
Yes, I'm Up At 4am Christmas Day
#2923 posted by
pushplay on 2003/12/25 05:56:33
RPG: How would you feel about some HL coop?
http://www.svencoop.com/
#2924 posted by
Mapist on 2003/12/25 10:14:25
I wanna play q2 DM or team

Anyone Good With Images?
#2925 posted by
GibFest on 2003/12/25 11:10:23
As Im builing a site and can't make a logo basically because Im crap with psp and that's really the only one I know how to use. The site can be found at
http://d4vee.t35.com/

Reply: Reply: Re: Reponses
#2926 posted by
R.P.G. on 2003/12/25 12:21:22
How would you feel about some HL coop?
pushplay: I'd feel kind of meh. I'm more interesting in Q2 at the moment. I would need to install HL, which I'm planning to do anyway so I can play Half-Quake. Could give it a try sometime if more than the two of us are interested.
I'm only on a cable connection, so I'm not really more qualified to run a server than most people here.
nitin: Thanks.

Rpg
had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss
there is/was an old prog called priority (or something) that that iirc alleviated this. probably on gamers.org archive somewhere

So...
#2928 posted by
H-Hour on 2003/12/25 13:15:41
When and where are you guys playing this Q2 coop? If you don't mind, I'd like to hop on and check it out a bit. You guys use any voicecomm software?

Reply: Re: Re: More Responses
#2930 posted by
R.P.G. on 2003/12/25 14:31:05
NotoriousRay: Yes, that's what I finally used. ZQuakeWorld server doesn't have the problem to begin with, though, so it would be cool if nb's server could have that feature.
H-Hour: We have been playing late afternoon EST (late evening GMT). Usually it works like this:
<than> RPG, wanna coop?
<RPG> Sure, dude. When?
<than> 2 hours.
<RPG> K. Slap me when you're ready.
Then in two hours we play, and if someone else is around and wants to join in, they do. So if you come in #Terrafusion on irc.gamesnet.net in late afternoon EST (late evening GMT) you can probably get in on a game if there's one going. Usually I host it (east coast USA, cable modem). If there's not an active game, you can probably find a few peeps to play with.
As for voicecomm, we have not been using it. I don't really feel the need for it, but it could be cool. Would be fun to try it, whether or not we use it regularly.

RPG
#2931 posted by
H-Hour on 2003/12/25 19:11:01
Thanks for the info. I will try and stop in in the next day or so and catch you guys. If you'd like to use TeamSpeak, I know a server that allows public players to jump on and play.

Hope Everyone Had A Good Christmas!
#2932 posted by
- on 2003/12/25 20:15:02
..Surrounded by friends and family.
Myself, I'm back from a long day of visiting relatives and am now kicking back in a comfy new pair of pajamas. :D
#2933 posted by
. on 2003/12/25 23:10:33
Merry Christmas asshole. ;)

Speedmap Second Editions
#2934 posted by
R.P.G. on 2003/12/27 12:41:22
scampie: Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#2935 posted by
- on 2003/12/27 13:24:20
ask in the speedmapping thread and I'll answer you.

.
#2936 posted by
R.P.G. on 2003/12/27 17:44:23
Answer in the General Abuse thread and I'll read your response.
#2937 posted by
- on 2003/12/27 17:46:20
RPG: I don't really give a damn if you read my answer.

.
#2938 posted by
R.P.G. on 2003/12/27 17:55:20
scampie, if I don't read your answer, what shall I do? Where shall I go?

Screwing The Christmass Tree Editor
#2939 posted by
madfox on 2003/12/28 22:34:42
I'll never general thread speed mappings abuse

Evidently, Wealth != Brains
I just got 1577 (I counted) spam emails touting "Rich Guy" magazine. Through an email account I thought I'd closed down.
This makes me a little furious.
Anyone else get this?

Branching Out?
#2941 posted by
ProdigyXL on 2003/12/30 18:13:50
Has anyone recently been playing with other engines besides Quake and Cube? I know everyone thinks every other game isn't worth mapping for, but has anyone been playing around with say Unreal2k3 or any of the Lithtech based games? I'm going to be releasing XL1DM7 here very soon and was wondering if anyone has suggestions for what to tackle next. I got the Alien Quadwhatever for Christmas so I was thinking of taking another crack at AVP2 stuff. Either that or try some Call of Duty mapping in Radient to get ready for Doom III. Any ideas? I think it would be nice to see some of the talent here to start working with other engines. Face it Quake is aging, and yes you can download newer engines, but still there is only so much you can accomplish with it. I know Tig has been playing with Tenebrae 2.0 with his Industri, but what else is going on?

CoD
#2942 posted by
GibFest on 2003/12/30 18:19:23
I would love to see a CoD map from you, also a Dungeon Siege one.

Error: Readlevel Function Pointers Have Moved
#2943 posted by
Jaj on 2003/12/30 20:29:17
This is the error that i get while trying to load a saved game with Quake2.
Does this error something to do with the fact that i�m using WindowsXP?
If that is the case, how could i fix this problem?
If not, what's the problem then?
I wanted a night of Quake2 and massive caffeine but it won't be possible, damnit!

Jaj:
#2944 posted by
metlslime on 2003/12/31 04:02:19
maybe you created those savegames with an older version of q2?

This Is A Known Q2 Problem
#2945 posted by
aguirRe on 2003/12/31 04:57:59
Check out
http://www.forumplanet.com/planetquake/topic.asp?fid=2425&tid=936398 .
You could also try a Google search of
function pointers have moved.
Basically, you need to patch or replace the game DLLs that Q2 uses. Depending on OS, they are loaded at different virtual addresses which cause them to malfunction.