they will look absolute poo

that's true, but seeing as i don't posses l33t photoshop skills, that's really the only way for me to do it. and the results aren't always awful. obviously, bright stuff and greys don't look very nice, but for the most part, it turn out pretty decent and sometimes pretty good.
(obviously, i'm not talking about your [speedy] textures specifically, but in a general sense) 
Artificial Atmosphere 
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