COS3: The Final Objective
#2915 posted by xen on 2003/12/24 14:04:08
Despite it being my favourite episode released for any game EVER... I'd never imagined it being that good in coop? The atmosphere makes it what it is most of the time, and there are a number of traps that just wouldn't work with two players.
Deaf Dumb & Blind might be good though.
Also 'Back at the Front'.
There's always Mark Shan's beatly episodes (genome, 1492) but I dunno if the server could handle them too well :-p
Responses
#2916 posted by R.P.G. on 2003/12/24 16:32:09
we were playing czg07 the other night, so it does work
You also might remember that I was hosting the server, and had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss. Point is you need the special server to run czg07.
As for COS3: The Final Objective, Friction, than, and I ran through that yesterday. Whoever gets spawned at the info_player_start entity gets stuck in the lift if they die and try to respawn, so you have to remember to set cheats 1 on the server. And no, it wasn't a particularly good coop experience.
I'll have to check out The Widening Gyre.
What About...
#2917 posted by leviathan on 2003/12/24 16:46:46
Jonas Lidstrom's Premonition of Angron
Premonition Of Angron
#2918 posted by R.P.G. on 2003/12/24 18:37:25
Downloading. We'll see what it looks like...
Angron4...
#2919 posted by xen on 2003/12/24 21:15:05
Was a little tight if i remember rightly... might work I guess but you wouldn't have much room to fight in.
The Mission Pack Zaero
#2920 posted by nitin on 2003/12/24 22:01:28
is now available for ful download, so that might be worth a shot to you q2 co-opers. There's also Monumental Misery by tef johs and I second spogsp1 as a goo co-op experience.
Merry Christmas
#2921 posted by GibFest on 2003/12/25 01:35:29
and a happy new year.
Hehe...
#2922 posted by distrans on 2003/12/25 03:04:14
...ditto
Yes, I'm Up At 4am Christmas Day
#2923 posted by pushplay on 2003/12/25 05:56:33
RPG: How would you feel about some HL coop?
http://www.svencoop.com/
#2924 posted by Mapist on 2003/12/25 10:14:25
I wanna play q2 DM or team
Anyone Good With Images?
#2925 posted by GibFest on 2003/12/25 11:10:23
As Im builing a site and can't make a logo basically because Im crap with psp and that's really the only one I know how to use. The site can be found at http://d4vee.t35.com/
Reply: Reply: Re: Reponses
#2926 posted by R.P.G. on 2003/12/25 12:21:22
How would you feel about some HL coop?
pushplay: I'd feel kind of meh. I'm more interesting in Q2 at the moment. I would need to install HL, which I'm planning to do anyway so I can play Half-Quake. Could give it a try sometime if more than the two of us are interested.
I'm only on a cable connection, so I'm not really more qualified to run a server than most people here.
nitin: Thanks.
Rpg
had some trouble getting the QW client to not hog all the CPU time and thus give everyone high packet loss
there is/was an old prog called priority (or something) that that iirc alleviated this. probably on gamers.org archive somewhere
So...
#2928 posted by H-Hour on 2003/12/25 13:15:41
When and where are you guys playing this Q2 coop? If you don't mind, I'd like to hop on and check it out a bit. You guys use any voicecomm software?
Teamspeak
#2929 posted by pushplay on 2003/12/25 14:15:10
That's not a bad idea.
Reply: Re: Re: More Responses
#2930 posted by R.P.G. on 2003/12/25 14:31:05
NotoriousRay: Yes, that's what I finally used. ZQuakeWorld server doesn't have the problem to begin with, though, so it would be cool if nb's server could have that feature.
H-Hour: We have been playing late afternoon EST (late evening GMT). Usually it works like this:
<than> RPG, wanna coop?
<RPG> Sure, dude. When?
<than> 2 hours.
<RPG> K. Slap me when you're ready.
Then in two hours we play, and if someone else is around and wants to join in, they do. So if you come in #Terrafusion on irc.gamesnet.net in late afternoon EST (late evening GMT) you can probably get in on a game if there's one going. Usually I host it (east coast USA, cable modem). If there's not an active game, you can probably find a few peeps to play with.
As for voicecomm, we have not been using it. I don't really feel the need for it, but it could be cool. Would be fun to try it, whether or not we use it regularly.
RPG
#2931 posted by H-Hour on 2003/12/25 19:11:01
Thanks for the info. I will try and stop in in the next day or so and catch you guys. If you'd like to use TeamSpeak, I know a server that allows public players to jump on and play.
Hope Everyone Had A Good Christmas!
#2932 posted by - on 2003/12/25 20:15:02
..Surrounded by friends and family.
Myself, I'm back from a long day of visiting relatives and am now kicking back in a comfy new pair of pajamas. :D
#2933 posted by . on 2003/12/25 23:10:33
Merry Christmas asshole. ;)
Speedmap Second Editions
#2934 posted by R.P.G. on 2003/12/27 12:41:22
scampie: Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#2935 posted by - on 2003/12/27 13:24:20
ask in the speedmapping thread and I'll answer you.
.
#2936 posted by R.P.G. on 2003/12/27 17:44:23
Answer in the General Abuse thread and I'll read your response.
#2937 posted by - on 2003/12/27 17:46:20
RPG: I don't really give a damn if you read my answer.
.
#2938 posted by R.P.G. on 2003/12/27 17:55:20
scampie, if I don't read your answer, what shall I do? Where shall I go?
Screwing The Christmass Tree Editor
#2939 posted by madfox on 2003/12/28 22:34:42
I'll never general thread speed mappings abuse
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